请问要用realplay要那个引用啊?

sonkey 2003-09-07 01:37:19
我用了RealAudioObjects这个引用,是引用这个吗?
可是我不会用!请问里面有什么基本的类啊?

看以前的帖子,有一个RealClass的类,但是我用就提示错误!

我在页面加入了一个realplay控件,但是在behindcode里没有建立相应的object的?

怎么才可以在behhindcode里控制realplay 啊?
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ArLi2003 2003-09-07
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我的realplayer 官方的 realplay for web sdk,要的话发消息给你,我mail 给你
gOODiDEA 2003-09-07
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这个是用的JS控制的

Js+Realplay:播放器!具有后退,前进,音量,播放本地多媒体等功能

<html>
<!--摘自伟COOL网络-->
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<title>没有优化的播放器</title>
</head>

<body style="line-height: 150%" bgcolor="#4578AF">
<p align="center">
<script>
//---------这是区分播放器的音乐类型,你可以填加修改------//
var RS = new Array("rm","ram","mp3","ra","rt","rp","rmm","png","m3u","mp2","mpa");

//-----------播放器状态-------------//
var Rstate = new Array("停止","连接","缓冲","播放","暂停");


var player_doing = false;


function choose_player(sound_path)
{
sound_path = sound_path.split(".");

var sound_type = sound_path[sound_path.length-1].toLowerCase();

for(i=0;i<RS.length;i++)
{
if(sound_type==RS[i])
return "R"
}

return "U";
}

function Do_play()
{
var the_player = document.getElementById("player");

the_player.DoPlay();
}

function Do_pause()
{
var the_player = document.getElementById("player");

the_player.DoPause();
}

function Do_stop()
{
var the_player = document.getElementById("player");

the_player.DoStop();
}

function Set_position(num)
{
var the_player = document.getElementById("player");

the_player.SetPosition(num);
}

function Get_position()
{
var the_player = document.getElementById("player");

return the_player.GetPosition();
}

function Get_length()
{
var the_player = document.getElementById("player");

return the_player.GetLength();
}

function Set_volume(num)
{
var the_player = document.getElementById("player");

the_player.SetVolume(num);
}

function Show_time(num)
{
var time_minute = Math.floor( num / 60000 );
var time_second = Math.floor( ( num - time_minute*60000 ) / 1000 );


if( time_minute < 10 )
time_minute = "0" + time_minute;
if( time_second < 10 )
time_second = "0" + time_second;

return (time_minute + ":" +time_second);
}

function Get_state()
{
var the_player = document.getElementById("player");

return the_player.GetPlayState();
}


function player_play()
{
var just_type = choose_player(document.getElementById("sound_path").value);
var the_player = document.getElementById("player");

var the_state = Get_state();


if(the_state==1||the_state==2||the_state==3)
{
return;
}

if(the_state==4)
{
Do_play();
}

if(the_state==0)
{
if(just_type=="R")
{
Do_stop();
the_player.SetSource(document.getElementById("sound_path").value);
Do_play();

if(player_doing)
{
clearInterval(player_doing)
}

player_doing = setInterval("Set_all()",500);
}
}

}

function Set_all()
{
var the_player = document.getElementById("player");

document.getElementById("position_box").value = Show_time(Get_position());
document.getElementById("length_box").value = Show_time(Get_length());

document.getElementById("state_box").value = Rstate[Get_state()];

var the_max = (document.getElementById("position_button_box").offsetWidth - document.getElementById("position_button").offsetWidth);

document.getElementById("position_button").style.pixelLeft = Math.round(the_max*Get_position()/Get_length());

if(Get_state()==0)
{
clearInterval(player_doing);
}
}

function Go_direction(num)
{
var the_player = document.getElementById("player");

var the_state = Get_state();

if(the_state==3)
{
var the_direction = num*1000;

var judger = (Get_position() + the_direction)

if(judger>=0&&judger<=Get_length())
{
Set_position(judger);
}
}


}


var Ox,Nx;
var move_obj_can_move = false;
var move_obj = false;

function start_move()
{

move_obj_can_move = true;

move_obj = event.srcElement.id;

document.getElementById(move_obj).setCapture();

Ox = event.clientX;

}

function document.onmouseup()
{
if(!move_obj)
return;

document.getElementById(move_obj).releaseCapture();

move_obj_can_move = false;

move_obj = false;

}

function document.onmousemove()
{
if(!document.getElementById(move_obj))
{
return;
}

if(move_obj=="position_button"&&Get_state()!=3)
{
return;
}

Nx = event.clientX;

var judger = document.getElementById(move_obj).style.pixelLeft + Nx - Ox;


var max = document.getElementById(move_obj+"_box").offsetWidth - document.getElementById(move_obj).offsetWidth;

if(!move_obj_can_move||!move_obj||judger>max||judger<0)
{
return;
}

document.getElementById(move_obj).style.pixelLeft += Nx - Ox;

eval(move_obj+"_event("+document.getElementById(move_obj).style.pixelLeft+","+max+")");

