project failed to open ,why?

simic 2004-03-10 01:17:19
奇怪的是同样的project在别人机器上就能打开

是vc++ project 用.net打开时出的问题
...全文
376 回复 打赏 收藏 转发到动态 举报
写回复
用AI写文章
回复
切换为时间正序
请发表友善的回复…
发表回复
这是复习及备战六级的秘籍,很赞的资源哦2008年6月大学英语六级A卷真题 Part I Writing (30 minutes) Will E-books Replace Traditional Books? 1.随着信息技术的发展,电子图书越来越多; 2.有人认为电子图书将会取代传统图书,理由是… 3.我的看法。 Part Ⅱ Reading Comprehension(Skimming and Scanning)(15 minutes) What Will the World Be Like in Fifty Years? This week some top scientists, including Nobel Prize winners, gave their vision of how the world will look in 2056, from gas-powered cars to extraordinary health advances, John Ingham reports on what the world’s finest minds believe our futures will be. For those of us lucky enough to live that long, 2056 will be a world of almost perpetual youth, where obesity is a remote memory and robots become our companions. We will be rubbing shoulders with aliens and colonising outer space. Better still, our descendants might at last live in a world at peace with itself. The prediction is that we will have found a source of inexhaustible, safe, green energy, and that science will have killed off religion. If they are right we will have removed two of the main causes of war-our dependence on oil and religious prejudice. Will we really, as today’s scientists claim, be able to live for ever or at least cheat the ageing process so that the average person lives to 150? Of course, all these predictions come with a scientific health warning. Harvard professor Steven Pinker says: “This is an invitation to look foolish, as with the predictions of domed cities and nuclear-powered vacuum cleaners that were made 50 year ago.” Living longer Anthony Atala, director of the Wake Forest Institute in North Carolina, believes failing organs will be repaired by injecting cells into the body. They will naturally go straight to the injury and help heal it. A system of injections without needles could also slow the ageing process by using the same process to “tune” cells. Bruce Lahn, professor of human genetics at the University of Chicago, anticipates the ability to produce “unlimited supplies” of transplantable human organs without the need for human donors. These organs would be grown in animals such as pigs. When a patient needed a new organ, such as a kidney, the surgeon would contact a commercial organ producer, give him the patient’s immunological profile and would then be sent a kidney with the correct tissue type. These organs would be entirely composed of human cells, grown by introducing them into animal hosts, and allowing them to develop into an organ in place of the animal’s own. But Prof. Lahn believes that farmed brains would be “off limits”. He says: “Very few people would want to have their brains replaced by someone else’s and we probably don’t want to put a human brain in an animal body.” Richard Miller, a professor at the University of Michigan, thinks scientist could develop “authentic anti-ageing drugs” by working out how cells in larger animals such as whales and human resist many forms of injuries. He says: “It is now routine, in laboratory mammals, to extend lifespan by about 40%. Turning on the same protective systems in people should, by 2056, create the first class of 100-year-olds who are as vigorous and productive as today’s people in their 60s” Aliens Colin Pillinger, professor of planetary sciences at the Open University, says: I fancy that at least we will be able to show that life did start to evolve on Mars well as Earth.” Within 50years he hopes scientists will prove that alien life came here in Martian meteorites(陨石). Chris McKay, a planetary scientist at NASA’s Ames Research Center. believes that in 50 years we may find evidence of alien life in the ancient permanent frost of Mars or on other planers. He adds: There is even a chance we will find alien life forms here on Earth. It might be as different as English is to Chinese. Princeton professor Freeman Dyson thinks it “likely” that life form outer space will be discovered before 2056 because the tools for finding it, such as optical and radio detection and data processing, are improving. He says: “As soon as the first evidence is found, we will know what to look for and additional discoveries are likely to follow quickly. Such discoveries are likely to have revolutionary consequences for biology, astronomy and philosophy. They may also change the way we look at ourselves and our place in the universe.” Colonies in space Richard Gott, professor of astrophysics at Princeton, hopes man will set up a self-sufficient colony on Mars, which would be a “life insurance policy against whatever catastrophes, natural or otherwise, might occur on Earth. “The real space race is whether we will colonise off Earth on to other worlds before money for the space programme runs out.” Spinal injuries Ellen Heber-Katz, a professor at the Wistar Institute in Philadelphia, foresees cures for injuries causing paralysis such as the one that afflicted Superman star Christopher Reeve. She says: “I believe that the day is not far off when we will be able to prescribe drugs that cause severed (断裂的) spinal cords to heal, hearts to regenerate and lost limbs to regrow.” “People will come to expect that injured or diseased organs are meant to be repaired from within, in much the same way that we fix an appliance or automobile: by replacing the damaged part with a manufacturer-certified new part.” She predicts that within 5 to 10 years fingers and toes will be regrown and limbs will start to be regrown a few years later. Repairs to the nervous system will start with optic nerves and, in time, the spinal cord.” Within 50 years whole body replacement will be routine,” Prof. Heber-Katz adds. Obesity Sydney Brenner, senior distinguished fellow of the Crick-Jacobs Center in California, won the 2002 Nobel Prize for Medicine and says that if there is a global disaster some humans will survive-and evolution will favour small people with bodies large enough to support the required amount of brain power.” Obesity,” he says.” will have been solved.” Robots Rodney Brooks, professor of robotics at MIT, says the problems of developing artificial intelligence for robots will be at least partly overcome. As a result, “the possibilities for robots working with people will open up immensely” Energy Bill Joy, green technology expert in California, says:” The most significant breakthrough would be to have an inexhaustible source of safe, green energy that is substantially cheaper than any existing energy source.” Ideally, such a source would be safe in that it could not be made into weapons and would not make hazardous or toxic waste or carbon dioxide, the main greenhouse gas blamed for global warming. Society Geoffrey Miller, evolutionary psychologist at the University of New Mexico, says: The US will follow the UK in realizing that religion is not a prerequisite (前提)for ordinary human decency. “This, science will kill religion-not by reason challenging faith but by offering a more practical, universal and rewarding moral framework for human interaction.” He also predicts that “absurdly wasteful” displays of wealth will become unfashionable while the importance of close-knit communities and families will become clearer. These three changer, he says, will help make us all” brighter, wiser, happier and kinder”. 1.What is john lngham’s report about? A) A solution to the global energy crisis B) Extraordinary advances in technology. C) The latest developments of medical science D) Scientists’ vision of the world in half a century 2. According to Harvard professor Steven Pinker, predictions about the future_____. A) may invite trouble B) may not come true C) will fool the public D) do more harm than good 3. Professor Bruce Lahn of the University of Chicago predicts that____. A) humans won’t have to donate organs for transplantation B) more people will donate their organs for transplantation C) animal organs could be transplanted into human bodies D) organ transplantation won’t be as scary as it is today 4. According to professor Richard Miller of the University of Michigan, people will____. A) life for as long as they wish B) be relieved from all sufferings C) live to 100 and more with vitality D) be able to live longer than whales 5.Priceton professor Freeman Dyson thinks that____. A) scientists will find alien life similar to ours B) humans will be able to settle on Mars C) alien life will likely be discovered D) life will start to evolve on Mars 6.According to Princeton professor Richard Gott, by setting up a self-sufficient colony on Mars, Humans_____. A) might survive all catastrophes on earth B) might acquire ample natural resources C) Will be able to travel to Mars freely D)Will move there to live a better life 7.Ellen Heber-Katz, professor at the Wistar Institute in Philadelphia, predicts that_____. A) human organs can be manufactured like appliances B) people will be as strong and dynamic as supermen C) human nerves can be replaced by optic fibers D) lost fingers and limbs will be able to regrow 8. Rodney Brooks says that it will be possible for robots to work with humans as a result of the development of _____ 9. The most significant breakthrough predicted by Bill Joy will be an inexhaustible green energy source that can’t be used to make__. 10. According to Geoffrey Miller, science will offer a more practical, universal and rewarding moral framework in place of_______. Part III Listening Comprehension (35minutes) Section A 11. A) The man might be able to play in the World Cup. B) The man’s football career seems to be at an end. C) The man was operated on a few weeks ago. D) The man is a fan of world-famous football players. 12. A) Work out a plan to tighten his budget B) Find out the opening hours of the cafeteria. C) Apply for a senior position in the restaurant. D) Solve his problem by doing a part-time job. 13. A) A financial burden. B) A good companion C) A real nuisance. D) A well-trained pet. 14. A) The errors will be corrected soon. B) The woman was mistaken herself. C) The computing system is too complex. D) He has called the woman several times. 15. A) He needs help to retrieve his files. B) He has to type his paper once more. C) He needs some time to polish his paper. D) He will be away for a two-week conference. 16. A) They might have to change their plan. B) He has got everything set for their trip. C) He has a heavier workload than the woman. D) They could stay in the mountains until June 8. 17. A) They have to wait a month to apply for a student loan. B) They can find the application forms in the brochure. C) They are not eligible for a student loan. D) They are not late for a loan application. 18. A) New laws are yet to be made to reduce pollutant release. B) Pollution has attracted little attention from the public. C) The quality of air will surely change for the better. D) It’ll take years to bring air pollution under control. Questions 19 to 22 are based on the conversation you have just heard. 19. A) Enormous size of its stores. B) Numerous varieties of food. C) Its appealing surroundings. D) Its rich and colorful history. 20. A) An ancient building. B) A world of antiques. C) An Egyptian museum. D) An Egyptian Memorial. 21. A) Its power bill reaches £9 million a year. B) It sells thousands of light bulbs a day. C) It supplies power to a nearby town. D) It generates 70% of the electricity it uses. 22. A) 11,500 B) 30,000 C) 250,000 D) 300,000 Questions 23 to 25 are based on the conversation you have just heard. 23. A) Transferring to another department. B) Studying accounting at a university C) Thinking about doing a different job. D) Making preparations for her wedding. 24. A) She has finally got a promotion and a pay raise. B) She has got a satisfactory job in another company. C) She could at last leave the accounting department. D) She managed to keep her position in the company. 25. A) He and Andrea have proved to be a perfect match. B) He changed his mind about marriage unexpectedly. C) He declared that he would remain single all his life. D) He would marry Andrea even without meeting her. Section B Passage One Questions 26 to 29 are based on the passage you have just heard. 26.A) They are motorcycles designated for water sports. B) They are speedy boats restricted in narrow waterways. C) They are becoming an efficient form of water transportation. D) They are getting more popular as a means or water recreation. 27.A) Water scooter operators’ lack of experience. B) Vacationers’ disregard of water safety rules. C) Overloading of small boats and other craft. D) Carelessness of people boating along the shore. 28.A) They scare whales to death. B) They produce too much noise. C) They discharge toxic emissions. D) They endanger lots of water life. 29.A)Expand operating areas. B) Restrict operating hours. C) Limit the use of water scooters. D) Enforce necessary regulations. Passage Two Questions 30 to 32 are based on the passage you have just heard. 