### Graphics Gems I-III下载 [问题点数：0分]

Graphics Gems I-III

Graphics Gems

Graphics Gems (Vol.2)
Graphics Gems V
Graphics_Gems_V 图形图像编程精粹
Graphics Gems (Vol.4)
Graphics Gems (Vol.4) Graphics Gems (Vol.4) Graphics Gems (Vol.4) scaner version
Graphics Gems 1.pdf
Graphics Gems 1 as his name
Graphics Gems IV.part3.rar
The Graphics Gems Series IV A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之三。
Graphics Gems (Vol.5)
Graphics Gems (Vol.5) Graphics Gems (Vol.5) Graphics Gems (Vol.5) scan version
Graphics Gems IV
Graphics Gems IV 图形图像编程精粹系列共有五卷,这是第5卷
Graphics Gems II

Graphics Gems (Vol.1)
Preface xv Introduction xvii Mathematical Notation xix Pseudo-Code xxi Contributors xxvi 1 2D GEOMETRY Useful 2D Geometry 3 Trigonometry Summary 12 Useful Trigonometry 13 Trigonometric Functions at Select Points 18 Triangles 20 Generating Random Points in Triangles (649) 24 Fast Line–Edge Intersections on a Uniform Grid (651) 29GRAPHICS GEMS I Edited by ANDREW S. GLASSNER viii CONTENTS Anti-Aliasing Summary 37 Area of Intersection: Circle and a Half-Plane 38 Area of Intersection: Circle and a Thick Line 40 Area of Intersection: Two Circles 43 Vertical Distance from a Point to a Line 47 A Fast 2D Point-on-Line Test (654)49 Fast Circle–Rectangle Intersection Checking (656)51 2 2D RENDERING Circles of Integral Radius on Integer Lattices 57 Nice Numbers for Graph Labels (657)61 Efﬁcient Generation of Sampling Jitter Using Look-up Tables (660)64 Scan Conversion Summary 75 Fast Anti-Aliasing Polygon Scan Conversion (662)76 Generic Convex Polygon Scan Conversion and Clipping (667)84 ConcavePolygon Scan Conversion (681)87 Fast Scan Conversion of Arbitrary Polygons 92 Line-Drawing Summary 98 Digital Line Drawing (685)99 Symmetric Double Step Line Algorithm (686) 101 Rendering Anti-Aliased Lines (690) 105 An Algorithm for Filling in 2D Wide Line Bevel Joints 107 Rendering Fat Lines on a Raster Grid 114GRAPHICS GEMS I Edited by ANDREW S. GLASSNER ix CONTENTS Two-Dimensional Clipping: A Vector-Based Approach (694) 121 Periodic Tilings of the Plane on a Raster 129 3 IMAGE PROCESSING Anti-Aliasing Filters Summary 143 Convenient Anti-Aliasing Filters That Minimize “Bumpy” Sampling 144 Filters for Common Resampling Tasks 147 Smoothing Enlarged Monochrome Images 166 Median Finding on a 3 × 3 Grid (711) 171 Ordered Dithering (713) 176 A Fast Algorithm for General Raster Rotation 179 Useful 1-to-1 Pixel Transforms 196 Alpha Blending 210 4 FRAME BUFFER TECHNIQUES Frame Buffers and Color Maps 215 Reading a Write-Only Write Mask 219 A Digital “Dissolve” Effect (715) 221 Mapping RGB Triples onto Four Bits (718) 233 What Are the Coordinates of a Pixel? 246 Proper Treatment of Pixels as Integers (719) 249 Normal Coding 257 Recording Animation in Binary Order for Progressive Temporal Reﬁnement (720) 265GRAPHICS GEMS I Edited by ANDREW S. GLASSNER x CONTENTS 1-to-1 Pixel Transforms Optimized through Color-Map Manipulation 270 A Seed Fill Algorithm (721) 275 Filling a Region in a Frame Buffer 278 Precalculating Addresses for Fast Fills, Circles, and Lines 285 A Simple Method for Color Quantization: Octree Quantization 287 5 3D GEOMETRY Useful 3D Geometry 297 An Efﬁcient Bounding Sphere (723) 301 Intersection of Two Lines in Three-Space 304 Intersection of Three Planes 305 Mapping Summary 306 Digital Cartography for Computer Graphics 307 Albers Equal-Area Conic Map Projection. (726) 321 Boxes and Spheres Summary 326 Spheres-to-Voxels Conversion 