By Stephen Brown, Zvonko Vranesic,
* Publisher: McGraw-Hill Science/Engineering/Math
* Number Of Pages: 854
* Publication Date: 2002-08-20
Fundamentals of Digital Logic with Verilog Design is intended for an introductory course in digital <em>logic</em> <em>design</em>, which is a basic course in most Electrical and Computer Engineering programs. The authors provide a desirable balance between classical and modern <em>design</em> approaches. Basic concepts are introduced using simple <em>logic</em> circuits, which are <em>design</em>ed by using both manual techniques and modern CAD-tool-based methods. Having established the freeduan.com fundamental concepts, more complex, realistic circuits are then <em>design</em>ed with the CAD tools. The Verilog language is an integral part of <em>design</em> techniques used throughout the book. Altera's advanced Max plus II CAD systmem (on CD-ROM) and a series of step-by-step tutorials are included.
Logic & Computer Design Fundamentals (5th Edition)
By 作者: M. Morris R. Mano – Charles R. Kime – Tom Martin
ISBN-10 书号: 0133760634
ISBN-13 书号: 9780133760637
Edition 版本: 5
pages 页数: (672)
This text is written for a first course in the <em>logic</em> <em>design</em> of digital systems. It is writ-
ten on the premise that the student should understand and learn thoroughly certain
fundamental concepts in a first course. Examples of such fundamental concepts are
the use of Boolean algebra to describe the signals and interconnections in a <em>logic</em>
circuit, use of systematic techniques for simplification of a <em>logic</em> circuit, interconnec-
tion of simple components to perform a more complex <em>logic</em> function, analysis of a
sequential <em>logic</em> circuit in terms of timing charts or state graphs, and use of a control
circuit to control the sequence of events in a digital system.
The text attempts to achieve a balance between theory and application. For this
reason, the text does not overemphasize the mathematics of switching theory; how-
ever, it does present the theory that is necessary for understanding the fundamental
concepts of <em>logic</em> <em>design</em>. After completing this text, the student should be prepared
for a more advanced digital systems <em>design</em> course that stresses more intuitive con-
cepts like the development of algorithms for digital processes, partitioning of digi-
tal systems into subsystems, and implementation of digital systems using currently
available hardware. Alternatively, the student should be prepared to go on to a more
advanced course in switching theory that further develops the theoretical concepts
that have been introduced here.
People love pong.
They do. But why?
Really. What's to love? There isn't much to the game: a pair of paddles move two blunt white lines on either
side of a black screen, a blocky excuse for a ball bounces between them, and if you miss the ball, your
opponent scores a point. The first player to score fifteen points wins. Big deal. Yet despite its almost primitive
simplicity, Pong creates meaningful play.
Switching Power Supply Design Third Edition
Abraham I. Pressman
Part I Topologies
1 Basic Topologies
2 Push-Pull and Forward Converter Topologies
3 Half- and Full-Bridge Converter Topologies
4 Flyback Converter Topologies
5 Current-Mode and Current-Fed Topologies
6 Miscellaneous Topologies
Part II Magnetics and Circuit Design
7 Transformers and Magnetic Design
8 Bipolar Power Transistor Base Drive Circuits
9 MOSFET and IGBT Power Transistors and Gate Drive Requirements
10 Magnetic-Amplifier Postregulators
11 Analysis of Turn “On” and Turn “Off” Switching Losses and the Design of Load-Line Shaping Snubber Circuits
12 Feedback Loop Stabilization
13 Resonant Converters
Part III Waveforms
14 Typical Waveforms for Switching Power Supplies
Part IV More Recent Applications for Switching Power Supply Techniques
15 Power Factor and Power Factor Correction
16 Electronic Ballasts: High-Frequency Power Regulators for Fluorescent Lamps
17 Low-Input-Voltage Regulators for Laptop Computers and Portable Electronics
There have been significant advances in the synthesis and physical realization of microwave filter networks over the last three decades. This book provides a coherent and readable description of system requirements and constraints for microwave filters, fundamental considerations in the theory and <em>design</em> of microwave filters, up-to-date modern synthesis techniques with examples and technology considerations in the choice of hardware
Paperback: 171 pages
Publisher: Apress; 1st ed. 2016 edition (December 30, 2015)
Learn how to implement <em>design</em> patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly.
This book presents the topic of <em>design</em> patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner.
Key features of the book:
Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book.
Each of the concepts is connected with a real world example and a computer world example.
The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field.
This is a practitioner's book on <em>design</em> patterns in Java. Design patterns are a popular topic in software development. A <em>design</em> pattern is a common, well-described solution to a common software problem. There is a lot of written material available on <em>design</em> patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex.
