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OpenGLES2.0 Programming Guide下载
weixin_39821260
2019-10-26 07:00:17
OpenGLES2.0 Programming Guide
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//download.csdn.net/download/shiqx429/1891928?utm_source=bbsseo
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OpenGLES2.0 Programming Guide下载
OpenGLES2.0 Programming Guide 相关下载链接://download.csdn.net/download/shiqx429/1891928?utm_source=bbsseo
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OpenGL
ES2
.0
Programming
Guid
e
OpenGL
ES2
.0
Programming
Guid
e
OpenGL
ES 2.0
Programming
Guid
e中文版.pdf
OpenGL
ES 2.0
Programming
Guid
e中文版!
OpenGL
ES 2.0
Programming
Guid
e
OpenGL
ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With
OpenGL
ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However,
OpenGL
ES differs significantly from
OpenGL
. Graphics programmers and mobile developers have had very little information about it-until now. In the
OpenGL
(R) ES 2.0
Programming
Guid
e, three leading authorities on the Open GL ES 2.0 interface-including the specification's editor-provide start-to-finish
guid
ance for maximizing the interface's value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You'll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization. Coverage includes: * Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects * The
OpenGL
ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance * Inputting geometry into the graphics pipeline, and assembling geometry into primitives * Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications * Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes * Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering * Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing * Real-world
programming
challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries
《
OpenGL
ES 2.0
Programming
Guid
e》PDF&书籍源码
源码非常齐全,Android、iOS、BlackBerry、LinuxX11,Windows,WebGL全平台同步代码
AMD的
OpenGL
ES2
.0的模拟器 和《
OpenGL
ES2
.0
Programming
guid
e》里的例子代码
1. AMD的
OpenGL
ES2
.0的模拟器 2. 《
OpenGL
ES2
.0
Programming
guid
e》里的例子代码
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