30.A) They are stable. B) They are close. C) They are strained. D) They are changing. 31.A) They are fully occupied with their own business. B) Not many of them stay in the same place for long. C) Not many of them can win trust from their neighbors. D) They attach less importance to interpersonal relations. 32.A) Count on each other for help. B) Give each other a cold shoulder. C) Keep a friendly distance. D) Build a fence between them. Passage Three Questions 33 to 35 are based on the passage you have just heard. 33.A) It may produce an increasing number of idle youngsters. B) It may affect the quality of higher education in America. C) It may cause many schools to go out of operation. D) It may lead to a lack of properly educated workers. 34. A)It is less serious in cities than in rural areas. B) It affects both junior and senior high schools. C) It results from a worsening economic climate. D) It is a new challenge facing American educators. 35. A) Allowing them to choose their favorite teachers. B) Creating a more relaxed learning environment. C) Rewarding excellent academic performance. D) Helping them to develop better study habits. Section C I'm interested in the criminal justice system of our country. It seems to me that something has to be done if we’re to (36) ___ as a country. I certainly don't know what the answers to our problems are. Things certainly get (37) ____in a hurry when you get into them. But I wonder if something couldn't be done to deal with some of these problems. One thing I'm concerned about is our practice of putting (38) _____ in jail who haven't harmed anyone. Why not work out some system (39) _____ they can pay back the debts they owe society instead of (40) ___ another debt by going to prison, and of course, coming under the (41) ____of hardened criminals? I'm also concerned about the short prison sentences people are (42) ______ for serious crimes. Of course, one alternative to this is to (43) ______ capital punishment, but I'm not sure I would be for that. I'm not sure it's right to take an eye for eye. (44) _____. I also think we must do something about the insanity plea. In my opinion, anyone who takes another person’s life intentionally is insane; however, (45) _____. It’s sad, of course, that a person may have to spend the rest of his life, or (46) ______. Part IV Reading Comprehension (Reading in Depth) (25 minutes) Section A Questions 47 to 51 are based on the following passage. If movie trailers(预告片)are supposed to cause a reaction, the preview for "United 93" more than succeeds. Featuring no famous actors, it begins with images of a beautiful morning and passengers boarding an airplane. It takes you a minute to realize what the movie’s even about. That’s when a plane hits the World Trade Center. the effect is visceral(震撼心灵的). When the trailer played before "Inside Man" last week at a Hollywood theater, audience members began calling out, "Too soon!" In New York City, the response was even more dramatic. The Loews theater in Manhattan took the rare step of pulling the trailer from its screens after several complaints. “United 93” is the first feature film to deal explicitly with the events of September 11, 2001, and is certain to ignite an emotional debate. Is it too soon? Should the film have been made at all? More to the point, will anyone want to see it? Other 9/11 projects are on the way as the fifth anniversary of the attacks approaches, most notably Oliver Stone's " World Trade Center." but as the forerunner, “United 93” will take most of the heat, whether it deserves it or not. The real United 93 crashed in a Pennsylvania field after 40 passengers and crew fought back against the terrorists. Writer-director Paul Greengrass has gone to great lengths to be respectful in his depiction of what occurred, proceeding with the film only after securing the approval of every victim's family. "Was I surprised at the agreement? Yes. Very. Usually there’re one or two families who're more reluctant," Greengrass writes in an e-mail. "I was surprised at the extraordinary way the United 93 families have welcomed us into their lives and shared their experiences with us." Carole O'Hare, a family member, says, “They were very open and honest with us, and they made us a part of this whole project.” Universal, which is releasing the film, plans to donate 10% of its opening weekend gross to the Flight 93 National Memorial Fund. That hasn't stopped criticism that the studio is exploiting a national tragedy. O’Hare thinks that’s unfair. “This story has to be told to honor the passengers and crew for what they did,” she says. “But more than that, it raises awareness. Our ports aren’t secure. Our borders aren’t secure. Our airlines still aren’t secure, and this is what happens when you’re not secure. That’s the message I want people to hear.” 47. The trailer for “United 93” succeeded in ________ when it played in the theaters in Hollywood and New York City. 48. The movie “United 93” is sure to give rise to _______________. 49. What did writer-director Paul Greengrass obtain before he proceeded with the movie? 50. Universal, which is releasing “United 93”, has been criticized for _________. 51. Carole O’Hare thinks that besides honoring the passengers and crew for what they did, the purpose of telling the story is to _________ about security. Part IV Reading Comprehension (Reading in Depth) (25 minutes) Section A Questions 47 to 51 are based on the following passage. If movie trailers(预告片)are supposed to cause a reaction, the preview for "United 93" more than succeeds. Featuring no famous actors, it begins with images of a beautiful morning and passengers boarding an airplane. It takes you a minute to realize what the movie’s even about. That’s when a plane hits the World Trade Center. the effect is visceral(震撼心灵的). When the trailer played before "Inside Man" last week at a Hollywood theater, audience members began calling out, "Too soon!" In New York City, the response was even more dramatic. The Loews theater in Manhattan took the rare step of pulling the trailer from its screens after several complaints. “United 93” is the first feature film to deal explicitly with the events of September 11, 2001, and is certain to ignite an emotional debate. Is it too soon? Should the film have been made at all? More to the point, will anyone want to see it? Other 9/11 projects are on the way as the fifth anniversary of the attacks approaches, most notably Oliver Stone's " World Trade Center." but as the forerunner, “United 93” will take most of the heat, whether it deserves it or not. The real United 93 crashed in a Pennsylvania field after 40 passengers and crew fought back against the terrorists. Writer-director Paul Greengrass has gone to great lengths to be respectful in his depiction of what occurred, proceeding with the film only after securing the approval of every victim's family. "Was I surprised at the agreement? Yes. Very. Usually there’re one or two families who're more reluctant," Greengrass writes in an e-mail. "I was surprised at the extraordinary way the United 93 families have welcomed us into their lives and shared their experiences with us." Carole O'Hare, a family member, says, “They were very open and honest with us, and they made us a part of this whole project.” Universal, which is releasing the film, plans to donate 10% of its opening weekend gross to the Flight 93 National Memorial Fund. That hasn't stopped criticism that the studio is exploiting a national tragedy. O’Hare thinks that’s unfair. “This story has to be told to honor the passengers and crew for what they did,” she says. “But more than that, it raises awareness. Our ports aren’t secure. Our borders aren’t secure. Our airlines still aren’t secure, and this is what happens when you’re not secure. That’s the message I want people to hear.” 47. The trailer for “United 93” succeeded in ________ when it played in the theaters in Hollywood and New York City. 48. The movie “United 93” is sure to give rise to _______________. 49. What did writer-director Paul Greengrass obtain before he proceeded with the movie? 50. Universal, which is releasing “United 93”, has been criticized for _________. 51. Carole O’Hare thinks that besides honoring the passengers and crew for what they did, the purpose of telling the story is to _________ about security. Section B Passage One Questions 52 to 56 are based on the following passage. Imagine waking up and finding the value of your assets has been halved. No, you’re not an investor in one of those hedge funds that failed completely. With the dollar slumping to a 26-year low against the pound, already-expensive London has become quite unaffordable. A coffee at Starbucks, just as unavoidable in England as it is in the United States, runs about $8. The once all-powerful dollar isn’t doing a Titanic against just the pound. It is sitting at a record low against the euro and at a 30-year low against the Canadian dollar. Even the Argentine peso and Brazilian real are thriving against the dollar. The weak dollar is a source of humiliation, (屈辱),for a nation’s self-esteem rests in part on the strength of its currency. It’s also a potential economic problem, since a declining dollar makes imported food more expensive and exerts upward pressure on interest rates. And yet there are substantial sectors of the vast U.S. economy-from giant companies like Coca-Cola to mom-and-pop restaurant operators in Miami-for which the weak dollar is most excellent news. Many Europeans may view the U.S. as an arrogant superpower that has become hostile to foreigners. But nothing makes people think more warmly of the U.S. than a weak dollar. Through April, the total number of visitors from abroad was up 6.8 percent from last year. Should the trend continue, the number of tourists this year will finally top the 2000 peak? Many Europeans now apparently view the U.S. the way many Americans view Mexico-as a cheap place to vacation, shop and party, all while ignoring the fact that the poorer locals can’t afford to join the merrymaking. The money tourists spend helps decrease our chronic trade deficit. So do exports, which thanks in part to the weak dollar, soared 11 percent between May 2006 and May 2007. For first five months of 2007, the trade deficit actually fell 7 percent from 2006. If you own shares in large American corporations, you’re a winner in the weak-dollar gamble. Last week Coca-Cola’s stick bubbled to a five-year high after it reported a fantastic quarter. Foreign sales accounted for 65 percent of Coke’s beverage (饮料)business. Other American companies profiting from this trend include McDonald’s and IBM. American tourists, however, shouldn’t expect any relief soon. The dollar lost strength the way many marriages break up-slowly, and then all at once. And currencies don’t turn on a dime. So if you want to avoid the pain inflicted by the increasingly pathetic dollar, cancel that summer vacation to England and look to New England. There, the dollar is still treated with a little respect. 52. Why do Americans feel humiliated? A) Their economy is plunging B) Their currency has slumped C) They can’t afford trips to Europe D) They have lost half of their assets. 53.How does the current dollar affect the life of ordinary Americans? A) They have to cancel their vacations in New England. B) They find it unaffordable to dine in mom-and-pop restaurants. C) They have to spend more money when buying imported goods. D) They might lose their jobs due to potential economic problems. 54. How do many Europeans feel about the U.S with the devalued dollar? A) They feel contemptuous of it B) They are sympathetic with it. C) They regard it as a superpower on the decline. D) They think of it as a good tourist destination. 