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#ifndef SIGNAL_H
#define SIGNAL_H
#include <QWidget>
#include <QPushButton>
namespace Ui {
class Signal;
}
class Signal : public QWidget
{
Q_OBJECT
public:
explicit Signal(QWidget *parent = 0);
~Signal();
signals:
void Mysignal();
public slots:
void on_pushButton_clicked();
private:
Ui::Signal *ui;
};
#endif // SIGNAL_H#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QPushButton>
#include <QLineEdit>
#include "signal.h"
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
[code=c]public:
explicit Widget(QWidget *parent = 0);
~Widget();
public slots:
void kong();
private:
Ui::Widget *ui;
Signal s;
};
#endif // WIDGET_H#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
Signal s;
s.show();
return a.exec();
}#include "signal.h"
#include "ui_signal.h"
#include <QDebug>
Signal::Signal(QWidget *parent) :
QWidget(parent),
ui(new Ui::Signal)
{
ui->setupUi(this);
}
Signal::~Signal()
{
delete ui;
}
void Signal::on_pushButton_clicked()
{
emit Mysignal();
qDebug() << "emit success";
}#include "widget.h"
#include "ui_widget.h"
#include <QDebug>
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
connect(&s,SIGNAL(Mysignal()),this,SLOT(kong()));
}
Widget::~Widget()
{
delete ui;
}
void Widget::kong()
{
qDebug() << "slot kong accept success";
}