make.exe: Leaving directory `F:/NewClient/yuganwuliren/frameworks/runtime-src/pr
oj.android'
正在生成 apk 文件...
正在执行:'"D:\cocos2d-x-3.9\tools\cocos2d-console\bin\cocos" luacompile -s "F:\
NewClient\yuganwuliren\frameworks\runtime-src\proj.android\assets" -d "F:\NewCli
ent\yuganwuliren\frameworks\runtime-src\proj.android\assets"'
通过 luacompile 命令对 lua 文件进行 XXTEA 加密以及编译为字节码的处理。
编译为字节码的功能基于 LuaJIT v2.0.3,所以目前编译成字节码的文件不适用于 iOS 64
位设备。
正在处理 lua 文件。
编译完成。
正在执行:'"D:\DevelopTools\apache-ant-1.9.1\bin\ant" clean release -f F:\NewCli
ent\yuganwuliren\frameworks\runtime-src\proj.android\build.xml -Dsdk.dir="D:\Dev
elopTools\android-sdk-windows"'
ANT_HOME is set incorrectly or ant could not be located. Please set ANT_HOME.
Traceback (most recent call last):
File "D:\cocos2d-x-3.9\tools\cocos2d-console\bin\/cocos.py", line 929, in <mod
ule>
run_plugin(command, argv, plugins)
File "D:\cocos2d-x-3.9\tools\cocos2d-console\bin\/cocos.py", line 854, in run_
plugin
plugin.run(argv, dependencies_objects)
File "D:\cocos2d-x-3.9\tools\cocos2d-console\plugins\plugin_compile\project_co
mpile.py", line 1544, in run
self.build_android()
File "D:\cocos2d-x-3.9\tools\cocos2d-console\plugins\plugin_compile\project_co
mpile.py", line 527, in build_android
self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, s
elf._custom_step_args, self)
File "D:\cocos2d-x-3.9\tools\cocos2d-console\plugins\plugin_compile\build_andr
oid.py", line 571, in do_build_apk
shutil.copy(gen_apk_path, output_dir)
File "C:\Python27\lib\shutil.py", line 119, in copy
copyfile(src, dst)
File "C:\Python27\lib\shutil.py", line 82, in copyfile
with open(src, 'rb') as fsrc:
IOError: [Errno 2] No such file or directory: u'F:\\NewClient\\yuganwuliren\\fra
meworks\\runtime-src\\proj.android\\bin\\GloryProject-release.apk'
*********************cocos compile fail*********************
请按任意键继续. . .