using System.Windows.Forms;
using System.Drawing;
using System.ComponentModel;
namespace T.UI
{
public class TLabel : Label
{
private float _angle;
[Browsable(true)]
1、<em>需要</em>控制沿Y轴<em>旋转</em>的物体,如下所示:
2、编写控制该物体<em>旋转</em>的脚本,如下所示:
using UnityEngine;
using System.Collections;
public class Test_CycleRoate : MonoBehaviour
{
public int rotateAngle=90; //<em>旋转</em>角度
public int rotate...
一、创建<em>一个</em><em>需要</em><em>旋转</em>的物体
二、编写控制该物体的脚本
using UnityEngine;
using System.Collections;
public class Test_ElectricFan : MonoBehaviour
{
public bool isOpen=false; //是否开始<em>旋转</em>
public int speed=2; //...
把以下代码绑定到要<em>旋转</em>的物体,具体要围绕x,y,z 哪个轴<em>旋转</em>就改相应的值即可。
using UnityEngine;
using System.Collections;
public class PickUp : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is cal
问题描述:<em>实现</em><em>一个</em>物体能绕x,y,z某轴<em>旋转</em>的功能,并能控制其<em>旋转</em>速度及方向。
问题解决:
1) 将组件RotationOnTheAxis添加至物体中即可。
2) 组件RotationOnTheAxis代码如下:
using UnityEngine;
using System.Collections;
public class RotationOnTheAxis : MonoBe
把以下代码绑定到要<em>旋转</em>的物体,具体要围绕x,y,z 哪个轴<em>旋转</em>就改相应的值即可。[csharp] view plain copyusing UnityEngine; using System.Collections; public class PickUp : MonoBehaviour { // Use this for initialization void S...
一、坐标轴1.Document在文档中,AxisBase是XAxis和YAxis的父类
AxisBase
Baseclass of all <em>label</em>s.
XAxis
Class representing the x-axis <em>label</em>s settings. Only use the setter methods to modify it. Do not access public varia
android`s camera can callback the video source by byte[] module.
sometimes we need to totate the image in a
prerequisite for knowing the width and height .
Like this:
byte[] rotateImage =new b
今天在网上看有些人的文章,很是不<em>怎么</em>样。实在忍不住了。 简单的写了一下下。 鼠标拖拽<em>旋转</em>。任意角度。。 Public Class Form1 Dim bmp As Bitmap Dim bmpsize As Single Dim gr As Graphics Dim pb As Point Dim po As PointF
import java.util.Scanner;
public class E {
public static void main(String args[]){
Scanner scanner=new Scanner(System.in);
System.out.println(&quot;输入<em>一个</em>3*3的二维数组:&quot;);
int a[][]=n...