继承了CEdit的类,生成了一个实例,却发现this指针是空的,怎么回事?

alidiedie 2004-03-20 03:33:54
继承cedit,生成了csrolledit,结果生成cscrolledit一个对象,却出错,跟踪显示,这个对象的this指针是空的,m_hWnd也是空的。为什么呢?
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薛定谔之死猫 2004-03-21
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好长,帮你顶
CounterHack 2004-03-20
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太长,大哥!你只要把重要的贴出来就行了。比如类的声明、使用、出错位置等。
this指针为空一般表示对象不存在,检查是否new。句柄无效检查一下create();
alidiedie 2004-03-20
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/////////////////////////////////////////////////////////////////////////////
// Calculate window and text area coordinates

void CScrollEdit::CalculateWindowAndTextArea(void)
{
// Get window coordinates of control
GetWindowRect(&m_oWindowArea);

// Convert coordinates with respect to screen
ScreenToClient(&m_oWindowArea);

// Duplicate window area for calculation purposes
m_oTextArea = m_oWindowArea;

// Deflate area by 2 pixels
m_oTextArea.DeflateRect(2, 2);
}

/////////////////////////////////////////////////////////////////////////////
// Initialize size of text and its starting position

void CScrollEdit::PrepareTextFramesForScrolling(void)
{
// Create a CClientDC object
CClientDC oClientDC(this);

// Select our created font into device context
CFont* pOldFont = oClientDC.SelectObject(&m_oNormalFont);

// Loop through every object pointers in array
for (int i = 0; i < m_oTextFrames.GetSize(); i ++)
{
// Get pointer to current looping object
CTextFrame* pTextFrame = (CTextFrame*)m_oTextFrames.GetAt(i);

// Empty array
pTextFrame->m_iXOffSets.RemoveAll();

// Calculate and set size of text to be drawn based on current device context
pTextFrame->m_szTextSize = oClientDC.GetTextExtent(pTextFrame->m_strText);
}

// Restore original font
oClientDC.SelectObject(pOldFont);

// Check if there are at least 1 text frame in array
if (m_oTextFrames.GetSize() > 0)
{
// Set starting position in pixels for first frame to start ball rolling
((CTextFrame*)m_oTextFrames.GetAt(0))->m_iXOffSets.Add(m_oTextArea.right);
}
}

/////////////////////////////////////////////////////////////////////////////
// Set new position for current scrolling texts based on scroll speed

void CScrollEdit::IncrementScrollingTextFramesPosition(void)
{
// Make sure there are text to scroll
if (m_oTextFrames.GetSize() > 0)
{
// Loop through the indexes of current scrolling text
for (int i = 0; i < m_iTextFramesScrolling.GetSize(); i ++)
{
// Get index of scrolling text frame object
int iIndex = m_iTextFramesScrolling.GetAt(i);

// Get pointer to the text frame object
CTextFrame* pTextFrame = (CTextFrame*)m_oTextFrames.GetAt(iIndex);

// Check for the number of same element if array until current position, excluding
int iXOffSetIndex = NumOfSameElement(m_iTextFramesScrolling, i);

// Get and calcualte new x offset value
int iNewXOffSet = pTextFrame->m_iXOffSets.GetAt(iXOffSetIndex) - SCROLLSPEED;

// Increment position of scrolling text
pTextFrame->m_iXOffSets.SetAt(iXOffSetIndex, iNewXOffSet);
}
}
}

/////////////////////////////////////////////////////////////////////////////
// Set the clipping region so that text not within it will not be drawn

void CScrollEdit::SetClippingRegion(CDC* pDC /* Pointer to CDC object */)
{
// Create CRgn object
CRgn oClipRgn;

// Create clip region for text area
oClipRgn.CreateRectRgnIndirect(&m_oTextArea);

// Set clip region
pDC->SelectClipRgn(&oClipRgn);
}
alidiedie 2004-03-20
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// ScrollLink.cpp : implementation file
//

#include "stdafx.h"
#include "Resource.h"
#include "ScrollEdit.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// Constant definitions

#define CLR_RED RGB(255, 0, 0) // Red color
#define CLR_BLUE RGB(0, 0, 255) // Blue color
#define CLR_BLACK RGB(0, 0, 0) // Black color
#define CLR_GRAY RGB(178, 178, 178) // Gray color
#define CLR_WHITE RGB(255, 255, 255) // White color
#define CLR_GREEN RGB(0,255,0)

#define SCROLLRATE 1 // Frequency of timer
#define SCROLLSPEED 1 // Amount of pixels to scroll
#define SCROLLALLOWANCE 50 // Amount of pixels between 2 scroll text

#define ID_SCROLLTIMER (WM_USER + 1001) // ID for scroll timer

/////////////////////////////////////////////////////////////////////////////
// CScrollEdit

CScrollEdit::CScrollEdit()
{
// Empty array
m_oTextFrames.RemoveAll();
m_iTextFramesScrolling.RemoveAll();

// Scroll rate is the value used in SetTimer(), which scrolls your hyperlinks to
// the left by x pixels, where x is the scroll speed value. Scroll allowance is the
// gap in pixels between 2 scrolling hyperlinks
m_uiScrollRate = SCROLLRATE;
m_uiScrollSpeed = SCROLLSPEED;
m_uiScrollAllowance = SCROLLALLOWANCE;

