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#include "stdafx.h"
#include <windows.h>
#include <iostream>
using namespace std;
#define NAME_LINE 40
//定义线程函数传入参数的结构体
typedef struct __THREAD_DATA {
int nMaxNum;
char strThreadName[NAME_LINE];
__THREAD_DATA() : nMaxNum(0)
{ memset(strThreadName, 0, NAME_LINE * sizeof(char)); }
}THREAD_DATA;
HANDLE g_hMutex = NULL; //互斥量
//线程函数
DWORD WINAPI ThreadProc(LPVOID lpParameter)
{
THREAD_DATA* pThreadData = (THREAD_DATA*)lpParameter;
for (int i = 0; i < pThreadData->nMaxNum; ++ i)
{ //请求获得一个互斥量锁
WaitForSingleObject(g_hMutex, INFINITE);
cout << pThreadData->strThreadName << " --- " << i << endl;
Sleep(100); //释放互斥量锁
ReleaseMutex(g_hMutex);
return 0L;
}
}
int main()
{ //创建一个互斥量
g_hMutex = CreateMutex(NULL, FALSE, NULL);
//初始化线程数据
THREAD_DATA threadData1, threadData2;
threadData1.nMaxNum = 5;
strcpy(threadData1.strThreadName, "线程1");
threadData2.nMaxNum = 10;
strcpy(threadData2.strThreadName, "线程2");
//创建第一个子线程
HANDLE hThread1 = CreateThread(NULL, 0, ThreadProc, &threadData1, 0, NULL);
//创建第二个子线程
HANDLE hThread2 = CreateThread(NULL, 0, ThreadProc, &threadData2, 0, NULL);
//关闭线程句柄
CloseHandle(hThread1);
CloseHandle(hThread2);
//主线程的执行路径
for (int i = 0; i < 5; ++ i)
{ //请求获得一个互斥量锁
WaitForSingleObject(g_hMutex, INFINITE);
cout << "主线程 === " << i << endl;
Sleep(100); //释放互斥量锁
ReleaseMutex(g_hMutex);
}
system("pause");
return
for (int i = 0; i < pThreadData->nMaxNum; ++ i)
{ //请求获得一个互斥量锁
WaitForSingleObject(g_hMutex, INFINITE);
cout << pThreadData->strThreadName << " --- " << i << endl;
Sleep(100); //释放互斥量锁
ReleaseMutex(g_hMutex);
return 0L;
}