如何使两个Windows系统的字体环境完全一致?

凌乱哥 2021-02-23 08:30:27
我有两个Windows系统,其中一个系统的字体正常,而另一个Windows系统的字体则看起来是扁扁的不正常。

于是我把字体正常那个系统中的C:\Windows\Fonts下的文件想办法全部复制到了不正常的那个系统下,重启后结果还是一样扁扁的。那么问题来了,还需要额外改哪里的文件或者设置吗?
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应该是显示的问题
凌乱哥 2021-03-04
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简单记录一下解决方案:中文的字体改用了Segoe UI字体,其他语种字体仍然沿用Microsoft YaHei
凌乱哥 2021-02-25
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引用 9 楼 赵4老师 的回复:
目测是英文字体不一致
英文字体确实也不一样,但是中文就最明显变矮了。 但是项目代码中关于字体的设置都是没动到的,用的字体名是Microsoft YaHei,也就是msyh.ttc系列的字体文件,总归原因就是PE的大环境变了,导致效果变了。所以我才尝试去同步这两个PE的一些字体文件
赵4老师 2021-02-25
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再供参考: C源代码:显示指定字符在指定字体中对应的由直线段和Bezier曲线段组成的笔划形状的命令行工具FontPath https://download.csdn.net/download/zhao4zhong1/6588091
赵4老师 2021-02-25
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仅供参考: CreateFont The CreateFont function creates a logical font that has specific characteristics. The logical font can subsequently be selected as the font for any device. HFONT CreateFont( int nHeight, // logical height of font int nWidth, // logical average character width int nEscapement, // angle of escapement int nOrientation, // base-line orientation angle int fnWeight, // font weight DWORD fdwItalic, // italic attribute flag DWORD fdwUnderline, // underline attribute flag DWORD fdwStrikeOut, // strikeout attribute flag DWORD fdwCharSet, // character set identifier DWORD fdwOutputPrecision, // output precision DWORD fdwClipPrecision, // clipping precision DWORD fdwQuality, // output quality DWORD fdwPitchAndFamily, // pitch and family LPCTSTR lpszFace // pointer to typeface name string ); Parameters nHeight Specifies the height, in logical units, of the font's character cell or character. The character height value (also known as the em height) is the character cell height value minus the internal-leading value. The font mapper interprets the value specified in nHeight in the following manner: Value Meaning > 0 The font mapper transforms this value into device units and matches it against the cell height of the available fonts. 0 The font mapper uses a default height value when it searches for a match. < 0 The font mapper transforms this value into device units and matches its absolute value against the character height of the available fonts. For all height comparisons, the font mapper looks for the largest font that does not exceed the requested size. This mapping occurs when the font is used for the first time. For the MM_TEXT mapping mode, you can use the following formula to specify a height for a font with a specified point size: nHeight = -MulDiv(PointSize, GetDeviceCaps(hDC, LOGPIXELSY), 72); nWidth Specifies the average width, in logical units, of characters in the requested font. If this value is zero, the font mapper chooses a "closest match" value. The "closest match" value is determined by comparing the absolute values of the difference between the current device's aspect ratio and the digitized aspect ratio of available fonts. nEscapement Specifies the angle, in tenths of degrees, between the escapement vector and the x-axis of the device. The escapement vector is parallel to the base line of a row of text. Windows NT: When the graphics mode is set to GM_ADVANCED, you can specify the escapement angle of the string independently of the orientation angle of the string's characters. When the graphics mode is set to GM_COMPATIBLE, nEscapement specifies both the escapement and orientation. You should set nEscapement and nOrientation to the same value. Windows 95: The nEscapement parameter specifies both the escapement and orientation. You should set nEscapement and nOrientation to the same value. nOrientation Specifies the angle, in tenths of degrees, between each character's base line and the x-axis of the device. fnWeight Specifies the weight of the font in the range 0 