// The text of the hyperlink will be black if there is no url for it. If not, it will
// be blue. The color of the hyperlink is set to red when mouse it is hovered and the
// background color of the control is set to the same as the button color.
m_clrText = CLR_GREEN;
m_clrBackground = CLR_BLACK;

m_bStatus = TRUE;

}

CScrollEdit::~CScrollEdit()
{
// Delete CTextFrame objects
DeleteTextFrames();
}


BEGIN_MESSAGE_MAP(CScrollEdit, CEdit)
//{{AFX_MSG_MAP(CScrollEdit)
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_SIZE()
ON_WM_CONTEXTMENU()
ON_WM_LBUTTONDOWN()
ON_WM_KILLFOCUS()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// Create CFont objects for text

void CScrollEdit::CreateTextFonts(void)
{
// Get window font
CFont* pFont = GetFont();

// Create LOGFONT structure
LOGFONT lfLogFont;

// Get LOGFONT structure of current font
pFont->GetLogFont(&lfLogFont);

// Create normal font that is bold (when not hovered)
m_oNormalFont.CreateFontIndirect(&lfLogFont);

// Set underline attribute
lfLogFont.lfUnderline = TRUE;

// Create current font with underline attribute (when hovered)
m_oUnderlinedFont.CreateFontIndirect(&lfLogFont);
}

/////////////////////////////////////////////////////////////////////////////
// Delete CTextFrame objects for scroll text

void CScrollEdit::DeleteTextFrames(void)
{
// Loop through every object pointers in array
for (int i = 0; i < m_oTextFrames.GetSize(); i ++)
{
// Check if pointer is valid
if (m_oTextFrames.GetAt(i) != NULL)
{
// Free memory of object
delete m_oTextFrames.GetAt(i);

// Assign null pointer value
m_oTextFrames.SetAt(i, NULL);
}
}

// Empty array
m_oTextFrames.RemoveAll();
m_iTextFramesScrolling.RemoveAll();
}
alidiedie 2004-03-20
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代码 太长了 。



#if !defined(AFX_SCROLLLINK_H__10BD0543_310C_11D6_887D_00002126253D__INCLUDED_)
#define AFX_SCROLLLINK_H__10BD0543_310C_11D6_887D_00002126253D__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScrollLink.h : header file
//
#include <afxtempl.h>

/////////////////////////////////////////////////////////////////////////////
// CScrollEdit window

class CScrollEdit : public CEdit //CStatic
{
// Construction
public:

// Constructor
CScrollEdit();

// Attributes
public:

CObArray m_oTextFrames; // Array of CTextFrame objects

COLORREF m_clrText; // Text color
COLORREF m_clrBackground; // Control's background color
BOOL m_bStatus;

// Operations
public:

// Start scrolling text
BOOL StartScrolling(BOOL bRestart = TRUE);
// Add scrolling text and its url
BOOL AddScrollText(CString);
// Remove all previously added scroll text
BOOL RemoveAllScrollText(void);

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScrollEdit)
public:
virtual BOOL DestroyWindow();
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL

// Implementation
public:

// Destructor
virtual ~CScrollEdit();

// Generated message map functions
protected:
//{{AFX_MSG(CScrollEdit)
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()

// Operations
private:

// Create CFont objects for text
void CreateTextFonts(void);

// Delete CTextFrame objects
void DeleteTextFrames(void);

// Calculate window and text area coordinates
void CalculateWindowAndTextArea(void);

// Initialize size of text and its starting position
void PrepareTextFramesForScrolling(void);

// Set new position for current scrolling texts based on scroll speed
void IncrementScrollingTextFramesPosition(void);

// Set the clipping region so that text not within it will not be drawn
void SetClippingRegion(CDC*);

// Draw scrolling text into text area
void DrawScrollingText(CDC*);

// Add index of new scrolling text if allowance satisfied
void AddOnNewScrollingText(void);

// Remove index of finished scrolling text if it runs out of view
void RemoveFinishedScrollingText(void);

// Check the number of same element previously in array
int NumOfSameElement(CArray<int, int>&, int);

// Get index of CTextFrame object in array that is being hovered
int IsTextBeingHovered(CPoint, int*);

// Attributes
private:

UINT m_uiScrollRate; // Timer value for scrolling
UINT m_uiScrollSpeed; // Amount of pixels to scroll
UINT m_uiScrollAllowance; // Amout of pixels between 2 text scroll

CRect m_oTextArea; // Coordinates of text area
CRect m_oWindowArea; // Coordinates of window area

CFont m_oNormalFont; // Pointer to current font of control
CFont m_oUnderlinedFont; // Pointer to current font of control with underlined attribute

/* --- For internal user --- */
CArray<int, int> m_iTextFramesScrolling; // Indexes of current scrolling text frame objects
};

/////////////////////////////////////////////////////////////////////////////

class CTextFrame : public CObject
{
// Operations
public:

// Constructors
CTextFrame();
CTextFrame(CString);

// Destructor
virtual ~CTextFrame();

// Attrbutes
public:

CSize m_szTextSize; // Size of text

CString m_strText; // Text to scroll

CArray<int, int> m_iXOffSets; // X coordinates of text frames currently showing
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCROLLLINK_H__10BD0543_310C_11D6_887D_00002126253D__INCLUDED_)
hmsxg4160 2004-03-20
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如何继承的?
fzd999 2004-03-20
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把代码贴出来让大家研究一下

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