2,526
社区成员
发帖
与我相关
我的任务
分享
LightMaps lightMaps = ScriptableObject.CreateInstance<LightMaps>();
int count = LightmapSettings.lightmaps.Length;
lightMaps.lightmapColor = new Texture2D[count];
lightMaps.lightmapDir = new Texture2D[count];
lightMaps.shadowMask = new Texture2D[count];
for (int i = 0; i < count; i++) {
lightMaps.lightmapColor[i] = LightmapSettings.lightmaps[i].lightmapColor;
lightMaps.lightmapDir[i] = LightmapSettings.lightmaps[i].lightmapDir;
lightMaps.shadowMask[i] = LightmapSettings.lightmaps[i].shadowMask;
}
AssetDatabase.CreateAsset(lightMaps,"Assets/RealV/LightmapTexture/LightMaps.asset");
SetAssetBundlesName(path);
BuildPipeline.BuildAssetBundles(targetSourceDir, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);