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void CMy2610Dlg::resize()
{
float fsp[2];
POINT Newp; //获取现在对话框的大小
CRect recta;
GetClientRect(&recta); //取客户区大小
Newp.x=recta.right-recta.left;
Newp.y=recta.bottom-recta.top;
fsp[0]=(float)Newp.x/Old.x;
fsp[1]=(float)Newp.y/Old.y;
CRect Rect;
int woc;
CPoint OldTLPoint,TLPoint; //左上角
CPoint OldBRPoint,BRPoint; //右下角
HWND hwndChild=::GetWindow(m_hWnd,GW_CHILD); //列出所有控件
while(hwndChild)
{
woc=::GetDlgCtrlID(hwndChild);//取得ID
GetDlgItem(woc)->GetWindowRect(Rect);
ScreenToClient(Rect);
OldTLPoint = Rect.TopLeft();
TLPoint.x = long(OldTLPoint.x*fsp[0]);
TLPoint.y = long(OldTLPoint.y*fsp[1]);
OldBRPoint = Rect.BottomRight();
BRPoint.x = long(OldBRPoint.x *fsp[0]);
BRPoint.y = long(OldBRPoint.y *fsp[1]); //高度不可读的控件(如:combBox),不要改变此值.
Rect.SetRect(TLPoint,BRPoint);
GetDlgItem(woc)->MoveWindow(Rect,TRUE);
hwndChild=::GetWindow(hwndChild, GW_HWNDNEXT);
}
Old=Newp;
}
struct DLGITEMINFO {
UINT m_uFlags;
HWND m_hWnd;
CRect m_rectPosition;
};
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
protected:
CPtrArray m_Controls;
CSize m_szInitial;
...............................................................................................
void CDlgItemResizer::Add(CWnd *pCtrl, UINT uFlags)
{
// Make sure params are valid
ASSERT(pCtrl != 0);
ASSERT(pCtrl->GetParent() != 0);
CWnd *pParent = pCtrl->GetParent();
if (uFlags == 0)
return;
CRect rc;
pCtrl->GetWindowRect(rc);
pParent->ScreenToClient(rc);
DLGITEMINFO *item = new DLGITEMINFO;
item->m_uFlags = uFlags;
item->m_hWnd = pCtrl->m_hWnd;
item->m_rectPosition = rc;
// Set inital size if not set
if (m_szInitial.cx == 0 || m_szInitial.cy == 0)
{
CRect rc;
pParent->GetClientRect(rc);
m_szInitial = rc.Size();
}
// Add it to the array
m_Controls.Add(item);
}