What is information? How do we quantify or measure the amount of information
that is present in a file of data, or a string of text? How do we encode the information
so that it can be stored efficiently, or transmitted reliably?
1. 问题描述：n n 设计16位加法器遇到的问题： n Error: Can’t synthesize current <em>design</em> – Top partition does not contain any <em>logic</em>n 问题分析： n 在程序中使用电路图为顶层文件，但是没有接上管脚，所以弹出以上错误n 如果使用verilog文件作为顶层文件，一般不会出现这种问题n n2.解决方法：
In this book, the goal is to build a solid foundation of learning all the essentials of the Linux command line to get you started. It has been <em>design</em>ed to strongly focus on learning only the practical core skills and essential Linux knowledge, which is really important when beginning this wonderful OS in an easy way.
Fundamentals of Electric Circuits 5th edition. You may be wondering why we chose a photo of astronauts working
in space on the Space Station for the cover. We actually chose it for
several reasons. Obviously, it is very exciting; in fact, space represents
the most exciting frontier for the entire world! In addition, much of the
station itself consists of all kinds of circuits! One of the most significant
circuits within the station is its power distribution system. It is a
complete and self contained, modern power generation and distribution
system. That is why NASA (especially NASA-Glenn) continues to be
at the forefront of both theoretical as well as applied power system
research and development. The technology that has gone into the development
of space exploration continues to find itself impacting terrestrial
technology in many important ways. For some of you, this will be
an important career path.
When the relationships between the structure, properties, and processing of materials are fully understood and exploited, materials become enabling—they are transformed from stuff, the raw materials that nature gives us, to things, the products and technologies that we develop as engineers. Any technologist can find materials properties in a book or search databases for a material that meets <em>design</em> specifications, but the ability to innovate and to incorporate materials safely in a <em>design</em> is rooted in an understanding of how to manipulate materials properties and functionality through the control of materials structure and processing techniques. The objective of this textbook, then, is to describe the foundations and applications of materials science for college-level engineering students as predicated upon the structure-processing-properties paradigm.
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
Updated coverage of existing topics
Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
A text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web <em>design</em>s.
Table of Contents
Chapter 1: Introduction
Chapter 2: Miscellaneous Math
Chapter 3: Raster Images
Chapter 4: Ray Tracing
Chapter 5: Linear Algebra
Chapter 6: Transformation Matrices
Chapter 7: Viewing
Chapter 8: The Graphics Pipeline
Chapter 9: Signal Processing
Chapter 10: Surface Shading
Chapter 11: Texture Mapping
Chapter 12: Data Structures for Graphics
Chapter 13: More Ray Tracing
Chapter 14: Sampling
Chapter 15: Curves
Chapter 16: Computer Animation
Chapter 17: Using Graphics Hardware
Chapter 18: Light
Chapter 19: Color
Chapter 20: Visual Perception
Chapter 21: Tone Reproduction
Chapter 22: Implicit Modeling
Chapter 23: Global Illumination
Chapter 24: Reflection Models
Chapter 25: Computer Graphics in Games
Chapter 26: Visualization
Title: Fundamentals of Computer Graphics, 4th Edition
Author: Peter Shirley, Steve Marschner
Length: 748 pages
Publisher: A K Peters/CRC Press
Publication Date: 2015-12-18
Fundamentals of Digital Logic and Microcontrollers 6th edition by Rafiquzzaman
Fundamentals of Digital Logic and Microcomputer Design, has long been hailed for its clear and simple presentation of the principles and basic tools required to <em>design</em> typical digital systems such as microcomputers. In this Fifth Edition, the author focuses on computer <em>design</em> at three levels: the device level, the <em>logic</em> level, and the system level. Basic topics are covered, such as number systems and Boolean algebra, combinational and sequential <em>logic</em> <em>design</em>, as well as more advanced subjects such as assembly language programming and microprocessor-based system <em>design</em>. Numerous examples are provided throughout the text.
Digital circuits at the gate and flip-flop levels
Analysis and <em>design</em> of combinational and sequential circuits
Microcomputer organization, architecture, and programming concepts
Design of computer instruction sets, CPU, memory, and I/O
System <em>design</em> features associated with popular microprocessors from Intel and Motorola
Future plans in microprocessor development
An instructor's manual, available upon request
Additionally, the accompanying CD-ROM, contains step-by-step procedures for installing and using Altera Quartus II software, MASM 6.11 (8086), and 68asmsim (68000), provides valuable simulation results via screen shots.
Fundamentals of Digital Logic and Microcomputer Design is an essential reference that will provide you with the fundamental tools you need to <em>design</em> typical digital systems.