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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
wglUseFontBitmaps(wglGetCurrentDC(), 0, 256, 1000);
glListBase(1000);//使得OpengL可以找到绘制对应字符的显示列表的位置。
glColor3f(1.0, 0.0, 0.0);//设置红色
glRasterPos3f(2.7, 0.0,0.0);
glCallLists(5, GL_UNSIGNED_BYTE, ("X/mm"));
glColor3f(0.0, 0.0, 0.0);
glRasterPos3f(0.5,-0.2,0);
glCallLists(2, GL_UNSIGNED_BYTE, ("60"));
glRasterPos3f(1, -0.2, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("120"));
glRasterPos3f(1.5, -0.2, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("180"));
glRasterPos3f(2.0, -0.2, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("240"));
glRasterPos3f(2.5, -0.2, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("300"));
glColor3f(0.0, 1.0, 0.0);
glRasterPos3f(0, 2.7, 0.0);
glCallLists(3, GL_UNSIGNED_BYTE, ("Y/mm"));
glRasterPos3f(-0.2, 0.5, 0);
glCallLists(2, GL_UNSIGNED_BYTE, ("60"));
glRasterPos3f(-0.2, 1, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("120"));
glRasterPos3f(-0.2,1.5, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("180"));
glRasterPos3f(-0.2,2.0,0);
glCallLists(3, GL_UNSIGNED_BYTE, ("240"));
glRasterPos3f(-0.2,2.5, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("300"));
//视角
glTranslatef(0.0f, 0.0f, -5.0f);
glRotatef(-90, 1.0f, 0.0f, 0.0f);
glRotatef(-135, 0.0f, 0.0f,1.0f);
glRotatef(-45, 1.0f, -1.0f, 0.0f);
glBegin(GL_LINES);
//x2.5
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-2.6, 0.0, 0);
glVertex3f(2.6, 0.0, 0.0);
glVertex3f(2.5, 0.1, 0);
glVertex3f(2.6, 0.0, 0.0);
glVertex3f(2.5, -0.1, 0);
glVertex3f(2.6, 0.0, 0.0);
//y2.5
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.0, -2.6, 0);
glVertex3f(0.0, 2.6, 0.0);
glVertex3f(0.0, 2.5, 0.1);
glVertex3f(0.0, 2.6, 0.0);
glVertex3f(0.0, 2.5, -0.1);
glVertex3f(0.0, 2.6, 0.0);
//z2
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.0, 0);
glVertex3f(0.0, 0.0, 2.1);
glVertex3f(0.0, 0.1, 2.0);
glVertex3f(0.0, 0.0, 2.1);
glVertex3f(0.0, -0.1, 2.0);
glVertex3f(0.0, 0.0, 2.1);
glEnd();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//
wglUseFontBitmaps(wglGetCurrentDC(), 0, 256, 1000);
glListBase(1000);//使得OpengL可以找到绘制对应字符的显示列表的位置。
//视角
glTranslatef(0.0f, 0.0f, -8.0f);
glRotatef(-90, 1.0f, 0.0f, 0.0f);
glRotatef(-135, 0.0f, 0.0f,1.0f);
glRotatef(-45, 1.0f, -1.0f, 0.0f);
// red
glColor3f(1.0, 0.0, 0.0);
glRasterPos3f(2.7f, 0.0f,-0.2f);
glCallLists(4, GL_UNSIGNED_BYTE, ("X/mm"));
glRasterPos3f(0.5f,-0.2f,0);
glCallLists(2, GL_UNSIGNED_BYTE, ("60"));
glRasterPos3f(1.0f, -0.2f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("120"));
glRasterPos3f(1.5f, -0.2f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("180"));
glRasterPos3f(2.0f, -0.2f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("240"));
glRasterPos3f(2.5f, -0.2f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("300"));
// green
glColor3f(0.0, 1.0, 0.0);
glRasterPos3f(0, 2.7f, 0.0);
glCallLists(4, GL_UNSIGNED_BYTE, ("Y/mm"));
glRasterPos3f(-0.2f, 0.5f, 0);
glCallLists(2, GL_UNSIGNED_BYTE, ("60"));
glRasterPos3f(-0.2f, 1.0f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("120"));
glRasterPos3f(-0.2f,1.5f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("180"));
glRasterPos3f(-0.2f,2.0f,0);
glCallLists(3, GL_UNSIGNED_BYTE, ("240"));
glRasterPos3f(-0.2f,2.5f, 0);
glCallLists(3, GL_UNSIGNED_BYTE, ("300"));
glBegin(GL_LINES);
//x2.5 red
glColor3f(1.0, 0.0, 0.0);
glVertex3f(-2.6f, 0.0, 0);
glVertex3f(2.6f, 0.0, 0.0);
glVertex3f(2.5f, 0.1f, 0);
glVertex3f(2.6f, 0.0, 0.0);
glVertex3f(2.5f, -0.1f, 0);
glVertex3f(2.6f, 0.0, 0.0);
//y2.5 green
glColor3f(0.0, 1.0f, 0.0);
glVertex3f(0.0, -2.6f, 0);
glVertex3f(0.0, 2.6f, 0.0);
glVertex3f(0.0, 2.5f, 0.1f);
glVertex3f(0.0, 2.6f, 0.0);
glVertex3f(0.0, 2.5f, -0.1f);
glVertex3f(0.0, 2.6f, 0.0);
//z2 blue
glColor3f(0.0, 0.0, 1.0f);
glVertex3f(0.0, 0.0, 0);
glVertex3f(0.0, 0.0, 2.1f);
glVertex3f(0.0, 0.1f, 2.0f);
glVertex3f(0.0, 0.0, 2.1f);
glVertex3f(0.0, -0.1f, 2.0f);
glVertex3f(0.0, 0.0, 2.1f);
glEnd();