55. what is the author’s advice to Americans? A) They treat the dollar with a little respect B) They try to win in the weak-dollar gamble C) They vacation at home rather than abroad D) They treasure their marriages all the more. 56. What does the author imply by saying “currencies don’t turn on a dime” (Line 2,Para 7)? A) The dollar’s value will not increase in the short term. B) The value of a dollar will not be reduced to a dime C) The dollar’s value will drop, but within a small margin. D) Few Americans will change dollars into other currencies. Passage Two Questions 57 to 61 are based on the following passage. In the college-admissions wars, we parents are the true fights. We’re pushing our kids to get good grades, take SAT preparatory courses and build resumes so they can get into the college of our first choice. I’ve twice been to the wars, and as I survey the battlefield, something different is happening. We see our kids’ college background as a prize demonstrating how well we’ve raised them. But we can’t acknowledge that our obsession(痴迷) is more about us than them. So we’ve contrived various justifications that turn out to be half-truths, prejudices or myths. It actually doesn’t matter much whether Aaron and Nicole go to Stanford. We have a full-blown prestige panic; we worry that there won’t be enough prizes to go around. Fearful parents urge their children to apply to more schools than ever. Underlying the hysteria(歇斯底里) is the belief that scarce elite degrees must be highly valuable. Their graduates must enjoy more success because they get a better education and develop better contacts. All that is plausible—and mostly wrong. We haven’t found any convincing evidence that selectivity or prestige matters. Selective schools don’t systematically employ better instructional approaches than less selective schools. On two measures—professors’ feedback and the number of essay exams selective schools do slightly worse. By some studies, selective schools do enhance their graduates’ lifetime earnings. The gain is reckoned at 2-4% for every 100-poinnt increase in a school’s average SAT scores. But even this advantage is probably a statistical fluke(偶然). A well-known study examined students who got into highly selective schools and then went elsewhere. They earned just as much as graduates from higher-status schools. Kids count more than their colleges. Getting into Yale may signify intelligence, talent and ambition. But it’s not the only indicator and, paradoxically, its significance is declining. The reason: so many similar people go elsewhere. Getting into college is not life’s only competition. In the next competition—the job market and graduate school—the results may change. Old-boy networks are breaking down. princeton economist Alan Krueger studied admissions to one top Ph.D. program. High scores on the GRE helped explain who got in; degrees of prestigious universities didn’t. So, parents, lighten up. The stakes have been vastly exaggerated. Up to a point, we can rationalize our pushiness. America is a competitive society; our kids need to adjust to that. But too much pushiness can be destructive. The very ambition we impose on our children may get some into Harvard but may also set them up for disappointment. One study found that, other things being equal, graduates of highly selective schools experienced more job dissatisfaction. They may have been so conditioned to being on top that anything less disappoints. 57.Why dose the author say that parents are the true fighters in the college-admissions wars? A) They have the final say in which university their children are to attend. B) They know best which universities are most suitable for their children. C) They have to carry out intensive surveys of colleges before children make an application. D) They care more about which college their children go to than the children themselves. 58.Why do parents urge their children to apply to more schools than ever? A) They want to increase their children’s chances of entering a prestigious college. B)They hope their children can enter a university that offers attractive scholarships. C) Their children will have a wider choice of which college to go to. D) Elite universities now enroll fewer student than they used to. 59.What does the author mean by “kids count more than their colleges”Line1, para.4? A) Continuing education is more important to a person’s success. B) A person’s happiness should be valued more than their education. C) Kids’ actual abilities are more important than their college background. D) What kids learn at college cannot keep up with job market requirements. 60.What does Krueger’s study tell us? A) Getting into Ph.D. programs may be more competitive than getting into college. B) Degrees of prestigious universities do not guarantee entry to graduate programs. C) Graduates from prestigious universities do not care much about their GRE scores. D) Connections built in prestigious universities may be sustained long after graduation. 61.One possible result of pushing children into elite universities is that______ A) they earn less than their peers from other institutions B) they turn out to be less competitive in the job market C) they experience more job dissatisfaction after graduation D) they overemphasize their qualifications in job application Part V Cloze Seven years ago, when I was visiting Germany, I met with an official who explained to me that the country had a perfect solution to its economic problems. Watching the U.S. economy 62 during the’ 90s, the Germans had decided that they, too, needed to go the high-technology _63_. But how? In the late’ 90s, the answer schemed obvious: Indians. _64_ all, Indian entrepreneurs accounted for one of every three Silicon Valley start-ups. So the German government decided that it would _65_ Indians to Germany just as America does: by _66_ green cards. Officials created something called the German Green Card and _67_ that they would issue 20,000 in the first year. _68_, the Germans expected that tens of thousands more Indians would soon be begging to come, and perhaps the _69_ would have to be increased. But the program was a failure. A year later _70_ half of the 20,000 cards had been issued. After a few extensions, the program was _71_. I told the German official at the time that I was sure the _72_ would fail. It’s not that I had any particular expertise in immigration policy, _73_ I understood something about green cards, because I had one (the American _74_). The German Green Card was misnamed, I argued, _75_ it never, under any circumstances, translated into German citizenship. The U.S. green card, by contrast, is an almost _76_ path to becoming American (after five years and a clean record). The official _77_ my objection, saying that there was no way Germany was going to offer these people citizenship. “We need young tech workers,” he said. “That’s what this program is all _78_.” So Germany was asking bright young _79_ to leave their country, culture and families, move thousands of miles away, learn a new language and work in a strange land—but without any _80_ of ever being part of their new home. Germany was sending a signal, one that was _81_ received in India and other countries, and also by Germany’s own immigrant community. 62. A) soar B) hover C) amplify D) intensify 63. A) circuit B) strategy C) trait D) route 64. A) Of B) After C) In D) At 65. A) import B) kidnap C) convey D) lure 66. A) offering B) installing C) evacuating D) formulating 67. A) conferred B) inferred C) announced D) verified 68. A) Specially B) Naturally C) Particularly D) Consistently 69. A) quotas B) digits C) measures D) scales 70. A) invariably B) literally C) barely D) solely 71. A) repelled B) deleted C) combated D) abolished 72. A) adventure B) response C) initiative D) impulse 73. A) and B) but C) so D) or 74. A) heritage B) revision C) notion D) version 75. A) because B) unless C) if D) while 76. A) aggressive B) automatic C) vulnerable D) voluntary 77. A) overtook B) fascinated C) submitted D) dismissed 78. A) towards B) round C) about D) over 79. A) dwellers B) citizens C) professionals D) amateurs 80. A) prospect B) suspicion C) outcome D) destination 81. A) partially B) clearly C) brightly D) vividly Part VI Translation 82. We can say a lot of things about those ________________(毕生致力于诗歌的人): they are passionate, impulsive, and unique. 83. Mary couldn’t have received my letter, ___________ (否则她上周就该回信了). 84. Nancy is supposed to ____________________ (做完化学实验) at least two weeks ago. 85. Never once ___________________ (老两口互相争吵) since they were married 40 years ago. 86. ________________________ (一个国家未来的繁荣在很大程度上有赖于) the quality of education of its
Docker-in-Action.pdf In 2011, I started working at Amazon.com. In that first week my life was changed as I learned how to use their internal build, dependency modeling, and deployment tool- ing. This was the kind of automated management I had always known was possible but had never seen. I was coming from a team that would deploy quarterly and take 10 hours to do so. At Amazon I was watching rolling deployments push changes I had made earlier that day to hundreds of machines spread all over the globe. If big tech firms had an engineering advantage over the rest of the corporate landscape, this was it. Early in 2013, I wanted to work with Graphite (a metrics collection and graphing suite). One day I sat down to install the software and start integrating a personal proj- ect. At this point I had several years of experience working with open source applica- tions, but few were as dependent on such large swaths of the Python ecosystem. The installation instructions were long and murky. Over the next several hours, I discov- ered many undocumented installation steps. These were things that might have been more obvious to a person with deeper Python ecosystem knowledge. After pouring over several installation guides, reading through configuration files, and fighting an epic battle through the deepest parts of dependency hell, I threw in the towel. Those had been some of the least inspiring hours of my life. I wanted nothing to do with the project. To make matters worse, I had altered my environment in a way that was incompatible with other software that I use regularly. Reverting those changes took an embarrassingly long time. I distinctly remember sitting at my desk one day in May that year. I was between tasks when I decided to check Hacker News for new ways to grow my skillset. Articles about a technology called Docker had made the front page a few times that week. That evening I decided to check it out. I hit the site and had the software installed within a few minutes. I was running Ubuntu on my desktop at home, and Docker only had two dependencies: LXC and the Linux kernel itself. Licensed to Stephanie Bernal PREFACE xiv Like everyone else, I kicked the tires with a “Hello, World” example, but learned little. Next I fired up Memcached. It was downloaded and running in under a minute. Then I started WordPress, which came bundled with its own M y SQL server. I pulled a couple different Java images, and then Python images. Then my mind flashed back to that terrible day with Graphite. I popped over to the Docker Index (this was before Docker Hub) and did a quick search. The results came back, and there it was. Some random user had created a Graphite image. I pulled it down and created a new container. It was running. A simple but fully configured Graphite server was running on my machine. I had accomplished in less than a minute of download time what I had failed to do with several hours a few months earlier. Docker was able to demonstrate value with the simplest of examples and minimum effort. I was sold. Over the next week, I tried the patience of a close friend by struggling to direct our conversations toward Docker and containers. I explained how package management was nice, but enforcing file system isolation as a default solved several management problems. I rattled on about resource efficiency and provisioning latency. I repeated this conversation with several other colleagues and fumbled through the container story. Everyone had the same set of tired questions, “Oh, it’s like virtualization?” and “Why do I need this if I have virtual machines?” The more questions people asked, the more I wanted to know. Based on the popularity of the project, this is a story shared by many. I began including sessions about Docker when I spoke publicly. In 2013 and 2014, only a few people had heard of Docker, and even fewer had actually tried the software. For the most part, the crowds consisted of a few skeptical system administrator types and a substantial number of excited developers. People reacted in a multitude of ways. Some were pure rejectionists who clearly preferred the status quo. Others could see problems that they experienced daily solved in a matter of moments. Those peo- ple reacted with an excitement similar to mine. In the summer of 2014, an associate publisher with Manning called me to talk about Docker. After a bit more than an hour on the phone he asked me if there was enough content there for a book. I suggested that there was enough for a few books. He asked me if I was interested in writing it, and I became more excited than I had been for some time. That fall I left Amazon.com and started work on Docker in Action. Today, I'm sitting in front of the finished manuscript. My goal in writing this book was to create something that would help people of mixed backgrounds get up to speed on Docker as quickly as possible, but in such a way that they understand the underlying mechanisms. The hope is that with that knowledge, readers can under- stand how Docker has been applied to certain problems, and how they might apply it in their own use-cases.
