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private void RotateAxisOfSelf(SelfAxis selfAxis, int speed = 2)
{
switch (selfAxis)
{
case SelfAxis.X:
this.transform.Rotate(new Vector3(1 * Time.deltaTime * speed, 0, 0));
break;
case SelfAxis.Y:
this.transform.Rotate(new Vector3(0, Time.deltaTime * speed, 0));
break;
case SelfAxis.Z:
this.transform.Rotate(new Vector3(0, 0, 1 * Time.deltaTime * speed));
break;
default:
this.transform.Rotate(new Vector3(1 * Time.deltaTime * speed, 0, 0));
break;
}
}