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Augmented Reality 增强现实iOS
qiongnong3004
2017-03-14 08:43:53
我想在iOS上实现一款增强现实AR app,opencv识别出特征点,然后在特征点上放置AR物体,现在已经得到了R,T矩阵,计算了model view matrix,但是3D物体并没有正确的移动。
请问有对AR比较了解的大神吗?想请教一下这方面的问题~身边都没有同学一块研究,真是很苦恼啊
如果有小伙伴能一块讨论一下,不胜感激啊~~~~~
感觉做这个app的时候好多细节都没有弄清楚,现在想想都不知道哪里错了,哎哎哎哎
希望对AR感兴趣或是比较了解AR的小伙伴快快跟我联系~~~~
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Augmented Reality 增强现实iOS
我想在iOS上实现一款增强现实AR app,opencv识别出特征点,然后在特征点上放置AR物体,现在已经得到了R,T矩阵,计算了model view matrix,但是3D物体并没有正确的移动。 请问有对AR比较了解的大神吗?想请教一下这方面的问题~身边都没有同学一块研究,真是很苦恼啊如果有小伙伴能一块讨论一下,不胜感激啊~~~~~ 感觉做这个app的时候好多细节都没有弄清楚,现在想想都不知道哪里错了,哎哎哎哎 希望对AR感兴趣或是比较了解AR的小伙伴快快跟我联系~~~~
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littset50
2017-03-24
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好东西,建议把苍老师作为AR物体,大家都可以与苍老师合影了
Pro
iOS
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Augmented
Real
ity
增强现实
应用
Pro
iOS
5
Augmented
Real
ity
增强现实
应用 高清PDF
Virtual &
Augmented
Real
ity
For Dummies by Paul Mealy-2018.epub
Virtual &
Augmented
Real
ity
For Dummies by Paul Mealy For Dummies English 2018-07-11 352 pages 4.0/5.0 2 reviews Details Title: Virtual &
Augmented
Real
ity
For Dummies Author: Paul Mealy Length: 352 pages Edition: 1 Language: English Publisher: For Dummies Publication Date: 2018-07-11 ISBN-10: 1119481341 ISBN-13: 9781119481348 Sales Rank: #893876 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Textbooks Computer Science Description An easy-to-understand primer on Virtual
Real
ity
and
Augmented
Real
ity
Virtual
Real
ity
(VR) and
Augmented
Real
ity
(AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift,
iOS
ARKit) or software (Un
ity
, Un
real
Engine), Virtual &
Augmented
Real
ity
For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. Keeps you up-to-date on the pulse of this fast-changing technology Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies. Table of Contents Part 1: Getting Started with Virtual and
Augmented
Real
ity
Chapter 1: Defining Virtual and
Augmented
Real
ity
Chapter 2: Exploring the Current State of Virtual
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ity
Chapter 3: Exploring the Current State of
Augmented
Real
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Part 2: Consuming Content in Virtual and
Augmented
Real
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Chapter 4: Consuming Content in Vir tual
Real
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Chapter 5: Consuming Content in
Augmented
Real
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Part 3: Creating Content in Virtual and
Augmented
Real
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Chapter 6: Evaluating Your Project Chapter 7: Planning Your Virtual
Real
ity
Project Chapter 8: Planning Your
Augmented
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Project Chapter 9: Creating Content for Virtual and
Augmented
Real
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Part 4: Virtual and
Augmented
Real
ity
in the Wild Chapter 10: Exploring Virtual
Real
ity
Use Cases Chapter 11: Exploring
Augmented
Real
ity
Use Cases Part 5: The Future of Virtual and
Augmented
Real
ity
Chapter 12: Assessing the Future of Virtual
Real
ity
Chapter 13: Assessing the Future of
Augmented
Real
ity
Part 6: The Part of Tens Chapter 14: Ten Questions about Virtual and
Augmented
Real
ity
Chapter 15: Ten Industries That Will Be Transformed by Virtual and
Augmented
Real
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Chapter 16: Ten (Or So) Mobile Apps for Experiencing
Augmented
Real
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Today
Complete Virtual
Real
ity
and
Augmented
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Development with Un
ity
-2019.epub
Complete Virtual
Real
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and
Augmented
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Development with Un
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by Jesse Glover Jonathan Linowes Packt Publishing English 2019-04-17 668 pages Details Title: Complete Virtual
Real
ity
and
Augmented
Real
ity
Development with Un
ity
Author: Jesse Glover, Jonathan Linowes Length: 668 pages Edition: 1 Language: English Publisher: Packt Publishing Publication Date: 2019-04-17 ISBN-10: 1838648186 ISBN-13: 9781838648183 Sales Rank: #218169 (See Top 100 Books) Categories Computers & Technology Games & Strategy Guides Programming Programming Languages Description Get close and comfortable with Un
ity
and build applications that run on HoloLens, Daydream, and Oculus Rift Key Features Build fun
augmented
real
ity
applications using ARKit, ARCore, and Vuforia Explore virtual
real
ity
by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single application Book Description Un
ity
is the leading platform to develop mixed
real
ity
experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Un
ity
2018 and Un
ity
3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and
iOS
devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You'll learn the Un
ity
3D game engine via the interactive Un
ity
Editor and C# programming. By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed
real
ity
experiences using Un
ity
. This Learning Path includes content from the following Packt products: Un
ity
Virtual
Real
ity
Projects - Second Edition by Jonathan Linowes Un
ity
2018
Augmented
Real
ity
Projects by Jesse Glover What you will learn Create 3D scenes to learn about world space and scale Move around your scenes using locomotion and teleportation Create filters or overlays that work with facial recognition software Interact with virtual objects using eye gaze, hand controllers, and user input events Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Un
ity
networking Who this book is for If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Un
ity
and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed
real
ity
applications. Table of Contents Virtually Everything for Everyone Content, Objects, and Scale VR Build and Run Gaze-Based Control Handy Interactables World Space UI Locomotion and Comfort Playing with Physics and Fire Animation and VR Storytelling What AR is and How to Get Set up GIS Fundamentals - The Power of Mapping Censored - Various Sensor Data and Plugins The Sound of Flowery Prose Picture Puzzle - The AR Experience Fitness for Fun - Tourism and Random Walking Snap it! Adding Filters to Pictures To the HoloLens and Beyond
Pro
iOS
5
Augmented
Real
ity
by Kyle Roche
原版高清PDF Pro
iOS
5
Augmented
Real
ity
1st ed. Edition by Kyle Roche (Author)
ARKit by Tutorials: Building
Augmented
Real
ity
Apps in Swift 4.2, 2nd-pdf-分卷4
ARKit by Tutorials: Building
Augmented
Real
ity
Apps in Swift 4.2, 2nd Edition by Chris Language-2019(pdf)-分卷4-共5分卷 解压密码:19990323 ARKit by Tutorials: Building
Augmented
Real
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Apps in Swift 4.2, 2nd Edition by Chris Language English | 2019 | ISBN: 1942878711 | 496 Pages | True PDF, CODE | 1623 MB
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