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英文版,pdf,Multimedia Introduction to Programming Using Java
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英文版,pdf,Multimedia Introduction to Programming Using Java 相关下载链接://download.csdn.net/download/pinkmomo027/2414344?utm_source=bbsseo
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Multi
media
Int
roduct
ion
to
Programming
Using
Java
英文版,pdf,
Multi
media
Int
roduct
ion
to
Programming
Using
Java
Int
roduct
ion
to
Java
Programming
(8th edit
ion
)
This book is a brief vers
ion
of
Int
roduct
ion
to
Java
Programming
, Comprehensive Vers
ion
, 8E. This vers
ion
is designed for an
int
roduct
ory
programming
course, commonly known as CS1. This vers
ion
contains the first twenty chapters in the comprehensive vers
ion
. This book uses the fundamentals-first approach and teaches
programming
concepts and techniques in a problem-driven way. The fundamentals-first approach
int
roduces basic
programming
concepts and techniques before objects and classes. My own experience, confirmed by the experiences of many colleagues, demonstrates that new programmers in order to succeed must learn basic logic and fundamental
programming
techniques such as loops and stepwise refinement. The fundamental concepts and techniques of loops, methods, and arrays are the foundat
ion
for
programming
. Building the foundat
ion
prepares students to learn object-oriented
programming
, GUI, database, and Web
programming
. Problem-driven means focused on problem-solving rather than syntax. We make
int
roduct
ory
programming
int
eresting by
using
int
eresting problems. The central thread of this book is on solving problems. Appropriate syntax and library are
int
roduced to support the writing of a program for solving the problems. To support teaching
programming
in a problemdriven way, the book provides a wide variety of problems at various levels of difficulty to motivate students. In order to appeal to students in all majors, the problems cover many applicat
ion
areas in math, science, business, financials, gaming, animat
ion
, and
multi
media
. 精美文字版pdf电子书。
Int
elligent
Multi
media
Systems
Preface CHAPTER 1—
Int
roduct
ion
Merging Technologies
Multi
media
and Artificial
Int
elligence Important Definit
ion
s The Basics
Multi
media
Applicat
ion
s Text Sound Images Video Glue Tools Artificial
Int
elligence Rule-Based or Expert Systems Knowledge Representat
ion
Tools Other Books The Rest of the Book CHAPTER 2—
Multi
media
Authoring Tools
Int
roduct
ion
Developing Your Own
Multi
media
Tool Versus
Using
a Commercially Available Tool Language-Based Versus Graphic
Int
erface–Based Tools The
Int
eract
ion
Language The IL Language in Greater Detail IL’s Doorway Authorware Profess
ion
al for Windows Recap The Importance of Paradigms Developing
Multi
media
Using
Time Lines Visual Basic as a
Multi
media
Authoring Tool
Int
roduct
ion
to Visual Basic The ATM Simulat
ion
in Visual Basic Some Comments about Visual Basic and the ATM Simulat
ion
Chapter Summary CHAPTER 3—The
Multi
media
Database
Int
roduct
ion
Databases Knowledge as
Media
Architecture Records in the
Multi
media
Database An Example Viewers, Loaders, and Operat
ion
s Retrieving
Media
by Content Retrieving
Media
by Characteristic Creating a
Multi
media
Database Chapter Summary Suggested Reading CHAPTER 4—Tools for
Int
elligent Applicat
ion
s
Int
roduct
ion
Making a Thinking Machine The LISP
Programming
Language A Brief LISP Tutorial Logic as a
Programming
Language A Brief Prolog Tutorial Deriving Rules for the Operat
ion
of the Toaster Expert Systems and Expert System Languages What Is an Expert System? A Small-X Tutorial Rules to Make a Toaster Work Chapter Summary Suggested Reading CHAPTER 5—Knowledge Representat
ion
Int
roduct
ion
Many Approaches for Many Reasons Symbolic Representat
ion
s Semantic Networks
Int
roduct
ion
to Semantic Networks
Using
Semantic Networks Creating Your Own Semantic Networks Representing a Semantic Network A Tool for Creating Semantic Networks Logic Representat
ion
s
Int
roduct
ion
to Logic Representat
ion
s
Using
Logic Representat
ion
s Representat
ion
Structure
Using
Frames A Tool for Creating Frames Chapter Summary Suggested Reading CHAPTER 6—Models
Int
roduct
ion
Int
roducing Models Why Models? Qualitative and Quantitative Models A Mini-How-To Guide Step 1: What are the Components in the Mechanism? Step 2: Identify Which Components Represent Sub-components of the Mechanism and Which Represent Connect
ion
s between Mechanisms Step 3: Identify the Relat
ion
ships between Components in the Model Step 4: Identify Implicit Relat
ion
ships in the Mechanism Step 5: Specify the Rules of Operat
ion
of the Model Step 6: Test the model Model Examples PROUST A Process-Oriented Model Knowledge, Metaknowledge, Meta-metaknowledge A More Complete Toaster Step 1: What are the Components of the Mechanism? Step 2: Identify Which Components Represent Subcomponents of the Mechanism and Which Represent Connect
