Augmented Reality 增强现实iOS

qiongnong3004 2017-03-14 08:43:53
我想在iOS上实现一款增强现实AR app,opencv识别出特征点,然后在特征点上放置AR物体,现在已经得到了R,T矩阵,计算了model view matrix,但是3D物体并没有正确的移动。
请问有对AR比较了解的大神吗?想请教一下这方面的问题~身边都没有同学一块研究,真是很苦恼啊如果有小伙伴能一块讨论一下,不胜感激啊~~~~~
感觉做这个app的时候好多细节都没有弄清楚,现在想想都不知道哪里错了,哎哎哎哎
希望对AR感兴趣或是比较了解AR的小伙伴快快跟我联系~~~~
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littset50 2017-03-24
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好东西,建议把苍老师作为AR物体,大家都可以与苍老师合影了
Virtual & Augmented Reality For Dummies by Paul Mealy For Dummies English 2018-07-11 352 pages 4.0/5.0 2 reviews Details Title: Virtual & Augmented Reality For Dummies Author: Paul Mealy Length: 352 pages Edition: 1 Language: English Publisher: For Dummies Publication Date: 2018-07-11 ISBN-10: 1119481341 ISBN-13: 9781119481348 Sales Rank: #893876 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Textbooks Computer Science Description An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. Keeps you up-to-date on the pulse of this fast-changing technology Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. Table of Contents Part 1: Getting Started with Virtual and Augmented Reality Chapter 1: Defining Virtual and Augmented Reality Chapter 2: Exploring the Current State of Virtual Reality Chapter 3: Exploring the Current State of Augmented Reality Part 2: Consuming Content in Virtual and Augmented Reality Chapter 4: Consuming Content in Vir tual Reality Chapter 5: Consuming Content in Augmented Reality Part 3: Creating Content in Virtual and Augmented Reality Chapter 6: Evaluating Your Project Chapter 7: Planning Your Virtual Reality Project Chapter 8: Planning Your Augmented Reality Project Chapter 9: Creating Content for Virtual and Augmented Reality Part 4: Virtual and Augmented Reality in the Wild Chapter 10: Exploring Virtual Reality Use Cases Chapter 11: Exploring Augmented Reality Use Cases Part 5: The Future of Virtual and Augmented Reality Chapter 12: Assessing the Future of Virtual Reality Chapter 13: Assessing the Future of Augmented Reality Part 6: The Part of Tens Chapter 14: Ten Questions about Virtual and Augmented Reality Chapter 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality Chapter 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today
Complete Virtual Reality and Augmented Reality Development with Unity by Jesse Glover Jonathan Linowes Packt Publishing English 2019-04-17 668 pages Details Title: Complete Virtual Reality and Augmented Reality Development with Unity Author: Jesse Glover, Jonathan Linowes Length: 668 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-04-17 ISBN-10: 1838648186 ISBN-13: 9781838648183 Sales Rank: #218169 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Programming Programming Languages Description Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun augmented reality applications using ARKit, ARCore, and Vuforia Explore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: Unity Virtual Reality Projects - Second Edition by Jonathan Linowes Unity 2018 Augmented Reality Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications. Table of Contents Virtually Everything for Everyone Content, Objects, and Scale VR Build and Run Gaze-Based Control Handy Interactables World Space UI Locomotion and Comfort Playing with Physics and Fire Animation and VR Storytelling What AR is and How to Get Set up GIS Fundamentals - The Power of Mapping Censored - Various Sensor Data and Plugins The Sound of Flowery Prose Picture Puzzle - The AR Experience Fitness for Fun - Tourism and Random Walking Snap it! Adding Filters to Pictures To the HoloLens and Beyond

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