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分享| The Link Your Class | https://bbs.csdn.net/forums/MUEE308FZ?category=0 |
|---|---|
| The Link of Requirement of This Assignment | https://bbs.csdn.net/topics/600914861 |
| The Aim of This Assignment | Demand Analysis & Prototype Desgin |
| MU STU ID and FZU STU ID | 19103778 & 831902101 |
| My teammate's MU STU ID and FZU STU ID | 19103611 & 831902129 |
| Personal Software Process Stages | Estimated Time/minutes | Completed Time/minutes |
|---|---|---|
| Planning | 30 | 60 |
| Estimate | 15 | 20 |
| Development | - | - |
| Analysis | 30 | 30 |
| Design Spec | 120 | 180 |
| Design Review | 30 | 60 |
| Coding Standard | - | - |
| Design | 120 | 150 |
| Coding | - | - |
| Code Review Planning | - | - |
| Test | 10 | 10 |
| Reporting | - | - |
| Test Report | - | - |
| Size Measurement | 10 | 20 |
| Postmortem&Process Improvement | 30 | 50 |
| total | 395 | 580 |
https://modao.cc/app/62ceacfb2909740cc62b2d4eb04d40e5479ad519 《Lab3》 访问密码:1234
Brother Dong held a Mid-Autumn Festival event(Bobing) in the laboratory yesterday, but the rules need to be manually determined, the dice equipment is not complete, and remote students cannot participate in the epidemic prevention and control. So it’s necessary to implement a Bobing software.Some requests are as follows:
1.Need to have an interface, six dice, shake randomly to produce results.
2.The program allows multiple people to participate, and can automatically determine the results, it can be a stand-alone version or a network format.
3.The interface style is lively and generous in response to the scene, and lays the foundation for the second implementation of pair coding.
We plan to use MockingBot to design an online game which can run a Bobing game online.
This game addresses some of the above issues, meets the needs of the current epidemic prevention and control, while allowing multiple people to participate online at the same time, which is very good.
This can divided into two parts,comparing with offline games and other online games.In the former case, the advantage is that we can play games without real objects,which is very convenient.The disadvantage is that we are unable to play immersive games,so it feels less interactive and engaged.By comparing with other online games,our game is much more simpler,but there are relatively few ways to play and few new tricks.
When the game is basically completed, it can be tried by people around us, and then it can be put on the App Store to provide download service. If the game is well received, it can be properly advertised.








This small game design experiment gave us a lot of harvest, we learned to use new tools, accumulated some design and creation experience. Of course, the design is not completed this time, more functions need to be realized by code, we need to make preparations to meet the next experiment, and strive to improve it.

