IDirect3DSurface9_LockRect调用会内存泄漏
hr = IDirect3DSurface9_LockRect(surface, &LockedRect, NULL, D3DLOCK_READONLY);
if (FAILED(hr)) {
av_log(NULL, AV_LOG_ERROR, "Unable to lock DXVA2 surface\n");
return AVERROR_UNKNOWN;
}
av_image_copy_plane(ctx->tmp_frame->data[0], ctx->tmp_frame->linesize[0],
(uint8_t*)LockedRect.pBits,
LockedRect.Pitch, frame->width, frame->height);
av_image_copy_plane(ctx->tmp_frame->data[1], ctx->tmp_frame->linesize[1],
(uint8_t*)LockedRect.pBits + LockedRect.Pitch * surfaceDesc.Height,
LockedRect.Pitch, frame->width, frame->height / 2);
IDirect3DSurface9_UnlockRect(surface);
这段代码每次调用都会增加3M左右的内存,请问这个内存怎么释放?