327 A Simple Method for Box-Sphere Intersection Testing (730) 335 6 3D RENDERING 3D Grid Hashing Function (733) 343 Backface Culling 346GRAPHICS GEMS I Edited by ANDREW S. GLASSNER xi CONTENTS Fast Dot Products for Shading 348 Scanline Depth Gradient of a Z-Buffered Triangle 361 Simulating Fog and Haze 364 Interpretation of Texture Map Indices 366 Multidimensional Sum Tables 376 7 RAY TRACING A Simple Ray Rejection Test 385 Ray−Object Intersection Summary 387 Intersection of a Ray with a Sphere 388 An Efﬁcient Ray−Polygon Intersection (735) 390 Fast Ray−Polygon Intersection 394 Fast Ray−Box Intersection (736) 395 Shadow Attenuation for Ray Tracing Transparent Objects 397 8 NUMERICAL AND PROGRAMMING TECHNIQUES Root Finding Summary 403 Cubic and Quartic Roots (738) 404 A Bézier Curve-Based Root-Finder (787) 408 Using Sturm Sequences to Bracket Real Roots of Polynomial Equations (743) 416 Distance Measures Summary 423GRAPHICS GEMS I Edited by ANDREW S. GLASSNER xii CONTENTS A High-Speed, Low Precision Square Root (756) 424 A Fast Approximation to the Hypotenuse (758) 427 A Fast Approximation to 3D Euclidean Distance 432 Full-Precision Constants 434 Converting between Bits and Digits 435 Storage-free Swapping 436 Generating Random Integers 438 Fast 2D−3D Rotation 440 Bit Patterns for Encoding Angles 442 Bit Interleaving for Quad- or Octrees (759) 443 A Fast HSL-to-RGB Transform (763) 448 9 MATRIX TECHNIQUES Matrix Identities 453 Rotation Matrix Methods Summary 455 Transforming Axes 456 Fast Matrix Multiplication 460 A Virtual Trackball 462 Matrix Orthogonalization (765) 464 Rotation Tools 465 Matrix Inversion (766) 470 Matrices and Transformations 472 Efﬁcient Post-Concatenation of Transformation Matrices (770) 476GRAPHICS GEMS I Edited by ANDREW S. GLASSNER xiii CONTENTS 10 MODELING AND TRANSFORMATIONS Transformation Identities 485 Fixed-Point Trigonometry with CORDIC Iterations (773) 494 Using Quaternions for Coding 3D Transformations (775) 498 3D Viewing and Rotation Using Orthonormal Bases (778) 516 The Use of Coordinate Frames in Computer Graphics 522 Forms, Vectors, and Transforms (780) 533 Properties of Surface-Normal Transformations 539 Transforming Axis-Aligned Bounding Boxes (785) 548 Constructing Shapes Summary 551 Deﬁning Surfaces from Sampled Data 552 Deﬁning Surfaces from Contour Data 558 Computing Surface Normals for 3D Models 562 Calculation of Reference Frames along a Space Curve 567 11 CURVES AND SURFACES Planar Cubic Curves 575 Explicit Cubic Spline Interpolation Formulas 579 Fast Spline Drawing 585 Some Properties of Bézier Curves 587 Tutorial on Forward Differencing 594 Integration of Bernstein Basis Functions 604GRAPHICS GEMS I Edited by ANDREW S. GLASSNER xiv CONTENTS Solving the Nearest-Point-on-Curve Problem (787) 607 An Algorithm for Automatically Fitting Digitized Curves (797) 612 References 808 Index
Graphics Gems[1-3]
Graphics Gems 1-3 合集 跳樓大甩賣啦
Graphics Gems (Vol.3)
Graphics Gems IV.part2.rar
The Graphics Gems Series IV A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之二
Graphics Gems V.part3.rar
The Graphics Gems Series V A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之三。
Graphics Gems IV.part4.rar
The Graphics Gems Series IV A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之四。
Graphics Gems 图形几何学
Graphics Gems 图形几何学 高深的几何学
Graphics Gems V.part1.rar
he Graphics Gems Series V A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之一。
Graphics Gems 5