Table of Contents Header Files The #define Guard Header File Dependencies Inline Functions The -inl.h Files Function Parameter Ordering Names and Order of Includes Scoping Namespaces Nested Classes Nonmember, Static Member, and Global Functions Local Variables Static and Global Variables Classes Doing Work in Constructors Default Constructors Explicit Constructors Copy Constructors Structs vs. Classes Inheritance Multiple Inheritance Interfaces Operator Overloading Access Control Declaration Order Write Short Functions Google-Specific Magic Smart Pointers cpplint Other C++ Features Reference Arguments Function Overloading Default Arguments Variable-Length Arrays and alloca() Friends Exceptions Run-Time Type Information (RTTI) Casting Streams Preincrement and Predecrement Use of const Integer Types 64-bit Portability Preprocessor Macros 0 and NULL sizeof Boost C++0x Naming General Naming Rules File Names Type Names Variable Names Constant Names Function Names Namespace Names Enumerator Names Macro Names Exceptions to Naming Rules Comments Comment Style File Comments Class Comments Function Comments Variable Comments Implementation Comments Punctuation, Spelling and Grammar TODO Comments Deprecation Comments Formatting Line Length Non-ASCII Characters Spaces vs. Tabs Function Declarations and Definitions Function Calls Conditionals Loops and Switch Statements Pointer and Reference Expressions Boolean Expressions Return Values Variable and Array Initialization Preprocessor Directives Class Format Constructor Initializer Lists Namespace Formatting Horizontal Whitespace Vertical Whitespace Exceptions to the Rules Existing Non-conformant Code Windows Code Important Note Displaying Hidden Details in this Guide link ▶This style guide contains many details that are initially hidden from view. They are marked by the triangle icon, which you see here on your left. Click it now. You should see "Hooray" appear below. Hooray! Now you know you can expand points to get more details. Alternatively, there's an "expand all" at the top of this document. Background C++ is the main development language used by many of Google's open-source projects. As every C++ programmer knows, the language has many powerful features, but this power brings with it complexity, which in turn can make code more bug-prone and harder to read and maintain. The goal of this guide is to manage this complexity by describing in detail the dos and don'ts of writing C++ code. These rules exist to keep the code base manageable while still allowing coders to use C++ language features productively. Style, also known as readability, is what we call the conventions that govern our C++ code. The term Style is a bit of a misnomer, since these conventions cover far more than just source file formatting. One way in which we keep the code base manageable is by enforcing consistency. It is very important that any programmer be able to look at another's code and quickly understand it. Maintaining a uniform style and following conventions means that we can more easily use "pattern-matching" to infer what various symbols are and what invariants are true about them. Creating common, required idioms and patterns makes code much easier to understand. In some cases there might be good arguments for changing certain style rules, but we nonetheless keep things as they are in order to preserve consistency. Another issue this guide addresses is that of C++ feature bloat. C++ is a huge language with many advanced features. In some cases we constrain, or even ban, use of certain features. We do this to keep code simple and to avoid the various common errors and problems that these features can cause. This guide lists these features and explains why their use is restricted. Open-source projects developed by Google conform to the requirements in this guide. Note that this guide is not a C++ tutorial: we assume that the reader is familiar with the language. Header Files In general, every .cc file should have an associated .h file. There are some common exceptions, such as unittests and small .cc files containing just a main() function. Correct use of header files can make a huge difference to the readability, size and performance of your code. The following rules will guide you through the various pitfalls of using header files. The #define Guard link ▶All header files should have #define guards to prevent multiple inclusion. The format of the symbol name should be ___H_. To guarantee uniqueness, they should be based on the full path in a project's source tree. For example, the file foo/src/bar/baz.h in project foo should have the following guard: #ifndef FOO_BAR_BAZ_H_ #define FOO_BAR_BAZ_H_ ... #endif // FOO_BAR_BAZ_H_ Header File Dependencies link ▶Don't use an #include when a forward declaration would suffice. When you include a header file you introduce a dependency that will cause your code to be recompiled whenever the header file changes. If your header file includes other header files, any change to those files will cause any code that includes your header to be recompiled. Therefore, we prefer to minimize includes, particularly includes of header files in other header files. You can significantly minimize the number of header files you need to include in your own header files by using forward declarations. For example, if your header file uses the File class in ways that do not require access to the declaration of the File class, your header file can just forward declare class File; instead of having to #include "file/base/file.h". How can we use a class Foo in a header file without access to its definition? We can declare data members of type Foo* or Foo&. We can declare (but not define) functions with arguments, and/or return values, of type Foo. (One exception is if an argument Foo or const Foo& has a non-explicit, one-argument constructor, in which case we need the full definition to support automatic type conversion.) We can declare static data members of type Foo. This is because static data members are defined outside the class definition. On the other hand, you must include the header file for Foo if your class subclasses Foo or has a data member of type Foo. Sometimes it makes sense to have pointer (or better, scoped_ptr) members instead of object members. However, this complicates code readability and imposes a performance penalty, so avoid doing this transformation if the only purpose is to minimize includes in header files. Of course, .cc files typically do require the definitions of the classes they use, and usually have to include several header files. Note: If you use a symbol Foo in your source file, you should bring in a definition for Foo yourself, either via an #include or via a forward declaration. Do not depend on the symbol being brought in transitively via headers not directly included. One exception is if Foo is used in myfile.cc, it's ok to #include (or forward-declare) Foo in myfile.h, instead of myfile.cc. Inline Functions link ▶Define functions inline only when they are small, say, 10 lines or less. Definition: You can declare functions in a way that allows the compiler to expand them inline rather than calling them through the usual function call mechanism. Pros: Inlining a function can generate more efficient object code, as long as the inlined function is small. Feel free to inline accessors and mutators, and other short, performance-critical functions. Cons: Overuse of inlining can actually make programs slower. Depending on a function's size, inlining it can cause the code size to increase or decrease. Inlining a very small accessor function will usually decrease code size while inlining a very large function can dramatically increase code size. On modern processors smaller code usually runs faster due to better use of the instruction cache. Decision: A decent rule of thumb is to not inline a function if it is more than 10 lines long. Beware of destructors, which are often longer than they appear because of implicit member- and base-destructor calls! Another useful rule of thumb: it's typically not cost effective to inline functions with loops or switch statements (unless, in the common case, the loop or switch statement is never executed). It is important to know that functions are not always inlined even if they are declared as such; for example, virtual and recursive functions are not normally inlined. Usually recursive functions should not be inline. The main reason for making a virtual function inline is to place its definition in the class, either for convenience or to document its behavior, e.g., for accessors and mutators. The -inl.h Files link ▶You may use file names with a -inl.h suffix to define complex inline functions when needed. The definition of an inline function needs to be in a header file, so that the compiler has the definition available for inlining at the call sites. However, implementation code properly belongs in .cc files, and we do not like to have much actual code in .h files unless there is a readability or performance advantage. If an inline function definition is short, with very little, if any, logic in it, you should put the code in your .h file. For example, accessors and mutators should certainly be inside a class definition. More complex inline functions may also be put in a .h file for the convenience of the implementer and callers, though if this makes the .h file too unwieldy you can instead put that code in a separate -inl.h file. This separates the implementation from the class definition, while still allowing the implementation to be included where necessary. Another use of -inl.h files is for definitions of function templates. This can be used to keep your template definitions easy to read. Do not forget that a -inl.h file requires a #define guard just like any other header file. Function Parameter Ordering link ▶When defining a function, parameter order is: inputs, then outputs. Parameters to C/C++ functions are either input to the function, output from the function, or both. Input parameters are usually values or const references, while output and input/output parameters will be non-const pointers. When ordering function parameters, put all input-only parameters before any output parameters. In particular, do not add new parameters to the end of the function just because they are new; place new input-only parameters before the output parameters. This is not a hard-and-fast rule. Parameters that are both input and output (often classes/structs) muddy the waters, and, as always, consistency with related functions may require you to bend the rule. Names and Order of Includes link ▶Use standard order for readability and to avoid hidden dependencies: C library, C++ library, other libraries' .h, your project's .h. All of a project's header files should be listed as descentants of the project's source directory without use of UNIX directory shortcuts . (the current directory) or .. (the parent directory). For example, google-awesome-project/src/base/logging.h should be included as #include "base/logging.h" In dir/foo.cc, whose main purpose is to implement or test the stuff in dir2/foo2.h, order your includes as follows: dir2/foo2.h (preferred location — see details below). C system files. C++ system files. Other libraries' .h files. Your project's .h files. The preferred ordering reduces hidden dependencies. We want every header file to be compilable on its own. The easiest way to achieve this is to make sure that every one of them is the first .h file #included in some .cc. dir/foo.cc and dir2/foo2.h are often in the same directory (e.g. base/basictypes_test.cc and base/basictypes.h), but can be in different directories too. Within each section it is nice to order the includes alphabetically. For example, the includes in google-awesome-project/src/foo/internal/fooserver.cc might look like this: #include "foo/public/fooserver.h" // Preferred location. #include #include #include #include #include "base/basictypes.h" #include "base/commandlineflags.h" #include "foo/public/bar.h" Scoping Namespaces link ▶Unnamed namespaces in .cc files are encouraged. With named namespaces, choose the name based on the project, and possibly its path. Do not use a using-directive. Definition: Namespaces subdivide the global scope into distinct, named scopes, and so are useful for preventing name collisions in the global scope. Pros: Namespaces provide a (hierarchical) axis of naming, in addition to the (also hierarchical) name axis provided by classes. For example, if two different projects have a class Foo in the global scope, these symbols may collide at compile time or at runtime. If each project places their code in a namespace, project1::Foo and project2::Foo are now distinct symbols that do not collide. Cons: Namespaces can be confusing, because they provide an additional (hierarchical) axis of naming, in addition to the (also hierarchical) name axis provided by classes. Use of unnamed spaces in header files can easily cause violations of the C++ One Definition Rule (ODR). Decision: Use namespaces according to the policy described below. Unnamed Namespaces Unnamed namespaces are allowed and even