在多线程中如何创建CSOCKET???
class RecvThread : public CWinThread
{
DECLARE_DYNCREATE(RecvThread)
public:
RecvThread(); // protected constructor used by CSocket *mmm;
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
public:
virtual ~RecvThread();
DECLARE_MESSAGE_MAP()
};
BOOL RecvThread::InitInstance()
{
mmm = new class CSocket();
mmm->Create(0, SOCK_STREAM, "192.168.0.16");
mmm->Connect("192.168.0.188", 20003);
}
在mmm->Create时出错,为什么?