GPU-BASED TECHNIQUES FOR GLOBAL ILLUMINATION EFFECTS(Part3)下载

等级
本版专家分:0
结帖率 93.35%
GPU精粹与Shader编程】(七) 一篇文章读完《GPU Gems 3

 本文由@浅墨_毛星云 出品,首发于知乎专栏,转载请注明出处  ...文章盘点、提炼和总结了《GPU Gems 3》全书总计28章的核心内容。 同时这篇文章,也是【GPU精粹与Shader编程】系列文章对GPU精粹...

Real-Time Rendering——Chapter 9 Global Illumination

omputed by the rendering process. So far,

GPU.Pro.6.Advanced.Rendering.Techniques.148226461

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners ...

GPU精粹与Shader编程】(八) 《GPU Pro 1》全书核心内容提炼总结

 本文由@浅墨_毛星云 出品,...本文是【GPU精粹与Shader编程】系列的第八篇文章,全文共两万余字。文章盘点、提炼和总结了《GPU Pro 1》全书总计22章的核心内容。 题图来自《荒野大镖客2》。     全文内容...

GPU Ray Tracing in Unity – Part 1

http://blog.three-eyed-games.com/2018/05/03/gpu-ray-tracing-in-unity-part-1/ These are truly exciting times for ray tracing. Latest advances like AI-accelerated denoising, Microsoft announcing native...

CVPR2019论文汇总

Finding Task-Relevant Features for Few-Shot Learning by Category Traversal Edge-Labeling Graph Neural Network for Few-Shot Learning Generating Classification Weights With GNN Deno...

CVPR2019论文题目中文列表

Finding Task-Relevant Features for Few-Shot Learning by Category Traversal 少镜头学习中用类别遍历法寻找任务相关特征 Edge-Labeling Graph Neural Network for Few-Shot Learning 用于少镜头...

GPU精粹与Shader编程】 七 一篇文章读完 GPU Gems 3

GPU精粹与Shader编程】 七 一篇文章读完 GPU Gems 3

Real-time Shadow Algorithms and Techniques

Last Updated: 10 / 09 / 2008Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correct or perceptually satisfying, NVIDIA has been at the fore

CVPR2019 | 论文分类汇总

作为计算机视觉领域三大顶会之一,CVPR2019(2019.6.16-6.19在美国洛杉矶举办)被CVers 重点关注。目前CVPR 2019 接收结果已经出来啦,相关报道:1300篇!CVPR2019接收结果公布...论文PDF下载(提取码:提示:此内容登

cs-video-courses —— cs-video-courses镜像 / cs-video-courses源码下载 / cs-video-courses git /

Computer Science courses with video lectures Introduction Please check NOTES for general information about this list. Please refer ...CS221: Artificial Intelligence: Principles and Techniques -...

Real-time Rendering - Shadow Algorithms and Techniques

Shadowing is a key component for convincing, solid-looking rendering. Whether hard or soft, physically correct or perceptually satisfying, N

CVPR 2016 摘要阅读

为了说明看过CVPR2016全部文章的摘要,总结一下,摘要只保留了创新点部分。 ORAL SESSION Image Captioning and Question Answering ...Monday, June 27th, 9:00AM - 10:05AM. ...These papers will also be ...

[ZZ] Understanding 3D rendering step by step with 3DMark11 - BeHardware >> Graphics cards

http://www.behardware.com/art/lire/845/ ...Understanding 3D rendering step by step with 3DMark11 - BeHardware>> Graphics cards Written by Damien TrioletPublis...

39. Volume Rendering Techniques

Milan IkitsUniversity of Utah Joe KnissUniversity of Utah Aaron LefohnUniversity of California, Davis Charles HansenUniversity of Utah ...This chapter presents texture-based volume rendering tech...

(九:2020.08.27)CVPR 2019 追踪之论文纲要(译)

CVPR 2019 追踪之论文纲要(修正于2020.08.28)讲在前面论文目录 讲在前面 论坛很多博客都对论文做了总结和分类,但就医学领域而言,对这些论文的筛选信息显然需要更加精细的把控,所以自己对这900篇的论文做一个...

Forward vs Deferred vs Forward+ Rendering with DirectX 11

原文:http://www.3dgep.com/forward-plus/ Introduction Forward rendering works by rasterizing each geometric object in the scene. During shading, a list of lights in the scene is iterated to deter

The State of Rendering – Part 1

Part 1 of 2. This part deals with the rendering trends in the VFX industry today. Part 2 includes a run down of 14 of the most popular renderers for VFX. Many of the issues in this special two ...

The State of Rendering – Part 2

1 of The State of Rendering, we looked at the latest trends in the visual effects industry including the move to physically plausible shading and lighting. Part 2 explores the major players

【CVPR2019】论文完整列表一

CVPR 2019 Paper list[1-1000] CVPR2019 完整列表二 ...Finding Task-Relevant Features for Few-Shot Learning by Category Traversal Edge-Labeling Graph Neural Network for Few-Shot Learning G...

【论文笔记】-- Visual Place Recognition:A Survey

简要记录论文框架,并结合自己的理解,作为论文笔记。

Computer Science courses with video lectures ”机器学习和深度学习高级教程

Please Note: UC Berkeley course videos to be taken offline on 15th March 2017. As per website, Beginning March 15, 2017, iTunesU Course Capture content will be removed. You may continue to use/downlo...

On video game graphics - 游戏中图形技术和特效、后处理技术盘点

...

Rendering in UE4(Epic Game TA-Homam Bahnassi讲座个人笔记)

Rendering in UE4(Epic Game TA-Homam Bahnassi讲座个人笔记) https://zhuanlan.zhihu.com/p/35075351   首发于司虎虎的专栏 Rendering in UE4(Epic Game TA-Homam Bahnassi讲座个人笔记) ...Presented a...

Real-Time Rendering——Chapter 7 Advanced Shading

The Gouraud shading model was invented in 1971 [435]. Phong’s specular highlighting equation was introduced around 1975 [1014]. The concept of applying textures to surfaces was presented a year ...

python爬虫20个案例

讲诉python爬虫的20个案例 。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

Notepad++ 7.9.1

notepad++是一个免费的、开放源码的文本和源代码编辑器。notepad++是用c++编程语言编写的,它以减少不必要的功能和简化过程而自豪,从而创建了一个轻便高效的文本记事本程序。实际上,这意味着高速和易访问的、用户友好的界面。 notepad++已经存在了将近20年,没有任何迹象表明它的受欢迎程度会下降。记事本绝对证明了你不需要投资在昂贵的软件来编写代码从舒适的自己的家。自己尝试一下,你就会明白为什么Notepad能坚持这么久。

历年美赛题目及翻译

历年美国大学生数学建模竞赛题目及翻译.pdf,你值得拥有!

2020年美赛优秀论文集.zip

2020年美赛优秀论文集,论文为完整版,包含附录,可以上手实操,不过全为英文,推荐结合CopyTranslator阅读:https://copytranslator.github.io/

Visio_2016

visio_2016下载安装,亲测可用,不需要破解,而且无秘钥。简单方便实用

相关热词 c#无法设置断点 c# cv emgu c# 服务启动调试 c# 实现屏幕录制 c# word 读取 c#类的无参构造方法 c#remove的用法 c# 自定义控件属性 c#正则生成工具 c#操作其他应用程序