encouraged in .cc files, to avoid runtime naming conflicts: namespace { // This is in a .cc file. // The content of a namespace is not indented enum { kUnused, kEOF, kError }; // Commonly used tokens. bool AtEof() { return pos_ == kEOF; } // Uses our namespace's EOF. } // namespace However, file-scope declarations that are associated with a particular class may be declared in that class as types, static data members or static member functions rather than as members of an unnamed namespace. Terminate the unnamed namespace as shown, with a comment // namespace. Do not use unnamed namespaces in .h files. Named Namespaces Named namespaces should be used as follows: Namespaces wrap the entire source file after includes, gflags definitions/declarations, and forward declarations of classes from other namespaces: // In the .h file namespace mynamespace { // All declarations are within the namespace scope. // Notice the lack of indentation. class MyClass { public: ... void Foo(); }; } // namespace mynamespace // In the .cc file namespace mynamespace { // Definition of functions is within scope of the namespace. void MyClass::Foo() { ... } } // namespace mynamespace The typical .cc file might have more complex detail, including the need to reference classes in other namespaces. #include "a.h" DEFINE_bool(someflag, false, "dummy flag"); class C; // Forward declaration of class C in the global namespace. namespace a { class A; } // Forward declaration of a::A. namespace b { ...code for b... // Code goes against the left margin. } // namespace b Do not declare anything in namespace std, not even forward declarations of standard library classes. Declaring entities in namespace std is undefined behavior, i.e., not portable. To declare entities from the standard library, include the appropriate header file. You may not use a using-directive to make all names from a namespace available. // Forbidden -- This pollutes the namespace. using namespace foo; You may use a using-declaration anywhere in a .cc file, and in functions, methods or classes in .h files. // OK in .cc files. // Must be in a function, method or class in .h files. using ::foo::bar; Namespace aliases are allowed anywhere in a .cc file, anywhere inside the named namespace that wraps an entire .h file, and in functions and methods. // Shorten access to some commonly used names in .cc files. namespace fbz = ::foo::bar::baz; // Shorten access to some commonly used names (in a .h file). namespace librarian { // The following alias is available to all files including // this header (in namespace librarian): // alias names should therefore be chosen consistently // within a project. namespace pd_s = ::pipeline_diagnostics::sidetable; inline void my_inline_function() { // namespace alias local to a function (or method). namespace fbz = ::foo::bar::baz; ... } } // namespace librarian Note that an alias in a .h file is visible to everyone #including that file, so public headers (those available outside a project) and headers transitively #included by them, should avoid defining aliases, as part of the general goal of keeping public APIs as small as possible. Nested Classes link ▶Although you may use public nested classes when they are part of an interface, consider a namespace to keep declarations out of the global scope. Definition: A class can define another class within it; this is also called a member class. class Foo { private: // Bar is a member class, nested within Foo. class Bar { ... }; }; Pros: This is useful when the nested (or member) class is only used by the enclosing class; making it a member puts it in the enclosing class scope rather than polluting the outer scope with the class name. Nested classes can be forward declared within the enclosing class and then defined in the .cc file to avoid including the nested class definition in the enclosing class declaration, since the nested class definition is usually only relevant to the implementation. Cons: Nested classes can be forward-declared only within the definition of the enclosing class. Thus, any header file manipulating a Foo::Bar* pointer will have to include the full class declaration for Foo. Decision: Do not make nested classes public unless they are actually part of the interface, e.g., a class that holds a set of options for some method. Nonmember, Static Member, and Global Functions link ▶Prefer nonmember functions within a namespace or static member functions to global functions; use completely global functions rarely. Pros: Nonmember and static member functions can be useful in some situations. Putting nonmember functions in a namespace avoids polluting the global namespace. Cons: Nonmember and static member functions may make more sense as members of a new class, especially if they access external resources or have significant dependencies. Decision: Sometimes it is useful, or even necessary, to define a function not bound to a class instance. Such a function can be either a static member or a nonmember function. Nonmember functions should not depend on external variables, and should nearly always exist in a namespace. Rather than creating classes only to group static member functions which do not share static data, use namespaces instead. Functions defined in the same compilation unit as production classes may introduce unnecessary coupling and link-time dependencies when directly called from other compilation units; static member functions are particularly susceptible to this. Consider extracting a new class, or placing the functions in a namespace possibly in a separate library. If you must define a nonmember function and it is only needed in its .cc file, use an unnamed namespace or static linkage (eg static int Foo() {...}) to limit its scope. Local Variables link ▶Place a function's variables in the narrowest scope possible, and initialize variables in the declaration. C++ allows you to declare variables anywhere in a function. We encourage you to declare them in as local a scope as possible, and as close to the first use as possible. This makes it easier for the reader to find the declaration and see what type the variable is and what it was initialized to. In particular, initialization should be used instead of declaration and assignment, e.g. int i; i = f(); // Bad -- initialization separate from declaration. int j = g(); // Good -- declaration has initialization. Note that gcc implements for (int i = 0; i < 10; ++i) correctly (the scope of i is only the scope of the for loop), so you can then reuse i in another for loop in the same scope. It also correctly scopes declarations in if and while statements, e.g. while (const char* p = strchr(str, '/')) str = p + 1; There is one caveat: if the variable is an object, its constructor is invoked every time it enters scope and is created, and its destructor is invoked every time it goes out of scope. // Inefficient implementation: for (int i = 0; i < 1000000; ++i) { Foo f; // My ctor and dtor get called 1000000 times each. f.DoSomething(i); } It may be more efficient to declare such a variable used in a loop outside that loop: Foo f; // My ctor and dtor get called once each. for (int i = 0; i < 1000000; ++i) { f.DoSomething(i); } Static and Global Variables link ▶Static or global variables of class type are forbidden: they cause hard-to-find bugs due to indeterminate order of construction and destruction. Objects with static storage duration, including global variables, static variables, static class member variables, and function static variables, must be Plain Old Data (POD): only ints, chars, floats, or pointers, or arrays/structs of POD. The order in which class constructors and initializers for static variables are called is only partially specified in C++ and can even change from build to build, which can cause bugs that are difficult to find. Therefore in addition to banning globals of class type, we do not allow static POD variables to be initialized with the result of a function, unless that function (such as getenv(), or getpid()) does not itself depend on any other globals. Likewise, the order in which destructors are called is defined to be the reverse of the order in which the constructors were called. Since constructor order is indeterminate, so is destructor order. For example, at program-end time a static variable might have been destroyed, but code still running -- perhaps in another thread -- tries to access it and fails. Or the destructor for a static 'string' variable might be run prior to the destructor for another variable that contains a reference to that string. As a result we only allow static variables to contain POD data. This rule completely disallows vector (use C arrays instead), or string (use const char []). If you need a static or global variable of a class type, consider initializing a pointer (which will never be freed), from either your main() function or from pthread_once(). Note that this must be a raw pointer, not a "smart" pointer, since the smart pointer's destructor will have the order-of-destructor issue that we are trying to avoid. Classes Classes are the fundamental unit of code in C++. Naturally, we use them extensively. This section lists the main dos and don'ts you should follow when writing a class. Doing Work in Constructors link ▶In general, constructors should merely set member variables to their initial values. Any complex initialization should go in an explicit Init() method. Definition: It is possible to perform initialization in the body of the constructor. Pros: Convenience in typing. No need to worry about whether the class has been initialized or not. Cons: The problems with doing work in constructors are: There is no easy way for constructors to signal errors, short of using exceptions (which are forbidden). If the work fails, we now have an object whose initialization code failed, so it may be an indeterminate state. If the work calls virtual functions, these calls will not get dispatched to the subclass implementations. Future modification to your class can quietly introduce this problem even if your class is not currently subclassed, causing much confusion. If someone creates a global variable of this type (which is against the rules, but still), the constructor code will be called before main(), possibly breaking some implicit assumptions in the constructor code. For instance, gflags will not yet have been initialized. Decision: If your object requires non-trivial initialization, consider having an explicit Init() method. In particular, constructors should not call virtual functions, attempt to raise errors, access potentially uninitialized global variables, etc. Default Constructors link ▶You must define a default constructor if your class defines member variables and has no other constructors. Otherwise the compiler will do it for you, badly. Definition: The default constructor is called when we new a class object with no arguments. It is always called when calling new[] (for arrays). Pros: Initializing structures by default, to hold "impossible" values, makes debugging much easier. Cons: Extra work for you, the code writer. Decision: If your class defines member variables and has no other constructors you must define a default constructor (one that takes no arguments). It should preferably initialize the object in such a way that its internal state is consistent and valid. The reason for this is that if you have no other constructors and do not define a default constructor, the compiler will generate one for you. This compiler generated constructor may not initialize your object sensibly. If your class inherits from an existing class but you add no new member variables, you are not required to have a default constructor. Explicit Constructors link ▶Use the C++ keyword explicit for constructors with one argument. Definition: Normally, if a constructor takes one argument, it can be used as a conversion. For instance, if you define Foo::Foo(string name) and then pass a string to a function that expects a Foo, the constructor will be called to convert the string into a Foo and will pass the Foo to your function for you. This can be convenient but is also a source of trouble when things get converted and new objects created without you meaning them to. Declaring a constructor explicit prevents it from being invoked implicitly as a conversion. Pros: Avoids undesirable conversions. Cons: None. Decision: We require all single argument constructors to be explicit. Always put explicit in front of one-argument constructors in the class definition: explicit Foo(string name); The exception is copy constructors, which, in the rare cases when we allow them, should probably not be explicit. Classes that are intended to be transparent wrappers around other classes are also exceptions. Such exceptions should be clearly marked with comments. Copy Constructors link ▶Provide a copy constructor and assignment operator only when necessary. Otherwise, disable them with DISALLOW_COPY_AND_ASSIGN. Definition: The copy constructor and assignment operator are used to create copies of objects. The copy constructor is implicitly invoked by the compiler in some situations, e.g. passing