In dialog's implementation file add the following to the end of OnInitDialog to show the toolbar.
//add the tool bar to the dialog
cToolBar.Create(this);
cToolBar.LoadToolBar(IDR_TOOLBAR);
cToolBar.ShowWindow(SW_SHOW);
cToolBar.SetBarStyle(CBRS_ALIGN_TOP | CBRS_TOOLTIPS | CBRS_FLYBY);
RepositionBars(AFX_IDW_CONTROLBAR_FIRST, AFX_IDW_CONTROLBAR_LAST, 0);
At the bottom of the message map add the following:
// if there is a top level routing frame then let it handle the message
if (GetRoutingFrame() != NULL) return FALSE;
// to be thorough we will need to handle UNICODE versions of the message also !!
TOOLTIPTEXTA* pTTTA = (TOOLTIPTEXTA*)pNMHDR;
TOOLTIPTEXTW* pTTTW = (TOOLTIPTEXTW*)pNMHDR;
TCHAR szFullText[512];
CString strTipText;
UINT nID = pNMHDR->idFrom;
if (pNMHDR->code == TTN_NEEDTEXTA && (pTTTA->uFlags & TTF_IDISHWND) ||
pNMHDR->code == TTN_NEEDTEXTW && (pTTTW->uFlags & TTF_IDISHWND))
{
// idFrom is actually the HWND of the tool
nID = ::GetDlgCtrlID((HWND)nID);
}
if (nID != 0) // will be zero on a separator
{
AfxLoadString(nID, szFullText);
strTipText=szFullText;