through 1000. For example, 400 is normal and 700 is bold. If this value is zero, a default weight is used. The following values are defined for convenience: Value Weight FW_DONTCARE 0 FW_THIN 100 FW_EXTRALIGHT 200 FW_ULTRALIGHT 200 FW_LIGHT 300 FW_NORMAL 400 FW_REGULAR 400 FW_MEDIUM 500 FW_SEMIBOLD 600 FW_DEMIBOLD 600 FW_BOLD 700 FW_EXTRABOLD 800 FW_ULTRABOLD 800 FW_HEAVY 900 FW_BLACK 900 fdwItalic Specifies an italic font if set to TRUE. fdwUnderline Specifies an underlined font if set to TRUE. fdwStrikeOut Specifies a strikeout font if set to TRUE. fdwCharSet Specifies the character set. The following values are predefined: ANSI_CHARSET BALTIC_CHARSET CHINESEBIG5_CHARSET DEFAULT_CHARSET EASTEUROPE_CHARSET GB2312_CHARSET GREEK_CHARSET HANGUL_CHARSET MAC_CHARSET OEM_CHARSET RUSSIAN_CHARSET SHIFTJIS_CHARSET SYMBOL_CHARSET TURKISH_CHARSET Korean Windows: JOHAB_CHARSET Middle-Eastern Windows: HEBREW_CHARSET ARABIC_CHARSET Thai Windows: THAI_CHARSET The OEM_CHARSET value specifies a character set that is operating-system dependent. You can use the DEFAULT_CHARSET value to allow the name and size of a font to fully describe the logical font. If the specified font name does not exist, a font from any character set can be substituted for the specified font, so you should use DEFAULT_CHARSET sparingly to avoid unexpected results. Fonts with other character sets may exist in the operating system. If an application uses a font with an unknown character set, it should not attempt to translate or interpret strings that are rendered with that font. This parameter is important in the font mapping process. To ensure consistent results, specify a specific character set. If you specify a typeface name in the lpszFace parameter, make sure that the fdwCharSet value matches the character set of the typeface specified in lpszFace. fdwOutputPrecision Specifies the output precision. The output precision defines how closely the output must match the requested font's height, width, character orientation, escapement, pitch, and font type. It can be one of the following values: Value Meaning OUT_CHARACTER_PRECIS Not used. OUT_DEFAULT_PRECIS Specifies the default font mapper behavior. OUT_DEVICE_PRECIS Instructs the font mapper to choose a Device font when the system contains multiple fonts with the same name. OUT_OUTLINE_PRECIS Windows NT: This value instructs the font mapper to choose from TrueType and other outline-based fonts. OUT_RASTER_PRECIS Instructs the font mapper to choose a raster font when the system contains multiple fonts with the same name. OUT_STRING_PRECIS This value is not used by the font mapper, but it is returned when raster fonts are enumerated. OUT_STROKE_PRECIS Windows NT: This value is not used by the font mapper, but it is returned when TrueType, other outline-based fonts, and vector fonts are enumerated. Windows 95: This value is used to map vector fonts, and is returned when TrueType or vector fonts are enumerated. OUT_TT_ONLY_PRECIS Instructs the font mapper to choose from only TrueType fonts. If there are no TrueType fonts installed in the system, the font mapper returns to default behavior. OUT_TT_PRECIS Instructs the font mapper to choose a TrueType font when the system contains multiple fonts with the same name. Applications can use the OUT_DEVICE_PRECIS, OUT_RASTER_PRECIS, and OUT_TT_PRECIS values to control how the font mapper chooses a font when the operating system contains more than one font with a specified name. For example, if an operating system contains a font named Symbol in raster and TrueType form, specifying OUT_TT_PRECIS forces the font mapper to choose the TrueType version. Specifying OUT_TT_ONLY_PRECIS forces the font mapper to choose a TrueType font, even if it must substitute a TrueType font of another name. fdwClipPrecision Specifies the clipping precision. The clipping precision defines how to clip characters