objects by value. Pros: Copy constructors make it easy to copy objects. STL containers require that all contents be copyable and assignable. Copy constructors can be more efficient than CopyFrom()-style workarounds because they combine construction with copying, the compiler can elide them in some contexts, and they make it easier to avoid heap allocation. Cons: Implicit copying of objects in C++ is a rich source of bugs and of performance problems. It also reduces readability, as it becomes hard to track which objects are being passed around by value as opposed to by reference, and therefore where changes to an object are reflected. Decision: Few classes need to be copyable. Most should have neither a copy constructor nor an assignment operator. In many situations, a pointer or reference will work just as well as a copied value, with better performance. For example, you can pass function parameters by reference or pointer instead of by value, and you can store pointers rather than objects in an STL container. If your class needs to be copyable, prefer providing a copy method, such as CopyFrom() or Clone(), rather than a copy constructor, because such methods cannot be invoked implicitly. If a copy method is insufficient in your situation (e.g. for performance reasons, or because your class needs to be stored by value in an STL container), provide both a copy constructor and assignment operator. If your class does not need a copy constructor or assignment operator, you must explicitly disable them. To do so, add dummy declarations for the copy constructor and assignment operator in the private: section of your class, but do not provide any corresponding definition (so that any attempt to use them results in a link error). For convenience, a DISALLOW_COPY_AND_ASSIGN macro can be used: // A macro to disallow the copy constructor and operator= functions // This should be used in the private: declarations for a class #define DISALLOW_COPY_AND_ASSIGN(TypeName) \ TypeName(const TypeName&); \ void operator=(const TypeName&) Then, in class Foo: class Foo { public: Foo(int f); ~Foo(); private: DISALLOW_COPY_AND_ASSIGN(Foo); }; Structs vs. Classes link ▶Use a struct only for passive objects that carry data; everything else is a class. The struct and class keywords behave almost identically in C++. We add our own semantic meanings to each keyword, so you should use the appropriate keyword for the data-type you're defining. structs should be used for passive objects that carry data, and may have associated constants, but lack any functionality other than access/setting the data members. The accessing/setting of fields is done by directly accessing the fields rather than through method invocations. Methods should not provide behavior but should only be used to set up the data members, e.g., constructor, destructor, Initialize(), Reset(), Validate(). If more functionality is required, a class is more appropriate. If in doubt, make it a class. For consistency with STL, you can use struct instead of class for functors and traits. Note that member variables in structs and classes have different naming rules. Inheritance link ▶Composition is often more appropriate than inheritance. When using inheritance, make it public. Definition: When a sub-class inherits from a base class, it includes the definitions of all the data and operations that the parent base class defines. In practice, inheritance is used in two major ways in C++: implementation inheritance, in which actual code is inherited by the child, and interface inheritance, in which only method names are inherited. Pros: Implementation inheritance reduces code size by re-using the base class code as it specializes an existing type. Because inheritance is a compile-time declaration, you and the compiler can understand the operation and detect errors. Interface inheritance can be used to programmatically enforce that a class expose a particular API. Again, the compiler can detect errors, in this case, when a class does not define a necessary method of the API. Cons: For implementation inheritance, because the code implementing a sub-class is spread between the base and the sub-class, it can be more difficult to understand an implementation. The sub-class cannot override functions that are not virtual, so the sub-class cannot change implementation. The base class may also define some data members, so that specifies physical layout of the base class. Decision: All inheritance should be public. If you want to do private inheritance, you should be including an instance of the base class as a member instead. Do not overuse implementation inheritance. Composition is often more appropriate. Try to restrict use of inheritance to the "is-a" case: Bar subclasses Foo if it can reasonably be said that Bar "is a kind of" Foo. Make your destructor virtual if necessary. If your class has virtual methods, its destructor should be virtual. Limit the use of protected to those member functions that might need to be accessed from subclasses. Note that data members should be private. When redefining an inherited virtual function, explicitly declare it virtual in the declaration of the derived class. Rationale: If virtual is omitted, the reader has to check all ancestors of the class in question to determine if the function is virtual or not. Multiple Inheritance link ▶Only very rarely is multiple implementation inheritance actually useful. We allow multiple inheritance only when at most one of the base classes has an implementation; all other base classes must be pure interface classes tagged with the Interface suffix. Definition: Multiple inheritance allows a sub-class to have more than one base class. We distinguish between base classes that are pure interfaces and those that have an implementation. Pros: Multiple implementation inheritance may let you re-use even more code than single inheritance (see Inheritance). Cons: Only very rarely is multiple implementation inheritance actually useful. When multiple implementation inheritance seems like the solution, you can usually find a different, more explicit, and cleaner solution. Decision: Multiple inheritance is allowed only when all superclasses, with the possible exception of the first one, are pure interfaces. In order to ensure that they remain pure interfaces, they must end with the Interface suffix. Note: There is an exception to this rule on Windows. Interfaces link ▶Classes that satisfy certain conditions are allowed, but not required, to end with an Interface suffix. Definition: A class is a pure interface if it meets the following requirements: It has only public pure virtual ("= 0") methods and static methods (but see below for destructor). It may not have non-static data members. It need not have any constructors defined. If a constructor is provided, it must take no arguments and it must be protected. If it is a subclass, it may only be derived from classes that satisfy these conditions and are tagged with the Interface suffix. An interface class can never be directly instantiated because of the pure virtual method(s) it declares. To make sure all implementations of the interface can be destroyed correctly, they must also declare a virtual destructor (in an exception to the first rule, this should not be pure). See Stroustrup, The C++ Programming Language, 3rd edition, section 12.4 for details. Pros: Tagging a class with the Interface suffix lets others know that they must not add implemented methods or non static data members. This is particularly important in the case of multiple inheritance. Additionally, the interface concept is already well-understood by Java programmers. Cons: The Interface suffix lengthens the class name, which can make it harder to read and understand. Also, the interface property may be considered an implementation detail that shouldn't be exposed to clients. Decision: A class may end with Interface only if it meets the above requirements. We do not require the converse, however: classes that meet the above requirements are not required to end with Interface. Operator Overloading link ▶Do not overload operators except in rare, special circumstances. Definition: A class can define that operators such as + and / operate on the class as if it were a built-in type. Pros: Can make code appear more intuitive because a class will behave in the same way as built-in types (such as int). Overloaded operators are more playful names for functions that are less-colorfully named, such as Equals() or Add(). For some template functions to work correctly, you may need to define operators. Cons: While operator overloading can make code more intuitive, it has several drawbacks: It can fool our intuition into thinking that expensive operations are cheap, built-in operations. It is much harder to find the call sites for overloaded operators. Searching for Equals() is much easier than searching for relevant invocations of ==. Some operators work on pointers too, making it easy to introduce bugs. Foo + 4 may do one thing, while &Foo + 4 does something totally different. The compiler does not complain for either of these, making this very hard to debug. Overloading also has surprising ramifications. For instance, if a class overloads unary operator&, it cannot safely be forward-declared. Decision: In general, do not overload operators. The assignment operator (operator=), in particular, is insidious and should be avoided. You can define functions like Equals() and CopyFrom() if you need them. Likewise, avoid the dangerous unary operator& at all costs, if there's any possibility the class might be forward-declared. However, there may be rare cases where you need to overload an operator to interoperate with templates or "standard" C++ classes (such as operator<<(ostream&, const T&) for logging). These are acceptable if fully justified, but you should try to avoid these whenever possible. In particular, do not overload operator== or operator< just so that your class can be used as a key in an STL container; instead, you should create equality and comparison functor types when declaring the container. Some of the STL algorithms do require you to overload operator==, and you may do so in these cases, provided you document why. See also Copy Constructors and Function Overloading. Access Control link ▶Make data members private, and provide access to them through accessor functions as needed (for technical reasons, we allow data members of a test fixture class to be protected when using Google Test). Typically a variable would be called foo_ and the accessor function foo(). You may also want a mutator function set_foo(). Exception: static const data members (typically called kFoo) need not be private. The definitions of accessors are usually inlined in the header file. See also Inheritance and Function Names. Declaration Order link ▶Use the specified order of declarations within a class: public: before private:, methods before data members (variables), etc. Your class definition should start with its public: section, followed by its protected: section and then its private: section. If any of these sections are empty, omit them. Within each section, the declarations generally should be in the following order: Typedefs and Enums Constants (static const data members) Constructors Destructor Methods, including static methods Data Members (except static const data members) Friend declarations should always be in the private section, and the DISALLOW_COPY_AND_ASSIGN macro invocation should be at the end of the private: section. It should be the last thing in the class. See Copy Constructors. Method definitions in the corresponding .cc file should be the same as the declaration order, as much as possible. Do not put large method definitions inline in the class definition. Usually, only trivial or performance-critical, and very short, methods may be defined inline. See Inline Functions for more details. Write Short Functions link ▶Prefer small and focused functions. We recognize that long functions are sometimes appropriate, so no hard limit is placed on functions length. If a function exceeds about 40 lines, think about whether it can be broken up without harming the structure of the program. Even if your long function works perfectly now, someone modifying it in a few months may add new behavior. This could result in bugs that are hard to find. Keeping your functions short and simple makes it easier for other people to read and modify your code. You could find long and complicated functions when working with some code. Do not be intimidated by modifying existing code: if working with such a function proves to be difficult, you find that errors are hard to debug, or you want to use a piece of it in several different contexts, consider breaking up the function into smaller and more manageable pieces. Google-Specific Magic There are various tricks and utilities that we use to make C++ code more robust, and various ways we use C++ that may differ from what you see elsewhere. Smart Pointers link ▶If you actually need pointer semantics, scoped_ptr is great. You should only use std::tr1::shared_ptr under very specific conditions, such