Graphics Gems IV.part1.rar
The Graphics Gems Series IV A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之一。
Graphics Gems I

Graphics Gems 4 part2
Publication Date: May 20, 1994 Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for <em>graphics</em> problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted <em>gems</em> which are all new and innovative. All of the <em>gems</em> are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the <em>gems</em> have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
Graphics Gems 4 part1
Publication Date: May 20, 1994 Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for <em>graphics</em> problems using the latest techniques in the field. The books in this series have become essential, time saving tools for many programmers. Volume IV is a collection of carefully crafted <em>gems</em> which are all new and innovative. All of the <em>gems</em> are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the <em>gems</em> have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
Graphics Gems V.part2.rar
The Graphics Gems Series V A Collection of Practical Techniques for the Computer Graphics Programmer.此为分卷压缩之二。
[Graphics Gems V][EN] part3
[Graphics Gems V][EN]，图形学精粹第5版，英文版，学习图形学的好书，该书为系列书，因为文件太大，所以压缩成多个文件了
[Graphics Gems V][EN] part2
[Graphics Gems V][EN]，图形学精粹第5版，英文版，学习图形学的好书，该书为系列书，因为文件太大，所以压缩成多个文件了
[Graphics Gems V][EN] part4
[Graphics Gems V][EN]，图形学精粹第5版，英文版，学习图形学的好书，该书为系列书，因为文件太大，所以压缩成多个文件了
[Graphics Gems V][EN] part1
[Graphics Gems V][EN]，图形学精粹第5版，英文版，学习图形学的好书，该书为系列书，因为文件太大，所以压缩成多个文件了

Graphics Gems (6 books + source code).zip
Welcome to Graphics Gems: a collection of algorithms, programs, and mathematical techniques for the computer <em>graphics</em> programmer. I have wanted a book like this for a long time. I have written tens of thousands of lines of computer <em>graphics</em> code in the last few years, and I know that much of it could have been better. I even knew that when I wrote it. But often I didn’t have the time to find the best data structure or design the most elegant or robust algorithm. Sometimes I only realized how to do something well after doing it the wrong way first. As time went on I found myself sharing my experiences and tricks with friends and colleagues, who offered their insights in return. Though we were trading our hard-earned lessons with each other, there was no more general or public forum where we could document．these ideas permanently. And I sometimes wondered what insights I was missing simply because I couldn’t talk with everyone in the field. Thus Graphics Gems was born. This book was created for the working <em>graphics</em> programmer. Its production concludes one turn of a cycle of discovery, document．tion, editing, publishing, and reading, which will lead to new discoveries. The articles in this book are not research papers. The formal publication process in journals and conferences works well for disseminating the architecture of large, new ideas. Rather, this book focuses on the nuts-and-bolts of programming and implementation, supplying the details often left out of technical papers
(AP) Graphics Gems (Vol.1,2,3).pdf.rar