that are partially outside the clipping region. It can be one or more of the following values: Value Meaning CLIP_DEFAULT_PRECIS Specifies default clipping behavior. CLIP_CHARACTER_PRECIS Not used. CLIP_STROKE_PRECIS Not used by the font mapper, but is returned when raster, vector, or TrueType fonts are enumerated. Windows NT: For compatibility, this value is always returned when enumerating fonts. CLIP_MASK Not used. CLIP_EMBEDDED You must specify this flag to use an embedded read-only font. CLIP_LH_ANGLES When this value is used, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed. If not used, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system. For more information about the orientation of coordinate systems, see the description of the nOrientation parameter CLIP_TT_ALWAYS Not used. fdwQuality Specifies the output quality. The output quality defines how carefully GDI must attempt to match the logical-font attributes to those of an actual physical font. It can be one of the following values: Value Meaning DEFAULT_QUALITY Appearance of the font does not matter. DRAFT_QUALITY Appearance of the font is less important than when the PROOF_QUALITY value is used. For GDI raster fonts, scaling is enabled, which means that more font sizes are available, but the quality may be lower. Bold, italic, underline, and strikeout fonts are synthesized if necessary. PROOF_QUALITY Character quality of the font is more important than exact matching of the logical-font attributes. For GDI raster fonts, scaling is disabled and the font closest in size is chosen. Although the chosen font size may not be mapped exactly when PROOF_QUALITY is used, the quality of the font is high and there is no distortion of appearance. Bold, italic, underline, and strikeout fonts are synthesized if necessary. fdwPitchAndFamily Specifies the pitch and family of the font. The two low-order bits specify the pitch of the font and can be one of the following values: DEFAULT_PITCH FIXED_PITCH VARIABLE_PITCH The four high-order bits specify the font family and can be one of the following values: Value Description FF_DECORATIVE Novelty fonts. Old English is an example. FF_DONTCARE Don't care or don't know. FF_MODERN Fonts with constant stroke width, with or without serifs. Pica, Elite, and Courier New® are examples. FF_ROMAN Fonts with variable stroke width and with serifs. MS® Serif is an example. FF_SCRIPT Fonts designed to look like handwriting. Script and Cursive are examples. FF_SWISS Fonts with variable stroke width and without serifs. MS Sans Serif is an example. An application can specify a value for the fdwPitchAndFamily parameter by using
凌乱哥 2021-02-24
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感谢两位的答复,我现在怀疑WinSxS这个路径下的字体是否有影响了
赵4老师 2021-02-24
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目测是英文字体不一致
凌乱哥 2021-02-24
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引用 1 楼 赵4老师 的回复:
资源管理器中打开Fonts文件夹,菜单中选安装所有字体。
引用 3 楼 ooolinux 的回复:
可能系统默认字体不同。
引用 5 楼 qybao 的回复:
这个,估计跟显卡和显卡驱动,分辨率也有关系吧,就好像不同分辨率的屏幕显示相同字体的形状会不一样的情况类似
引用 6 楼 早打大打打核战争 的回复:
更改区域设置,改成非中文.中国,然后再改回来
今天又折腾了挺久,还是没有搞定。再补充一点问题细节,向各位大佬求助 我当前的一个项目是在PE下运行的,项目代码中对字体等UI完全没有改动的情况下,只是更换了一个PE镜像就导致了字体上的视觉变化 我尝试去同步两个PE的字体文件,结果仍是一样的有问题。 具体的中文字体UI图如下,一个正常一个不正常: 麻烦各位对PE有了解的发表一下看法或者思路,谢谢大家!
赵4老师 2021-02-24
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坊间传闻,显卡设置充满全屏的模式也有影响。
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更改区域设置,改成非中文.中国,然后再改回来
qybao 2021-02-24
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这个,估计跟显卡和显卡驱动,分辨率也有关系吧,就好像不同分辨率的屏幕显示相同字体的形状会不一样的情况类似
ooolinux 2021-02-23
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可能系统默认字体不同。
ooolinux 2021-02-23
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以前好像碰到过这个问题,控制台程序比较明显。
赵4老师 2021-02-23
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资源管理器中打开Fonts文件夹,菜单中选安装所有字体。

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