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(Graphics2D)screen;
ncepu158wyf
2003-08-22 03:26:04
这个类的父类是什么啊,我想new一个新对象,可是不能识别这个类,我是不是因该引进它的父类啊,但不知道,父类在那,怎么查啊
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(Graphics2D)screen;
这个类的父类是什么啊,我想new一个新对象,可是不能识别这个类,我是不是因该引进它的父类啊,但不知道,父类在那,怎么查啊
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ncepu158wyf
2003-08-22
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呵呵,里面好几百上千的类呢,接下去,我怎么查啊,难道一个一个的查
nomenn
2003-08-22
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java的帮助文档可以可以查的啊
可以在先查的 呵呵
http://java.sun.com/j2se/1.4.2/docs/api/
Cocos2D Game Development Essentials(PACKT,2015)
Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality. Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on
screen
and organi
S60 Platform: 2D Game Engine Example
This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various
screen
resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-
screen
menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow
iPhone Game Development: Developing 2D & 3D games in Objective-C
O'Reilly, 2009 What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited
screen
layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. * Learn how to develop iPhone games that provide engaging user experiences * Become familiar with Objective-C and the Xcode suite of tools * Learn what it takes to adapt the iPhone interface to games * Create a robust, scalable framework for a game app * Understand the requirements for implementing 2D and 3D graphics * Learn how to add music and audio effects, as well as menus and controls * Get instructions for publishing your game to the App Store
Developing Games in Java
标题:Developing Games in Java(英文)带源码 格式:chm 作者:David Brackeen, Bret Barker, Laurence Vanhelsuwé If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-
screen
action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
Getting Started with Qt
Getting Started with Qt (英文) Qt入门教程,介绍Qt安装(linux/windows),编程,tslib库构建,在Eclipse中使用Qt 1 Introduction 2 Installing Qt SDK on X86 Linux 3 Installing Qt Everywhere on a Linux host 3.1 Install and build tslib 3.2 Install Qt Everywhere on a Linux Host 3.3 Install Qt Everywhere 4.6.3 fonts and libraries on target 3.4 Enable touch
screen
on DevKit8000 3.5 Building a target application 3.6 Installing Qt on Windows 4.1 Using Qt on Linux with the Creator 4.2 Using Qt on Linux with command line tools 4.3 Integrating Qt development in Eclipse 4.4 Using Qt on Windows with the Creator 4.5 Using Qt on Windows with command line tools 5 Qt Basics 6 2D Graphics 7 Links
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