Graphics Gems图形图像编程精粹所有源代码
Graphics Gems图形图像编程精粹所有源代码
Analysis I-III 文字版
Birkhauser出版的三卷本的分析学《Analysis I-III》 整本书从概念到叙述都十分的现代化，综合性强。作为进阶读物是非常好的 知乎 罗旻杰 推荐
[动态规划]数字三角形(版本I-III)
level 11.1题目1.1.1题目描述考虑在下面被显示的数字金字塔。 写一个程序来计算从最高点开始在底部任意处结束的路径经过数字的和的最大。每一步可以走到左下方的点也可以到达右下方的点。 在上面的样例中,从7 到 3 到 8 到 7 到 5 的路径产生了最大和:301.1.2输入第1行：1个整数R(1&lt;= R&lt;=1000)，表示行的数目。 接下来共R行，第i行有i个整数。所有的数均非负的
Gems
Wealthy alsomagic! nSupernatural alsomagic! nBut also poor alsomagic! nBecause he is now puzzled by a problem, and will go crazy if you can��t help him.nnalsomagic has a lot of <em>gems</em> with different colors and shapes. His supernatural power provides him the ability of transforming some <em>gems</em>' shape and color! Now he wants to give some of <em>gems</em> to his darling girlfriend as gift. But a problem came with him. His girlfriend dislikes too many <em>gems</em> with the same color! And alsomagic, will also be disgusted with lots of <em>gems</em> with the same shape.nnSo he attempts to change some <em>gems</em> to solve this problem.nnInputnnThe first line of a multiple input is an integer T, followed by T input blocks. The first line of each input block are two integers N, M (1 =< N,M < R1, R2 < N, 0 < M) indicating one kind of transfor way, by which he can change some of shape R1, color C1 <em>gems</em> to shape R2, color C2, and VICE VERSA. But each way of transform can only be used ONCE!nnThen N integers, the K-th integer is the number of <em>gems</em> with SHAPE K that alsomagic can tolerance.nThen M integers. The K-th integer is the number of <em>gems</em> with COLOR K that alsomagic��s girlfriend can tolerance!nnOutputnnOne line percase, with ��Yes�� if there is a way to solve this problem, otherwise ��No��.nnSample Inputnn2nn1 3n3 2 6n1n0 1 0 2n5n1 3 2nn1 3n3 2 6n1n0 1 0 2n4n1 3 2nSample OutputnnYesnNonSpecial thanks to:nSHEN, Guanghao nWU, Jiazhinn
graphics，h下载
C语言头文件<em>下载</em>，可以随便<em>下载</em>，安全无毒，<em>下载</em>后解压即可
【2017沈阳网络赛】1006 hdu6199 gems gems gems 动态规划
Problem Description Now there are n <em>gems</em>, each of which has its own value. Alice and Bob play a game with these n <em>gems</em>. They place the <em>gems</em> in a row and decide to take turns to take <em>gems</em> from le
GPU GEMS
NVIDA gpu编程
Gems of Geometry
gems tutorial
introduction to <em>gems</em> simulator.
GEMS测试用例

Graphics

graphics ？？

Graphics 。。。
[code=csharp]rn private void panel1_MouseMove(object sender, MouseEventArgs e)rn rn panel1.BackColor = Color.Black;rn Graphics G = panel1.CreateGraphics();rn G.Clear(panel1.BackColor);rnrn G.DrawString(e.X + " " + e.Y, new Font("楷体", 13), new SolidBrush(Color.Red), new PointF(5, 5));rn G.DrawLine(new Pen(Brushes.Red, 1), new PointF(e.X, 0), new PointF(e.X, panel1.Height));rn G.DrawLine(new Pen(Brushes.Red, 1), new PointF(0, e.Y), new PointF(panel1.Width, e.Y));rn rnrn private void button1_Click(object sender, EventArgs e)rn rn Graphics G = panel1.CreateGraphics();rn G.Clear(panel1.BackColor);rn G.DrawString(DateTime.Now.ToString(), new Font("楷体",13), Brushes.Red, new PointF(10, 10));rn rn [/code]rn[color=#FF0000]我先点及按钮 button1 ，在panel1中绘制显示现在时间的字符串，然后我想当鼠标在 panel1上移动时 ，在panel1上绘制鼠标在panel1的坐标。但这样之前在button1_Click（）中绘制的 显示时间的字符串会消失，请问怎样解决这个问题？使在两个事件中绘制的字符串同时存在。[/color]
Graphics!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Graphics g = Graphics.FromImage(bitmap);rn以下这两个有什么用呀!!!那位大哥帮帮忙rng.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;rng.SmoothingMode= System.Drawing.Drawing2D.SmoothingMode.HighQuality;
graphics

Game Programming Gems 6

Game Programming Gems 8
Game Programming Gems 8
Graphic Gems 1
Graphic Gems1英文电子版PDF格式，不是Gpu Gems1，请注意，特此更正！
Graphic Gems 2
Graphic Gems2英文电子版PDF格式，不是Gpu Gems2，请注意，特此更正！
GPU GEMS 3 part3
GPU GEMS 3 part 3
GPU Gems 2

Game Programming Gems 6.part2
Game Programming Gems 6英文版PDF格式。共分两部分，此为第二部分
gems使用手册ruby on rails
<em>gems</em>使用手册ruby on rails，真的很好很好很好用啊
GPU Gems(CHM)

rails need gems
rails need <em>gems</em>
Practical Ruby Gems
Practical Ruby Gems 今天刚下的
GPU Gems 3 part2

