unity中Game窗口的暂停问题。
各位大神,我在unity中想做一个先实例立方体然后,按键炸开的效果的效果。不知为何实例后就暂停了,点开暂停才会炸开。代码如下,求解!
using UnityEngine;
public class Clone : MonoBehaviour
{
public GameObject playerFab;
private Rigidbody r;
void Start()
{
r=GetComponent<Rigidbody>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Q))
{
Vector3 pos = new Vector3();
pos.x = Random.Range(-5f, 5f);
pos.z = Random.Range(-5f, 5f);
pos.y = 0.5f;
float angle = Random.Range(0f, 360f);
Instantiate(playerFab, pos,Quaternion.AngleAxis(angle,Vector3.up));
}
if (Input.GetKey(KeyCode.Alpha1))
{
r.AddExplosionForce(1500f, Vector3.zero, 5f);
}
}
}