ion
s between Mechanisms Steps 3 and 4: Identify Relat
ion
ships between Components in the Model Step 5: Specify the Rules of Operat
ion
of the Model Step 6: Test the Model Chapter Summary Suggested Reading CHAPTER 7—A Toaster Tutor
Int
roduct
ion
Just What Is an
Int
elligent Tutor? The Tutoring Domain Now That We Know What It Is, What Do We Want It to Do? Tutor Design Story Board How It Works Tutor Models Student Model Instruct
ion
al Model Simulating the Simulat
ion
Chapter Summary Suggested Reading CHAPTER 8—Natural Language Processing and
Int
elligent
Multi
media
Int
roduct
ion
Multi
media
and Natural Language Processing Natural Language Processing—The Details Proposit
ion
s Are the Key Applicat
ion
Example 1—An Automatic Illustrator Elements of the Automatic Illustrator Applicat
ion
Example 2—A Foreign Language Tutor Named Habla Pedagogy A Proposed Descript
ion
of Habla Chapter Summary Suggested Reading CHAPTER 9—The Future of
Int
elligent
Multi
media
What Does the Future Hold for
Int
elligent
Multi
media
? Advances in Artificial
Int
elligence Neural Nets Genetic
Programming
Advances in
Multi
media
Virtual Reality and Environments The
Int
ernet Suggested Reading APPENDIX A Index
Cocoa
Programming
Developer’s Handbook (pdf 书及源代码)
Cocoa
Programming
Developer’s Handbook (pdf 书及源代码) 2010 Pearson Educat
ion
,Inc. First Pr
int
ing December 2009 This book is aimed at people wanting to learn how to develop applicat
ion
s
using
the rich Cocoa APIs on OS X. It is not aimed at people wanting to learn iPhone development. The iPhone SDK is designed to be easy to learn for seasoned Mac programmers, and shares a lot of core concepts and frameworks with the desktop APIs, but it is a separate system. Reading this book will make it easy for you to learn iPhone development later and care has been taken to po
int
out places where the desktop and mobile APIs diverge; however, this book does not cover the iPhone APIs directly. If you want to learn how to develop rich applicat
ion
s for Mac OS X then this book will help you. This includes coverage of the core APIs that have remained largely unchanged since the early 1990s on NeXT workstat
ion
s up to the latest addit
ion
s for
int
egrat
ion
with an
int
ernetworked environment and handling rich
multi
media
content. This book assumes some general knowledge of
programming
. The first chapters include an
int
roduct
ion
to the Ob jective-C, which should be sufficient for readers already familiar with languages like C or
Java
. This sect
ion
is not
int
ended as a general
int
roduct
ion
to
programming
concepts.
Programming
Microsoft LINQ in Microsoft.NET Framework 4
Book Descript
ion
The profess
ion
al programmer’s Deitel® guide to C# 2010 and the powerful Microsoft® .NET 4 Framework Written for programmers with a background in C++,
Java
or other high-level, object-oriented languages, this book applies the Deitel signature live-code approach to teaching
programming
and explores Microsoft’s C# 2010 language and .NET 4 in depth. The book is updated for Visual Studio® 2010 and C# 4, and presents C# concepts in the context of fully tested programs, complete with syntax shading, detailed line-by-line code descript
ion
s and program outputs. The book features 200+ C# applicat
ion
s with 17,000+ lines of proven C# code, as well as hundreds of
programming
tips that will help you build robust applicat
ion
s. Start with a concise
int
roduct
ion
to C# fundamentals
using
an early classes and objects approach, then rapidly move on to more advanced topics, including
multi
threading, .NET 4, LINQ, WPF, ASP.NET 4, WCF web services and Silverlight®. Along the way you’ll enjoy the Deitels’ classic treatment of object-oriented
programming
and the OOD/UML® ATM case study, including a complete C# implementat
ion
. When you’re finished, you’ll be ready to build next-generat
ion
Windows applicat
ion
s, web applicat
ion
s and web services. Check out the related LiveLessons video p
roduct
, C# 2010 Fundamentals: Parts I, II and III, containing 20+ hours of video synchronized to this book: www.deitel.com/livelessons. Practical, example-rich coverage of: .NET 4, Types, Arrays, Except
ion
Handling LINQ, Object/Collect
ion
Initializers OOP: Classes, Objects, Inheritance, Polymorphism,
Int
erfaces WinForms, WPF, XAML, Event Handling WPF GUI/Graphics/
Multi
media
Silverlight® Lists, Queues, Stacks, Trees Generic Collect
ion
s, Methods and Classes XML®, LINQ to XML Database, LINQ to SQL ASP.NET 4.0, ASP.NET AJAX Web Forms, Web Controls WCF Web Services OOD/UML® Case Study About the Author Paul Deitel and Harvey Deitel are the founders of Deitel & Associates, Inc., th
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