GPU gems 3 part2
GPU <em>gems</em>系列之三
Lua Programming Gems
This collection of articles record some of the existing wisdom and practice on how to program well in Lua. In well-written articles that go much beyond the brief informal exchange of tips in the mailing list or the wiki, the authors share their mastery of all aspects of Lua programming, elementary and advanced. The articles cover a wide spectrum of areas and approaches, with authors from both the industry and academia and titles about game programming, programming techniques, embedding and extending, algorithms and data structures, and design techniques.
GPU gems 3 part3
GPU <em>gems</em>系列之三
Gpu Gems - 2
Gpu Gems 系列是NVIDIA公司出版的，NVIDIA作为全球一流GPU制造商，其撰写的书籍对一线研发人员具有很高的指导价值。
GPU Gems 3
GPU Gems GPU 精粹是游戏渲染开发的必备书籍。是通往游戏开发新的制高点。
Game Programming Gems 4

gems of theoretical computer science
Table of Contents Fundamental Definitions and Results 1 1 The Priority Method 9 2 Hilbert's Tenth Problem 15 3 The Equivalence Problem for LOOP(1)- and LOOP(2)-Programs 25 4 The Second LBA Problem 37 5 LOGSPACE, Random Walks on Graphs, and Universal Traversal Sequences 41 6 Exponential Lower Bounds for the Length of Resolution Proofs 49 7 Spectral Problems and Descriptive Complexity Theory 61 8 Kolmogorov Complexity, the Universal Distribution, and Worst-Case vs. Average-Case 71 9 Lower Bounds via Kolmogorov Complexity 77 10 PAC-Learning and Occam's Razor 85 11 Lower Bounds for the Parity Function 91 12 The Parity Function Again 101 13 The Complexity of Craig Interpolants 111 14 Equivalence Problems and Lower Bounds for Branching Programs 115 15 The Berman-Hartmanis Conjecture and Sparse Sets 123 16 Collapsing Hierarchies 131 17 Probabilistic Algorithms, Probability Amplification, and the Recycling of Random Numbers 141 18 The BP-Operator and Graph Isomorphism 153 19 The BP-Operator and the Power of Counting Classes 163 20 Interactive Proofs and Zero Knowledge 175 21 IP = PSPACE 183 22 P does not equal NP with probability 1 191 23 Superconcentrators and the Marriage Theorem 197 24 The Pebble Game 203 25 Average-Case Complexity 213 26 Quantum Search Algorithms 223 Solutions 237 Bibliography 317 Index 321
GPU Gems 3 part3

GPU Gems 3 part1

GPU Gems 3 (2)
GPU Gems 3 by Hubert Nguyen两个分卷，此为（2）
GPU gems读书笔记——

Game Engine Gems 1
Game Engine Gems 1 英文无水印pdf Game Engine Gems 1 英文无水印pdf
GPU GEMS 3
GPU GEMS 3 part2 分3部分,这是第二个
Game Programming Gems 1

Game Programming Gems 8.pdf
Game Programming Gems 8.pdf very nice
Gpu Gems 3
Gpu Gems 系列是NVIDIA公司出版的，NVIDIA作为全球一流GPU制造商，其撰写的书籍对一线研发人员具有很高的指导价值。.
Simics with Gems 安装笔记
Simics with Gems 安装笔记
GPU Gems 1.part1.rar
djvu 格式NVIDIA CorporationThis book is an extensive and practical collection of articles about real-time computer <em>graphics</em>, accumulating the knowledge and experience of experts in both industry and academia. Building, in the same style, upon the wealth of the great “Gems” books already available, GPU Gems is a collection of short chapters. However, a number of keycharacteristics make this book unique and valuable to today’s developers as they attempt to harness the ever-increasing power of the <em>graphics</em> processing unit (GPU).
game programming gems
game programming <em>gems</em>第一版中文版，游戏编程进阶参考书
Game Programming Gems 7

