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(Graphics2D)screen;
ncepu158wyf
2003-08-22 03:26:04
这个类的父类是什么啊,我想new一个新对象,可是不能识别这个类,我是不是因该引进它的父类啊,但不知道,父类在那,怎么查啊
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(Graphics2D)screen;
这个类的父类是什么啊,我想new一个新对象,可是不能识别这个类,我是不是因该引进它的父类啊,但不知道,父类在那,怎么查啊
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ncepu158wyf
2003-08-22
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呵呵,里面好几百上千的类呢,接下去,我怎么查啊,难道一个一个的查
nomenn
2003-08-22
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java的帮助文档可以可以查的啊
可以在先查的 呵呵
http://java.sun.com/j2se/1.4.2/docs/api/
Cocos2D Game Development Essentials(PACKT,2015)
Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality. Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on
screen
and organi
S60 Platform: 2D Game Engine Example
This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various
screen
resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-
screen
menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow
3天掌握Windows GDI+图形编程
GDI是Graphics Device Interface的缩写,含义是图形设备接口,它的主要任务是负责系统与绘图程序之间的信息交换,处理所有Windows程序的图形输出。 GDI的出现使程序员无需要关心硬件设备及设备驱动,就可以将应用程序的输出转化为硬件设备上的输出,实现了程序开发者与硬件设备的隔离,大大方便了开发工作。 GDI+(Graphics Device Interface plus)是以前版本GDI的继承者,出于兼容性考虑,Windows XP仍然支持以前版本的GDI,但是在开发新应用程序的时候,开发人员为了满足图形输出需要应该使用GDI+,因为GDI+对以前的Windows版本中GDI进行了优化,并添加了许多新功能: 支持渐变的画刷、基数样条函数、持久路径对象、变形矩阵对象、可伸缩区域、混合多种图像格式等 此课程是黄强老师针对GDI+的专题课程,由浅入深、搭配课程实战项目,帮助学员对快速熟练的掌握GDI+图形图像编程,为C++游戏开发打下坚实的基础!精心打磨、诚意之作,只为让你更轻松的学习!
iPhone Game Development: Developing 2D & 3D games in Objective-C
O'Reilly, 2009 What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited
screen
layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. * Learn how to develop iPhone games that provide engaging user experiences * Become familiar with Objective-C and the Xcode suite of tools * Learn what it takes to adapt the iPhone interface to games * Create a robust, scalable framework for a game app * Understand the requirements for implementing 2D and 3D graphics * Learn how to add music and audio effects, as well as menus and controls * Get instructions for publishing your game to the App Store
Developing Games in Java
标题:Developing Games in Java(英文)带源码 格式:chm 作者:David Brackeen, Bret Barker, Laurence Vanhelsuwé If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-
screen
action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
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