as when objects need to be held by STL containers. You should never use auto_ptr. "Smart" pointers are objects that act like pointers but have added semantics. When a scoped_ptr is destroyed, for instance, it deletes the object it's pointing to. shared_ptr is the same way, but implements reference-counting so only the last pointer to an object deletes it. Generally speaking, we prefer that we design code with clear object ownership. The clearest object ownership is obtained by using an object directly as a field or local variable, without using pointers at all. On the other extreme, by their very definition, reference counted pointers are owned by nobody. The problem with this design is that it is easy to create circular references or other strange conditions that cause an object to never be deleted. It is also slow to perform atomic operations every time a value is copied or assigned. Although they are not recommended, reference counted pointers are sometimes the simplest and most elegant way to solve a problem. cpplint link ▶Use cpplint.py to detect style errors. cpplint.py is a tool that reads a source file and identifies many style errors. It is not perfect, and has both false positives and false negatives, but it is still a valuable tool. False positives can be ignored by putting // NOLINT at the end of the line. Some projects have instructions on how to run cpplint.py from their project tools. If the project you are contributing to does not, you can download cpplint.py separately. Other C++ Features Reference Arguments link ▶All parameters passed by reference must be labeled const. Definition: In C, if a function needs to modify a variable, the parameter must use a pointer, eg int foo(int *pval). In C++, the function can alternatively declare a reference parameter: int foo(int &val). Pros: Defining a parameter as reference avoids ugly code like (*pval)++. Necessary for some applications like copy constructors. Makes it clear, unlike with pointers, that NULL is not a possible value. Cons: References can be confusing, as they have value syntax but pointer semantics. Decision: Within function parameter lists all references must be const: void Foo(const string &in, string *out); In fact it is a very strong convention in Google code that input arguments are values or const references while output arguments are pointers. Input parameters may be const pointers, but we never allow non-const reference parameters. One case when you might want an input parameter to be a const pointer is if you want to emphasize that the argument is not copied, so it must exist for the lifetime of the object; it is usually best to document this in comments as well. STL adapters such as bind2nd and mem_fun do not permit reference parameters, so you must declare functions with pointer parameters in these cases, too. Function Overloading link ▶Use overloaded functions (including constructors) only if a reader looking at a call site can get a good idea of what is happening without having to first figure out exactly which overload is being called. Definition: You may write a function that takes a const string& and overload it with another that takes const char*. class MyClass { public: void Analyze(const string &text); void Analyze(const char *text, size_t textlen); }; Pros: Overloading can make code more intuitive by allowing an identically-named function to take different arguments. It may be necessary for templatized code, and it can be convenient for Visitors. Cons: If a function is overloaded by the argument types alone, a reader may have to understand C++'s complex matching rules in order to tell what's going on. Also many people are confused by the semantics of inheritance if a derived class overrides only some of the variants of a function. Decision: If you want to overload a function, consider qualifying the name with some information about the arguments, e.g., AppendString(), AppendInt() rather than just Append(). Default Arguments link ▶We do not allow default function parameters, except in a few uncommon situations explained below. Pros: Often you have a function that uses lots of default values, but occasionally you want to override the defaults. Default parameters allow an easy way to do this without having to define many functions for the rare exceptions. Cons: People often figure out how to use an API by looking at existing code that uses it. Default parameters are more difficult to maintain because copy-and-paste from previous code may not reveal all the parameters. Copy-and-pasting of code segments can cause major problems when the default arguments are not appropriate for the new code. Decision: Except as described below, we require all arguments to be explicitly specified, to force programmers to consider the API and the values they are passing for each argument rather than silently accepting defaults they may not be aware of. One specific exception is when default arguments are used to simulate variable-length argument lists. // Support up to 4 params by using a default empty AlphaNum. string StrCat(const AlphaNum &a, const AlphaNum &b = gEmptyAlphaNum, const AlphaNum &c = gEmptyAlphaNum, const AlphaNum &d = gEmptyAlphaNum); Variable-Length Arrays and alloca() link ▶We do not allow variable-length arrays or alloca(). Pros: Variable-length arrays have natural-looking syntax. Both variable-length arrays and alloca() are very efficient. Cons: Variable-length arrays and alloca are not part of Standard C++. More importantly, they allocate a data-dependent amount of stack space that can trigger difficult-to-find memory overwriting bugs: "It ran fine on my machine, but dies mysteriously in production". Decision: Use a safe allocator instead, such as scoped_ptr/scoped_array. Friends link ▶We allow use of friend classes and functions, within reason. Friends should usually be defined in the same file so that the reader does not have to look in another file to find uses of the private members of a class. A common use of friend is to have a FooBuilder class be a friend of Foo so that it can construct the inner state of Foo correctly, without exposing this state to the world. In some cases it may be useful to make a unittest class a friend of the class it tests. Friends extend, but do not break, the encapsulation boundary of a class. In some cases this is better than making a member public when you want to give only one other class access to it. However, most classes should interact with other classes solely through their public members. Exceptions link ▶We do not use C++ exceptions. Pros: Exceptions allow higher levels of an application to decide how to handle "can't happen" failures in deeply nested functions, without the obscuring and error-prone bookkeeping of error codes. Exceptions are used by most other modern languages. Using them in C++ would make it more consistent with Python, Java, and the C++ that others are familiar with. Some third-party C++ libraries use exceptions, and turning them off internally makes it harder to integrate with those libraries. Exceptions are the only way for a constructor to fail. We can simulate this with a factory function or an Init() method, but these require heap allocation or a new "invalid" state, respectively. Exceptions are really handy in testing frameworks. Cons: When you add a throw statement to an existing function, you must examine all of its transitive callers. Either they must make at least the basic exception safety guarantee, or they must never catch the exception and be happy with the program terminating as a result. For instance, if f() calls g() calls h(), and h throws an exception that f catches, g has to be careful or it may not clean up properly. More generally, exceptions make the control flow of programs difficult to evaluate by looking at code: functions may return in places you don't expect. This causes maintainability and debugging difficulties. You can minimize this cost via some rules on how and where exceptions can be used, but at the cost of more that a developer needs to know and understand. Exception safety requires both RAII and different coding practices. Lots of supporting machinery is needed to make writing correct exception-safe code easy. Further, to avoid requiring readers to understand the entire call graph, exception-safe code must isolate logic that writes to persistent state into a "commit" phase. This will have both benefits and costs (perhaps where you're forced to obfuscate code to isolate the commit). Allowing exceptions would force us to always pay those costs even when they're not worth it. Turning on exceptions adds data to each binary produced, increasing compile time (probably slightly) and possibly increasing address space pressure. The availability of exceptions may encourage developers to throw them when they are not appropriate or recover from them when it's not safe to do so. For example, invalid user input should not cause exceptions to be thrown. We would need to make the style guide even longer to document these restrictions! Decision: On their face, the benefits of using exceptions outweigh the costs, especially in new projects. However, for existing code, the introduction of exceptions has implications on all dependent code. If exceptions can be propagated beyond a new project, it also becomes problematic to integrate the new project into existing exception-free code. Because most existing C++ code at Google is not prepared to deal with exceptions, it is comparatively difficult to adopt new code that generates exceptions. Given that Google's existing code is not exception-tolerant, the costs of using exceptions are somewhat greater than the costs in a new project. The conversion process would be slow and error-prone. We don't believe that the available alternatives to exceptions, such as error codes and assertions, introduce a significant burden. Our advice against using exceptions is not predicated on philosophical or moral grounds, but practical ones. Because we'd like to use our open-source projects at Google and it's difficult to do so if those projects use exceptions, we need to advise against exceptions in Google open-source projects as well. Things would probably be different if we had to do it all over again from scratch. There is an exception to this rule (no pun intended) for Windows code. Run-Time Type Information (RTTI) link ▶We do not use Run Time Type Information (RTTI). Definition: RTTI allows a programmer to query the C++ class of an object at run time. Pros: It is useful in some unittests. For example, it is useful in tests of factory classes where the test has to verify that a newly created object has the expected dynamic type. In rare circumstances, it is useful even outside of tests. Cons: A query of type during run-time typically means a design problem. If you need to know the type of an object at runtime, that is often an indication that you should reconsider the design of your class. Decision: Do not use RTTI, except in unittests. If you find yourself in need of writing code that behaves differently based on the class of an object, consider one of the alternatives to querying the type. Virtual methods are the preferred way of executing different code paths depending on a specific subclass type. This puts the work within the object itself. If the work belongs outside the object and instead in some processing code, consider a double-dispatch solution, such as the Visitor design pattern. This allows a facility outside the object itself to determine the type of class using the built-in type system. If you think you truly cannot use those ideas, you may use RTTI. But think twice about it. :-) Then think twice again. Do not hand-implement an RTTI-like workaround. The arguments against RTTI apply just as much to workarounds like class hierarchies with type tags. Casting link ▶Use C++ casts like static_cast(). Do not use other cast formats like int y = (int)x; or int y = int(x);. Definition: C++ introduced a different cast system from C that distinguishes the types of cast operations. Pros: The problem with C casts is the ambiguity of the operation; sometimes you are doing a conversion (e.g., (int)3.5) and sometimes you are doing a cast (e.g., (int)"hello"); C++ casts avoid this. Additionally C++ casts are more visible when searching for them. Cons: The syntax is nasty. Decision: Do not use C-style casts. Instead, use these C++-style casts. Use static_cast as the equivalent of a C-style cast that does value conversion, or when you need to explicitly up-cast a pointer from a class to its superclass. Use const_cast to remove the const qualifier (see const). Use reinterpret_cast to do unsafe conversions of pointer types to and from integer and other pointer types. Use this only if you know what you are doing and you understand the aliasing issues. Do not use dynamic_cast except in test code. If you need to know type information at runtime in this way outside of a unittest, you probably have a design flaw. Streams link ▶Use streams only for logging. Definition: Streams are a replacement for printf() and scanf(). Pros: With streams, you do not need to know the type of the object you are printing. You do not have problems with format strings not matching the argument list. (Though with gcc, you do not have that problem with printf either.) Streams have automatic constructors and destructors that open and close the relevant files. Cons: Streams make it difficult to do functionality like pread(). Some formatting (particularly the common format string idiom %.