Game Programming Gems 8.rar
Game Programming Gems 8.rar
Game Programming Gems 2
Game Programming Gems 2 by Mark DeLoura (Editor) 游戏编程精粹2英文版
Lua Programming Gems 高清
Lua Programming Gems 高清文字版，7z压缩。。。。。。。。。。
Ruby on Rails，环境安装和Gems
[url=http://blog.csdn.net/abbuggy/article/details/7400848]http://blog.csdn.net/abbuggy/article/details/7400848[/url]rn如果你的电脑上没有安装Ruby，还等什么，我们去官方网站<em>下载</em>安装程序吧。对于运行Rails3.0，最低需要Ruby1.8.7，现在最新的稳定版应该是1.9.3。在Ruby的官方网站http://www.ruby-lang.org/有为不同操作系统安装Ruby使用的程序连接。如果使用的是windows，直接<em>下载</em>RubyInstaller并像安装普通软件一样安装就可以。我们安装Ruby是为了使用Rails，人家还给咱专门提供了同样基于RubyInstaller的RailsInstaller，能够将一些其他的开发工具一并安装，方便省力。最新版本的RailsInstaller是2.1.0，我们就用这个。这个版本附带有: rnRuby 1.9.3-p125rnRails 3.2rnBundler 1.0.18rnGit 1.7.6rnSqlite 3.7.3rnTinyTDS 0.4.5rnSQL Server support 3.3.3rnDevKitrn[img=http://my.csdn.net/uploads/201203/27/1332859007_8992.png][/img]rn安装RailsInstaller时，最好选上“Add executables for Ruby,Git and DevKit to the PATH”，将Ruby，Git，DevKit的bin目录加入PATH环境变量中，方便直接在命令行中使用。当然你也可以不选则这个选项，改为每次执行命令时键入全路径。我没有测试过如果有中文或空格会不会出错，但为了避免不必要的麻烦还是谨慎为好。rn[img=http://my.csdn.net/uploads/201203/27/1332859951_8152.png][/img]rn如此一来安装工作完毕，测试一下是否工作正常。通过“开始-所有程序-RailsInstaller-Command Prompt with Ruby and Rails”启动命令行工作环境。rn查看Ruby版本:rn[code=Java]E:\greensoft\RailsInstaller>ruby -vrnruby 1.9.3p125 (2012-02-16) [i386-mingw32][/code]rn查看Rails版本：rn[code=Java]E:\greensoft\RailsInstaller>rails -vrnRails 3.2.1[/code]rn查看Gems版本:rn[code=Java]E:\greensoft\RailsInstaller>gem -vrn1.8.19[/code]rn一切正常！rn使用Rails的过程中你经常需要RubyGems（gem）工具来管理以及升级依赖的库（RubyGem）。RubyGem，就是一个个用Ruby语言编写的程序软件包，Rails就是一个最著名的RubyGem。RubyGems是标准的Ruby包管理器，它的功能类似于Linux下的apt-get。rn我们来使用gem查看一下RailsInstaller已经安装好的gem包：rn[code=Java]E:\greensoft\RailsInstaller>gem listrnrn*** LOCAL GEMS ***rnrnactionmailer (3.2.1)rnactionpack (3.2.1)rnactivemodel (3.2.1)rnactiverecord (3.2.1)rnactiverecord-sqlserver-adapter (3.2.1)rnactiveresource (3.2.1)rnactivesupport (3.2.1)rnarel (3.0.2)rnbigdecimal (1.1.0)rnbuilder (3.0.0)rnbundler (1.0.22)rncoffee-rails (3.2.2)rncoffee-script (2.2.0)rncoffee-script-source (1.2.0)rnerubis (2.7.0)rnexecjs (1.3.0)rnhike (1.2.1)rni18n (0.6.0)rnio-console (0.3)rnjourney (1.0.3, 1.0.2)rnjquery-rails (2.0.1)rnjson (1.6.5, 1.5.4)rnmail (2.4.4, 2.4.1)rnmime-types (1.18, 1.17.2)rnminitest (2.5.1)rnmulti_json (1.1.0)rnmysql2 (0.3.11 x86-mingw32)rnpg (0.13.1 x86-mingw32)rnpolyglot (0.3.3)rnrack (1.4.1)rnrack-cache (1.2, 1.1)rnrack-ssl (1.3.2)rnrack-test (0.6.1)rnrails (3.2.1)rnrailties (3.2.1)rnrake (0.9.2.2)rnrb-readline (0.4.2)rnrdoc (3.12, 3.9.4)rnruby<em>gems</em>-update (1.8.19)rnrubyzip (0.9.6.1)rnsass (3.1.15)rnsass-rails (3.2.5)rnsprockets (2.1.2)rnsqlite3 (1.3.5 x86-mingw32)rnsqlite3-ruby (1.3.3)rnthor (0.14.6)rntilt (1.3.3)rntiny_tds (0.5.1 x86-mingw32)rntreetop (1.4.10)rntzinfo (0.3.32, 0.3.31)rnuglifier (1.2.3)[/code]rn将gem工具升级到最新版本：rn[code=Java]E:\greensoft\RailsInstaller>gem update --systemrnUpdating ruby<em>gems</em>-updaternFetching: ruby<em>gems</em>-update-1.8.21.gem (100%)rnSuccessfully installed ruby<em>gems</em>-update-1.8.21rnInstalling RubyGems 1.8.21rnRubyGems 1.8.21 installedrnrn== 1.8.21 / 2012-03-22rnrn* 2 bug fixes:rnrn * Add workaround for buggy yaml output from 1.9.2rn * Force 1.9.1 to remove it's prelude code. Fixes #305rnrnrn------------------------------------------------------------------------------rnrnRubyGems installed the following executables:rn E:/greensoft/RailsInstaller/Ruby1.9.3/bin/gemrnrnRubyGems system software updated[/code]rn使用gem安装gem包：gem会访问internet，获取你希望安装的gem以及这个gem所依赖的其他<em>gems</em>。