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var
Tmp1: DWORD; Tmp2: TPoint; Tmp3: TBitmap; Tmp4: Pchar; begin Tmp1 := 10; //分配在椎中,自动释放. GetCursorPos(Tmp2); //同上 Tmp3 := TBitamp.Create; //分配在堆中,要手工释放 GetMem(Tmp4, 10); //同上 .... Tmp3.free; //释放类 FreeMem(Tmp4); //释放分配的内存 end; 窗体和控件的释放就看需要了... |
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晕,你这两天成这里的明星啦,hoho,真是个了色~~~~~~
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了色到底是啥意思啊?
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