*s) is difficult if not impossible to do efficiently using streams without using printf-like hacks. Streams do not support operator reordering (the %1s directive), which is helpful for internationalization. Decision: Do not use streams, except where required by a logging interface. Use printf-like routines instead. There are various pros and cons to using streams, but in this case, as in many other cases, consistency trumps the debate. Do not use streams in your code. Extended Discussion There has been debate on this issue, so this explains the reasoning in greater depth. Recall the Only One Way guiding principle: we want to make sure that whenever we do a certain type of I/O, the code looks the same in all those places. Because of this, we do not want to allow users to decide between using streams or using printf plus Read/Write/etc. Instead, we should settle on one or the other. We made an exception for logging because it is a pretty specialized application, and for historical reasons. Proponents of streams have argued that streams are the obvious choice of the two, but the issue is not actually so clear. For every advantage of streams they point out, there is an equivalent disadvantage. The biggest advantage is that you do not need to know the type of the object to be printing. This is a fair point. But, there is a downside: you can easily use the wrong type, and the compiler will not warn you. It is easy to make this kind of mistake without knowing when using streams. cout << this; // Prints the address cout << *this; // Prints the contents The compiler does not generate an error because << has been overloaded. We discourage overloading for just this reason. Some say printf formatting is ugly and hard to read, but streams are often no better. Consider the following two fragments, both with the same typo. Which is easier to discover? cerr << "Error connecting to '" hostname.first << ":" hostname.second << ": " hostname.first, foo->bar()->hostname.second, strerror(errno)); And so on and so forth for any issue you might bring up. (You could argue, "Things would be better with the right wrappers," but if it is true for one scheme, is it not also true for the other? Also, remember the goal is to make the language smaller, not add yet more machinery that someone has to learn.) Either path would yield different advantages and disadvantages, and there is not a clearly superior solution. The simplicity doctrine mandates we settle on one of them though, and the majority decision was on printf + read/write. Preincrement and Predecrement link ▶Use prefix form (++i) of the increment and decrement operators with iterators and other template objects. Definition: When a variable is incremented (++i or i++) or decremented (--i or i--) and the value of the expression is not used, one must decide whether to preincrement (decrement) or postincrement (decrement). Pros: When the return value is ignored, the "pre" form (++i) is never less efficient than the "post" form (i++), and is often more efficient. This is because post-increment (or decrement) requires a copy of i to be made, which is the value of the expression. If i is an iterator or other non-scalar type, copying i could be expensive. Since the two types of increment behave the same when the value is ignored, why not just always pre-increment? Cons: The tradition developed, in C, of using post-increment when the expression value is not used, especially in for loops. Some find post-increment easier to read, since the "subject" (i) precedes the "verb" (++), just like in English. Decision: For simple scalar (non-object) values there is no reason to prefer one form and we allow either. For iterators and other template types, use pre-increment. Use of const link ▶We strongly recommend that you use const whenever it makes sense to do so. Definition: Declared variables and parameters can be preceded by the keyword const to indicate the variables are not changed (e.g., const int foo). Class functions can have the const qualifier to indicate the function does not change the state of the class member variables (e.g., class Foo { int Bar(char c) const; };). Pros: Easier for people to understand how variables are being used. Allows the compiler to do better type checking, and, conceivably, generate better code. Helps people convince themselves of program correctness because they know the functions they call are limited in how they can modify your variables. Helps people know what functions are safe to use without locks in multi-threaded programs. Cons: const is viral: if you pass a const variable to a function, that function must have const in its prototype (or the variable will need a const_cast). This can be a particular problem when calling library functions. Decision: const variables, data members, methods and arguments add a level of compile-time type checking; it is better to detect errors as soon as possible. Therefore we strongly recommend that you use const whenever it makes sense to do so: If a function does not modify an argument passed by reference or by pointer, that argument should be const. Declare methods to be const whenever possible. Accessors should almost always be const. Other methods should be const if they do not modify any data members, do not call any non-const methods, and do not return a non-const pointer or non-const reference to a data member. Consider making data members const whenever they do not need to be modified after construction. However, do not go crazy with const. Something like const int * const * const x; is likely overkill, even if it accurately describes how const x is. Focus on what's really useful to know: in this case, const int** x is probably sufficient. The mutable keyword is allowed but is unsafe when used with threads, so thread safety should be carefully considered first. Where to put the const Some people favor the form int const *foo to const int* foo. They argue that this is more readable because it's more consistent: it keeps the rule that const always follows the object it's describing. However, this consistency argument doesn't apply in this case, because the "don't go crazy" dictum eliminates most of the uses you'd have to be consistent with. Putting the const first is arguably more readable, since it follows English in putting the "adjective" (const) before the "noun" (int). That said, while we encourage putting const first, we do not require it. But be consistent with the code around you! Integer Types link ▶Of the built-in C++ integer types, the only one used is int. If a program needs a variable of a different size, use a precise-width integer type from , such as int16_t. Definition: C++ does not specify the sizes of its integer types. Typically people assume that short is 16 bits, int is 32 bits, long is 32 bits and long long is 64 bits. Pros: Uniformity of declaration. Cons: The sizes of integral types in C++ can vary based on compiler and architecture. Decision: defines types like int16_t, uint32_t, int64_t, etc. You should always use those in preference to short, unsigned long long and the like, when you need a guarantee on the size of an integer. Of the C integer types, only int should be used. When appropriate, you are welcome to use standard types like size_t and ptrdiff_t. We use int very often, for integers we know are not going to be too big, e.g., loop counters. Use plain old int for such things. You should assume that an int is at least 32 bits, but don't assume that it has more than 32 bits. If you need a 64-bit integer type, use int64_t or uint64_t. For integers we know can be "big", use int64_t. You should not use the unsigned integer types such as uint32_t, unless the quantity you are representing is really a bit pattern rather than a number, or unless you need defined twos-complement overflow. In particular, do not use unsigned types to say a number will never be negative. Instead, use assertions for this. On Unsigned Integers Some people, including some textbook authors, recommend using unsigned types to represent numbers that are never negative. This is intended as a form of self-documentation. However, in C, the advantages of such documentation are outweighed by the real bugs it can introduce. Consider: for (unsigned int i = foo.Length()-1; i >= 0; --i) ... This code will never terminate! Sometimes gcc will notice this bug and warn you, but often it will not. Equally bad bugs can occur when comparing signed and unsigned variables. Basically, C's type-promotion scheme causes unsigned types to behave differently than one might expect. So, document that a variable is non-negative using assertions. Don't use an unsigned type. 64-bit Portability link ▶Code should be 64-bit and 32-bit friendly. Bear in mind problems of printing, comparisons, and structure alignment. printf() specifiers for some types are not cleanly portable between 32-bit and 64-bit systems. C99 defines some portable format specifiers. Unfortunately, MSVC 7.1 does not understand some of these specifiers and the standard is missing a few, so we have to define our own ugly versions in some cases (in the style of the standard include file inttypes.h): // printf macros for size_t, in the style of inttypes.h #ifdef _LP64 #define __PRIS_PREFIX "z" #else #define __PRIS_PREFIX #endif // Use these macros after a % in a printf format string // to get correct 32/64 bit behavior, like this: // size_t size = records.size(); // printf("%"PRIuS"\n", size); #define PRIdS __PRIS_PREFIX "d" #define PRIxS __PRIS_PREFIX "x" #define PRIuS __PRIS_PREFIX "u" #define PRIXS __PRIS_PREFIX "X" #define PRIoS __PRIS_PREFIX "o" Type DO NOT use DO use Notes void * (or any pointer) %lx %p int64_t %qd, %lld %"PRId64" uint64_t %qu, %llu, %llx %"PRIu64", %"PRIx64" size_t %u %"PRIuS", %"PRIxS" C99 specifies %zu ptrdiff_t %d %"PRIdS" C99 specifies %zd Note that the PRI* macros expand to independent strings which are concatenated by the compiler. Hence if you are using a non-constant format string, you need to insert the value of the macro into the format, rather than the name. It is still possible, as usual, to include length specifiers, etc., after the % when using the PRI* macros. So, e.g. printf("x = %30"PRIuS"\n", x) would expand on 32-bit Linux to printf("x = %30" "u" "\n", x), which the compiler will treat as printf("x = %30u\n", x). Remember that sizeof(void *) != sizeof(int). Use intptr_t if you want a pointer-sized integer. You may need to be careful with structure alignments, particularly for structures being stored on disk. Any class/structure with a int64_t/uint64_t member will by default end up being 8-byte aligned on a 64-bit system. If you have such structures being shared on disk between 32-bit and 64-bit code, you will need to ensure that they are packed the same on both architectures. Most compilers offer a way to alter structure alignment. For gcc, you can use __attribute__((packed)). MSVC offers #pragma pack() and __declspec(align()). Use the LL or ULL suffixes a
au3反编译源码 myAut2Exe - The Open Source AutoIT Script Decompiler 2.9 ======================================================== *New* full support for AutoIT v3.2.6++ :) ... mmh here's what I merely missed in the 'public sources 3.1.0' This program is for studying the 'Compiled' AutoIt3 format. AutoHotKey was developed from AutoIT and so scripts are nearly the same. Drag the compiled *.exe or *.a3x into the AutoIT Script Decompiler textbox. To copy text or to enlarge the log window double click on it. Supported Obfuscators: 'Jos van der Zande AutoIt3 Source Obfuscator v1.0.14 [June 16, 2007]' , 'Jos van der Zande AutoIt3 Source Obfuscator v1.0.15 [July 1, 2007]' , 'Jos van der Zande AutoIt3 Source Obfuscator v1.0.20 [Sept 8, 2007]' , 'Jos van der Zande AutoIt3 Source Obfuscator v1.0.22 [Oct 18, 2007]' , 'Jos van der Zande AutoIt3 Source Obfuscator v1.0.24 [Feb 15, 2008]' , 'EncodeIt 2.0' and 'Chr() string encode' Tested with: AutoIT : v3. 3. 0.0 and AutoIT : v2.64. 0.0 and AutoHotKey: v1.0.48.5 The options: =========== 'Force Old Script Type' Grey means auto detect and is the best in most cases. However if auto detection fails or is fooled through modification try to enable/disable this setting 'Don't delete temp files (compressed script)' this will keep *.pak files you may try to unpack manually with'LZSS.exe' as well as *.tok DeTokeniser files, tidy backups and *.tbl (<-Used in van Zande obfucation). If enable it will keep AHK-Scripts as they are and doesn't remove the linebreaks at the beginning Default:OFF 'Verbose LogOutput' When checked you get verbose information when decompiling(DeTokenise) new 3.2.6+ compiled Exe Default:OFF 'Restore Includes' will separated/restore includes. requires ';

7,540

社区成员

发帖
与我相关
我的任务
社区描述
.NET技术 VC.NET
社区管理员
  • VC.NET社区
加入社区
  • 近7日
  • 近30日
  • 至今
社区公告
暂无公告

试试用AI创作助手写篇文章吧