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Learning OpenCV 3.pdf Learning OpenCV 3.pdfLearning OpenCV 3.pdf
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Learning OpenCV 3.pdf下载
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( L
ear
ning
OpenCV
3 计算机视觉使用C++英文第三版高清.
pdf
( L
ear
ning
OpenCV
3 计算机视觉使用C++英文第三版高清.
pdf
L
ear
ning
.
OpenCV
.3.2016.12.
pdf
计算机视觉入门经典,新版的L
ear
ning
OpenCV
,基于C++和
OpenCV
3的教程 全彩色文字版非扫描。英文原版高清
PDF
可打印。
OpenCV
3.x with Python By Example, 2nd Edition-Packt Publishing(2018).
pdf
Computer vision is found everywhere in modern technology.
OpenCV
for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we are getting more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Web developers can develop complex applications without having to reinvent the wheel. This book is a practical tutorial that covers various examples at different levels, teaching you about the different functions of
OpenCV
and their actual implementations. Who this book is for This book is intended for Python developers who are new to
OpenCV
and want to develop computer vision applications with
OpenCV
and Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors and matrices. What this book covers Chapter 1, Applying Geometric Transformations to Images, explains how to apply geometric transformations to images. In this chapter, we will discuss affine and projective transformations and see how we can use them to apply cool geometric effects to photos. The chapter will begin with the procedure of installing
OpenCV
-Python on multiple platforms, such as Mac OS X, Linux, and Windows. You will also l
ear
n how to manipulate an image in various ways, such as resizing and changing color spaces. Chapter 2, Detecting Edges and Applying Image Filters, shows how to use fundamental image- processing operators and how we can use them to build bigger projects. We will discuss why we need edge detection and how it can be used in various different ways in computer vision applications. We will discuss image filtering and how we can use it to apply various visual effects to photos. Chapter 3, Cartoonizing an Image, shows how to cartoonize a given image using image filters and other transformations. We will see how to use the webcam to capture a live video stream. We will discuss how to build a real-time application, where we extract information from each frame in the stream and display the result. Preface Chapter 4, Detecting and Tracking Different Body Parts, shows how to detect and track faces in a live video stream. We will discuss the face detection pipeline and see how we can use it to detect and track different parts of the face, such as eyes,
ear
s, mouth, and nose. Chapter 5, Extracting Features from an Image, is about detecting the salient points (called keypoints) in an image. We will discuss why these salient points are important and how we can use them to understand the image's content. We will talk about the different techniques that can be used to detect salient points and extract features from an image. Chapter 6, Seam Carving, shows how to do content-aware image resizing. We will discuss how to detect interesting parts of an image and see how we can resize a given image without deteriorating those interesting parts. Chapter 8, Detecting Shapes and Segmenting an Image, shows how to perform image segmentation. We will discuss how to partition a given image into its constituent parts in the best possible way. You will also l
ear
n how to separate the foreground from the background in an image. Chapter 8, Object Tracking, shows you how to track different objects in a live video stream. At the end of this chapter, you will be able to track any object in a live video stream that is captured through the webcam. Chapter 9, Object Recognition, shows how to build an object recognition system. We will discuss how to use this knowledge to build a visual s
ear
ch engine. Chapter 10, Augmented Reality, shows how to build an augmented reality application. By the end of this chapter, you will be able to build a fun augmented reality project using the webcam. Chapter 11, Machine L
ear
ning
by Artificial Neural Network, shows how to build advanced image classifiers and object recognition using the latest
OpenCV
implementations. By the end of this chapter, you will be able to understand how neural networks work and how to apply them to machine l
ear
ning
to build advance images tools.
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