rn[code=Java]E:\greensoft\RailsInstaller>gem install rakernSuccessfully installed rake-0.9.2.2rn1 gem installedrnInstalling ri documentation for rake-0.9.2.2...rn活动代码页: 936rnInstalling RDoc documentation for rake-0.9.2.2...[/code]rn有关查看gem工具使用的更多信息：rn[code=Java]E:\greensoft\RailsInstaller>gem --helprnRubyGems is a sophisticated package manager for Ruby. This is arnbasic help message containing pointers to more information.rnrn Usage:rn gem -h/--helprn gem -v/--versionrn gem command [arguments...] [options...]rnrn Examples:rn gem install rakern gem list --localrn gem build package.<em>gems</em>pecrn gem help installrnrn Further help:rn gem help commands list all 'gem' commandsrn gem help examples show some examples of usagern gem help platforms show information about platformsrn gem help show help on COMMANDrn (e.g. 'gem help install')rn gem server present a web page atrn http://localhost:8808/rn with info about installed <em>gems</em>rn Further information:rn http://ruby<em>gems</em>.rubyforge.org[/code]
GPU Gems 2.part1.rar
djvu 格式NVIDIA CorporationThis sort of rapid change makes a “<em>gems</em>”-style book a natural fit for assembling the state of the art and disseminating it to the developer community. Featuring chapters written by acknowledged experts, GPU Gems 2 provides broad coverage of the most exciting new ideas in the field.
D. Magic Gems(矩阵快速幂)
http://codeforces.com/problemset/problem/1117/D time limit per test 3 seconds memory limit per test 256 megabytes input standard input output standard output Reziba has many magic <em>gems</em>. Each ...
GPU Gems 2.part2.rar
djvu 格式NVIDIA CorporationThis sort of rapid change makes a “<em>gems</em>”-style book a natural fit for assembling the state of the art and disseminating it to the developer community. Featuring chapters written by acknowledged experts, GPU Gems 2 provides broad coverage of the most exciting new ideas in the field.
ruby--dbi数据库操作gems相关
ruby对应数据库的必需<em>gems</em>包，包括最新的3个版本的dbi源码和<em>gems</em>安装包
GPU GEMS 3 part1
GPU Gems 3 by Hubert Nguyen -------------------------------------------------------------------------------- Publisher: Addison Wesley Professional Pub Date: August 02, 2007 Print ISBN-10: 0-321-51526-9 Print ISBN-13: 978-0-321-51526-1 eText ISBN-10: 0-321-54542-7 eText ISBN-13: 978-0-321-54542-8
GPU gems 3 part1
GPU <em>gems</em>系列之三，不用多介绍了吧
Game Programming Gems 3

Graphics and paint(Graphics g) 问题????
Graphics bg;rnrn能不能在 paint 中 把bg画出来。（画出来：显示在窗口中）rn//----------------------------rnpublic void paint(Graphics g)rnrn 把bg画出来。rnrn//-----------------------------rn我用了很多方法但都不行。rn什么rn g=bg; rn paint(bg);rng又只能画image对象。rn
graphics=new Graphics(dc)错误？？？？？

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