// 通过循环导入图片
for (int j=0; j<BRUSHCOUNT;j++)
{
MaskName = "BRUSH" + AnsiString(j);
PositiveMasks[j] = new TBrush;
NegativeMasks[j] = new TBrush;
PositiveMasks[j]->Bitmap = new Graphics::TBitmap;
NegativeMasks[j]->Bitmap = new Graphics::TBitmap;
PositiveMasks[j]->Bitmap->LoadFromResourceName((int)HInstance,MaskName);
NegativeMasks[j]->Bitmap->Assign(PositiveMasks[j]->Bitmap);
InvertRect(NegativeMasks[j]->Bitmap->Canvas->Handle, &BrushRect);
}
// 产生Bitmap对象
WorldBitmap = new Graphics::TBitmap;
TextBitmap = new Graphics::TBitmap;
WorkSpaceBitmap = new Graphics::TBitmap;
TempBitmap = new Graphics::TBitmap;