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3D_Apple_Games_by_Tutorials_3.0源码素材下载
weixin_39820535
2020-06-23 03:30:18
3D_Apple_Games_by_Tutorials_3.0是由rayWinderich发布的,质量高,比较新,这里是它的配套源码和素材。
相关下载链接:
//download.csdn.net/download/zxmiosjava/10593658?utm_source=bbsseo
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3D_Apple_Games_by_Tutorials_3.0源码素材下载
3D_Apple_Games_by_Tutorials_3.0是由rayWinderich发布的,质量高,比较新,这里是它的配套源码和素材。 相关下载链接://download.csdn.net/download/zxmiosjava/10593658?utm_source=bbsseo
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3D
_
Apple
_
Game
s_by_
Tu
tor
ials
_
3.0
源码
素材
3D
_
Apple
_
Game
s_by_
Tu
tor
ials
_
3.0
是由rayWinderich发布的,质量高,比较新,这里是它的配套
源码
和
素材
。
3D
_
Apple
_
Game
s_by_
Tu
tor
ials
_3_source_code
raywenderlich出版
3D
_
Apple
_
Game
s_by_
Tu
tor
ials
_3配套的source code和resource资源,质量很高,循序渐进引导读者入门并提高,是
3D
ios游戏开发的最好的帮手
3D
.
Apple
.
Game
s.by.
Tu
tor
ials
.Code.v2.0.zip
3D
.
Apple
.
Game
s.by.
Tu
tor
ials
.v2.0 随书代码
Metal by
Tu
tor
ials
: Beginning
game
engine development with Metal-2019_code2
Metal by
Tu
tor
ials
: Beginning
game
engine development with Metal by Caroline Begbie English | 2019 | ISBN: 1942878544 | 659 Pages | True PDF, EPUB, CODE | 790 MB Build your own low-level
game
engine in Metal! This book introduces you to graphics programming in Metal —
Apple
’s framework for programming on the GPU. You’ll build your own
game
engine in Metal where you can create
3D
scenes and build your own
3D
game
s. This book is for intermediate Swift developers interested in learning
3D
graphics or gaining a deeper understanding of how
game
engines work. Topics Covered in Metal by
Tu
tor
ials
The Rendering Pipeline: Take a deep dive through the graphics pipeline.
3D
Models: Import
3D
models with Model I/O and discover what makes up a
3D
model. Coordinate Spaces: Learn the math behind
3D
rendering. Lighting: Make your models look more realistic with simple lighting techniques. Tex
tu
res & Mater
ials
: Design tex
tu
res and surfaces for micro detail. Character Animation: Bring your
3D
models to life with joints and animation. Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources. Environment: Add a sky to your scenes and use the sky image for lighting. Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically. Multipass & Deferred Rendering: Add shadows with advanced lighting effects. And more!
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