Ox = Nx;

}

function volume_button_event(s_num,b_num)
{
var judger = Math.round(100*s_num/b_num)

if(judger>=0&&judger<=100)
{
Set_volume(judger)
}
}

function position_button_event(s_num,b_num)
{
var judger = Math.round(Get_length()*s_num/b_num);

if(judger>=0||judger<=Get_length())
{
Set_position(judger)
}
}
</script>
<embed type="audio/x-pn-realaudio-plugin" id="player" controls="ImageWindow,ControlPanel" width="234" height="183" border="0" >
<div align="center">
<center>
<table bgcolor="#000000" width="232">
<td width="233" valign="top">
<input bgcolor="#4578AF" type="button" value="播放" onclick="player_play()">
<input type="button" value="暂停" onclick="Do_pause()">
<input type="button" value="停止" onclick="Do_stop()">
<input type="button" value="倒退" onmousedown="Go_direction(-1)">
<input type="button" value="前进" onmousedown="Go_direction(1)">
<br>

<input type="file" id="sound_path" style="width: 227; height: 23" id="state_box">
 <br>

<input type="text" value="播放器状态" size="9" id="state_box" style="background-color: #000000; color: #0066FF" name="a">

<input type="text" value="播放时间" size="8" id="position_box" name="B" style="background-color: #000000; color:#3366FF"> <input type="text" value="曲目时间" size="8" id="length_box" name="C" style="background-color: #000000;color: #3366FF">


<div align="left">
<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td id="volume_button_box" width="100%" bgcolor="#FFFFFF">
<input id="volume_button" type="button" value="音量" style=" position: relative; left: 100; height: 18; width: 32; color: #3366FF" onmousedown="start_move()">
</td>
</tr>
</table>
</div>

<div align="left">
<table border="0" width="100%" cellspacing="0" cellpadding="0">
<tr>
<td id="position_button_box" width="100%" bgcolor="#3333CC">
<input id="position_button" type="button" value="NOW" style="position: relative; left: 0; height: 18; width: 32; color: #3366FF; font-weight: bold" onmousedown="start_move()">
</td>
</tr>
</table>
</div>
</table>
</center>
</div>
</body>
jjcccc 2003-09-07
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工具箱中-自定义...,,不过我也没用过。
sonkey 2003-09-07
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我在引用那里看不到这样的引用
jjcccc 2003-09-07
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添加Reaplay G2 Control com组件的引用。
#region using System; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Threading; using SocketLibrary; #endregion namespace HkwsSDK { /// /// 在海康威视的SDK包上,再进行封装,供简单直接的调用. /// 目前可以控制硬盘录像机和解码器,需要两者密码一样. /// public class HKWS : IDisposable { #region (0)变量定义 /// /// 发现的文件信息结构 /// private readonly NetSDK.NET_DVR_FIND_DATA[] FindData = new NetSDK.NET_DVR_FIND_DATA[1000]; /// /// 远程录像状态 /// public int _StatusSaveMp4; /// /// 功能:设定播放延迟和流畅。 /// 调节播放的延时和流畅程度,如果buffNum值越大,播放的流畅性越好, /// 相应的延时比较大,buffNum值越小,播放的延时很小, /// 但是当网络不太顺畅的时候,会有丢帧现象,感觉播放不会很流畅。 /// 一般设置的帧缓冲大于等于6帧时,音频预览才会正常, /// 如果不需要音频预览,只需要视频实时性则这个值可以设置的更小。 /// public int buffNum = 10; public int bytesReturned; public int channel = 1; public int channelCount = 5; // 共8个通道 public int channelStart = 1; /// /// 客户端信息结构 /// public NetSDK.NET_DVR_CLIENTINFO ClientInfo; /// /// 解码器通道信息 /// public NetSDK.NET_DVR_MATRIX_DEC_CHAN_INFO dci; /// /// 解码器设备配置信息结构 /// public NetSDK.NET_DVR_DEVICECFG DecoderDeviceCfg; /// /// 解码器设备信息结构体结构实体化 /// public NetSDK.NET_DVR_DEVICEINFO DecoderDeviceInfo; /// /// 解码器信息结构体实例化 /// public Server_Info DecoderInfo; /// /// 解码器登录用户id /// public int decoderUserID; /// /// 硬盘录像机设备配置信息结构 /// public NetSDK.NET_DVR_DEVICECFG DvrDeviceCfg; /// /// 硬盘录像机设备信息结构体结构

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