如何用SetPixel直接在位图上写字?不用TextOut

hamham 2003-10-18 04:30:43
请指教
...全文
43 9 打赏 收藏 转发到动态 举报
写回复
用AI写文章
9 条回复
切换为时间正序
请发表友善的回复…
发表回复
bluebohe 2003-10-21
  • 打赏
  • 举报
回复
多谢SeekInRain支持!
hamham 2003-10-21
  • 打赏
  • 举报
回复
头文件片断

char gdFontGiantData[] = {
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,1,1,1,1,0,0,
0,0,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,
0,0,1,1,1,1,1,1,0,
0,0,0,1,1,1,1,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,0,1,1,0,1,1,
0,0,1,1,0,0,1,1,0,
0,1,1,0,1,1,0,1,1,
0,0,1,1,0,0,1,1,0,
0,1,1,0,1,1,0,1,1,
0,0,1,1,0,0,1,1,0,
0,1,1,0,1,1,0,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,1,1,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,1,1,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,1,1,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,0,0,
0,1,1,0,0,0,1,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,0,0,0,1,0,0,
0,0,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,0,
0,0,0,1,1,0,0,1,1,
0,0,0,1,1,1,1,1,0,
0,0,0,1,1,0,0,1,1,
0,0,0,1,1,0,0,1,1,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,0,0,0,0,0,0,
0,1,1,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,1,1,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,0,0,
0,0,1,1,0,0,1,1,0,
0,0,1,1,0,0,1,1,0,
0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,1,1,1,1,1,1,1,1,
0,1,1,1,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,1,1,1,1,1,1,
0,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,1,0,1,1,0,0,
0,1,1,1,1,1,1,0,0,
0,1,1,0,1,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,1,1,0,0,1,1,0,0,
0,0,1,1,1,1,0,0,0,
0,0,0,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,1,1,1,1,1,1,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,0,0,0,
1,1,1,1,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,

0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,1,1,1,
0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,
0,0,0,0,1,1,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,

hamham 2003-10-21
  • 打赏
  • 举报
回复
片断

gdImagePtr gdImageCreate(int sx, int sy)
{
int i;
gdImagePtr im;
im = (gdImage *) malloc(sizeof(gdImage));
im->pixels = (unsigned char **) malloc(sizeof(unsigned char *) * sx);
im->polyInts = 0;
im->polyAllocated = 0;
im->brush = 0;
im->tile = 0;
im->style = 0;
for (i=0; (i<sx); i++) {
im->pixels[i] = (unsigned char *) calloc(
sy, sizeof(unsigned char));
}
im->sx = sx;
im->sy = sy;
im->colorsTotal = 0;
im->transparent = (-1);
im->interlace = 0;
return im;
}

void gdImageDestroy(gdImagePtr im)
{
int i;
for (i=0; (i<im->sx); i++) {
free(im->pixels[i]);
}
free(im->pixels);
if (im->polyInts) {
free(im->polyInts);
}
if (im->style) {
free(im->style);
}
free(im);
}

int gdImageColorClosest(gdImagePtr im, int r, int g, int b)
{
int i;
long rd, gd, bd;
int ct = (-1);
long mindist = 0;
for (i=0; (i<(im->colorsTotal)); i++) {
long dist;
if (im->open[i]) {
continue;
}
rd = (im->red[i] - r);
gd = (im->green[i] - g);
bd = (im->blue[i] - b);
dist = rd * rd + gd * gd + bd * bd;
if ((i == 0) || (dist < mindist)) {
mindist = dist;
ct = i;
}
}
return ct;
}

int gdImageColorExact(gdImagePtr im, int r, int g, int b)
{
int i;
for (i=0; (i<(im->colorsTotal)); i++) {
if (im->open[i]) {
continue;
}
if ((im->red[i] == r) &&
(im->green[i] == g) &&
(im->blue[i] == b)) {
return i;
}
}
return -1;
}

int gdImageColorAllocate(gdImagePtr im, int r, int g, int b)
{
int i;
int ct = (-1);
for (i=0; (i<(im->colorsTotal)); i++) {
if (im->open[i]) {
ct = i;
break;
}
}
if (ct == (-1)) {
ct = im->colorsTotal;
if (ct == gdMaxColors) {
return -1;
}
im->colorsTotal++;
}
im->red[ct] = r;
im->green[ct] = g;
im->blue[ct] = b;
im->open[ct] = 0;
return ct;
}

void gdImageColorDeallocate(gdImagePtr im, int color)
{
/* Mark it open. */
im->open[color] = 1;
}

void gdImageColorTransparent(gdImagePtr im, int color)
{
im->transparent = color;
}

void gdImageSetPixel(gdImagePtr im, int x, int y, int color)
{
int p;
switch(color) {
case gdStyled:
if (!im->style) {
/* Refuse to draw if no style is set. */
return;
} else {
p = im->style[im->stylePos++];
}
if (p != (gdTransparent)) {
gdImageSetPixel(im, x, y, p);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdStyledBrushed:
if (!im->style) {
/* Refuse to draw if no style is set. */
return;
}
p = im->style[im->stylePos++];
if ((p != gdTransparent) && (p != 0)) {
gdImageSetPixel(im, x, y, gdBrushed);
}
im->stylePos = im->stylePos % im->styleLength;
break;
case gdBrushed:
gdImageBrushApply(im, x, y);
break;
case gdTiled:
gdImageTileApply(im, x, y);
break;
default:
if (gdImageBoundsSafe(im, x, y)) {
im->pixels[x][y] = color;
}
break;
}
}
bluebohe 2003-10-20
  • 打赏
  • 举报
回复
bluebohe@163.com
请给我一份,证明没有倒分
lzwcom 2003-10-19
  • 打赏
  • 举报
回复
lzwqj2000@vip.sina.com
yaoha2003 2003-10-19
  • 打赏
  • 举报
回复
能不能给我一份,谢谢啦
yaoha2002@163.com
hahu 2003-10-19
  • 打赏
  • 举报
回复
ohahu@163.com
我想哦,SeekInRain(Arthur)能不能给我发一份
SeekInRain 2003-10-19
  • 打赏
  • 举报
回复
我有原码
3jaja 2003-10-18
  • 打赏
  • 举报
回复
16*16点阵字库Windows\\Command\\Chs16.fon

16,471

社区成员

发帖
与我相关
我的任务
社区描述
VC/MFC相关问题讨论
社区管理员
  • 基础类社区
  • Web++
  • encoderlee
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告

        VC/MFC社区版块或许是CSDN最“古老”的版块了,记忆之中,与CSDN的年龄几乎差不多。随着时间的推移,MFC技术渐渐的偏离了开发主流,若干年之后的今天,当我们面对着微软的这个经典之笔,内心充满着敬意,那些曾经的记忆,可以说代表着二十年前曾经的辉煌……
        向经典致敬,或许是老一代程序员内心里面难以释怀的感受。互联网大行其道的今天,我们期待着MFC技术能够恢复其曾经的辉煌,或许这个期待会永远成为一种“梦想”,或许一切皆有可能……
        我们希望这个版块可以很好的适配Web时代,期待更好的互联网技术能够使得MFC技术框架得以重现活力,……

试试用AI创作助手写篇文章吧