Gradients are Not All You Need

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2021-11-16 17:47:36

#Gradients are Not All You Need# 可微分编程技术已得到广泛使用,并推动了过去几十年#机器学习# 的发展。#Google# 研究人员讨论了一种常见的基于混沌的故障模式,它出现在各种不同的情况下,包括从循环神经网络和数值物理模拟到训练学习优化器。他们将这种失败追溯到所研究系统的Jacobian矩阵,并提供标准,以说明从业者何时可能预期这种失败会破坏他们基于微分的优化算法。论文: https://arxiv.org/pdf/2111.05803.pdf

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插件名称:Enviro - Sky and Weather 2.0 Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: Just drag-and drop into your scene and assign your main camera or use the runtime assignment features. Profile System: Enviro's new profile system makes tweaking your sky as easy as possible. Tweak settings in runtime and save to profile. Load profiles in design and runtime. Create different profiles for different scenes or share your configurations with other user. Day-Night cycle: Enviro supports a realistic day-night cycle. With correct sun and moon positions with full location support with latitude and longitude. You have options to use your system time or let enviro update time based on realtime minutes. Skybox: Enviro includes an advanced fast atmospheric skybox shader to get great looking skies! You got a lot of options to tweak the sky and even can setup funky alien skies! Lighting: Enviro will realisticly light your scene based on sun altitude. You have complete control over light intensity and color by modifying curves and gradients right in editor! You also can choose between different ambient light modes of course. Seasons: Enviro will change seasons and got a components to swap out gameobject, materials and textures of unity terrain. You are not limited to realistic settings! You can set the amount of days each season last. Clouds: Enviro new volumetric cloud system is based on latest cloud rendering papers. These will bring you sky to life and offer plenty options to customize. In addition there are also fast flat clouds options to mix or use for maximum performance. Fog: Need stunnishing looking fog? Enviro includes an advanced light scattering fog image effect with distance, height and sky fog support. Need fog on your transparent material? No problem, with only a few lines of code you could modify your own transparent shaders to be fogged correctly. And a few particle and transparent shaders already included to get you started! Volumetric Lighting: Need some volume light effects you see in AAA games? No problem, enviro support volumetric lihting for directional, point and spot lights out of the box! Weather: Enviro includes a very powerfull weather system. You can create your own weather types and drive light, sky, fog and clouds. Enviro supports all kind of unity shuriken particle effects to give you the freedom to create any weather effect you can think of. It includes 11 premade weather types including: Clear Sky, cloudy, raining, stormy, snowy and foggy weather. You can enable lightning storms and choose different ambient and weather sounds for each weather with smooth transitions. Networking: Enviro support UNet and Photon out of the box. It will synchronize time and weather with all your players. Enviro also got an minimal mode for headless servers to only calculate time and weather but nothing more. Virtual Reality: Enviro supports multi and singlepass stereoscopic rendering! Tested on Oculus Rift. (Attention: Singlepass currently only supported on Unity 2017+ !) That's not all! Enviro includes a lot more great features: * Event system for you game logic. * Weather Zones. Create as many zones with their own weather for your biomes. * Orbiting satellites. * Vegetation Growth. And you can use a lot of awesome 3rd-party assets right of the box with the included enviro components: * Gaia Compatible! * CTS Compatible! * AQUAS Integration! * FogVolume 3 Integration! * Playmaker Actions! * Relief Terrain Shader Integration! * UBER Shader Integration! * MegaSplat Shader Integration! * Lux Shader Integration! * Photon Network Integration! * Pegasus Integration! Requirements: * Support gamma and linear color space. * Support forward and deferred rendering. * Working on DX9, DX11, DX12, OpenGlCore, Metal and Vulkan. * Volumetric Lighting requires at least shader-model 3.5+ and will be deactivated on DX9 Current limitation: * Volumetric clouds are currently not suitable for fly-throughs! Will be worked on in later updates! WebGL Demo Forum Thread
Enviro - The complete dynamic AAA sky and weather solution! Very easy setup: The new manager component makes it easy as possible to setup enviro in your scenes. Includes Enviro Lite! This version includes Enviro Lite version aswell. Ideal for multi-platform projects: Use lite version for low end platform like mobiles and standard for pc and consoles. With one click you can switch between enviro versions. The centralized API for your own scripts will work for both versions of course. Profile System: Enviro's new profile system makes tweaking your sky as easy as possible. Tweak settings in runtime and save to profile. Load profiles in design and runtime. Create different profiles for different scenes or share your configurations with other user. Day-Night cycle: Enviro supports a realistic day-night cycle. With correct sun and moon positions with full location support with latitude and longitude. You have options to use your system time or let enviro update time based on realtime minutes. Skybox: Enviro includes an advanced fast atmospheric skybox shader to get great looking skies! You got a lot of options to tweak the sky and even can setup funky alien skies! Lighting: Enviro will realisticly light your scene based on sun altitude. You have complete control over light intensity and color by modifying curves and gradients right in editor! You also can choose between different ambient light modes of course. Seasons: Enviro will change seasons and got a components to swap out gameobject, materials and textures of unity terrain. You are not limited to realistic settings! You can set the start and end days of each season. Enviro also supports temperature simulation, based on season, time of day and current weather. Clouds: Enviro new raymarching cloud system is based on latest cloud rendering papers. These will bring you sky to life and offer plenty options to customize. Clouds performance is optimized by using techs like temporal reprojection and LOD system. In addition there are also fast flat and particle clouds options to mix or use for maximum performance. Fog: Need stunnishing looking fog? Enviro includes an advanced light scattering fog image effect with distance, height and sky fog support. Need fog on your transparent material? No problem, with only a few lines of code you could modify your own transparent shaders to be fogged correctly. And a few particle and transparent shaders already included to get you started! Weather: Enviro includes a very powerfull weather system. You can create your own weather types and drive light, sky, fog and clouds. Enviro supports all kind of unity shuriken particle effects to give you the freedom to create any weather effect you can think of. It includes 11 premade weather types including: Clear Sky, cloudy, raining, stormy, snowy and foggy weather. You can enable lightning storms and choose different ambient and weather sounds for each weather with smooth transitions. Volumetric Lighting: Need some volume light effects you see in AAA games? No problem, enviro support volumetric lighting for directional, point and spot lights out of the box! Scene View Effects: Preview enviro effects like clouds, volume lighting and fog directly while you work on your scenes. You can enable or disable scene view preview for each effect individual of course. Networking: Enviro support UNet, Mirror and Photon out of the box. It will synchronize time and weather with all your players. Enviro also got an minimal mode for headless servers to only calculate time and weather but nothing more. Virtual Reality: Enviro supports multi and singlepass stereoscopic rendering! Tested on Oculus Rift. That's not all! Enviro includes a lot more great features: * Event system for you game logic. * Weather Zones. Create as many zones with their own weather for your biomes. * Orbiting satellites. * Vegetation Growth. And you can use a lot of awesome 3rd-party assets right of the box. Activate and add 3rd-party support through the new interface. Again its easy and fast as possible! * Gaia Compatible! * CTS Compatible! * AQUAS Integration! * LUX Water Integration! * FogVolume 3 Integration! * Vegetation Studio Pro Integration! * Playmaker Actions! * Relief Terrain Shader Integration! * UBER Shader Integration! * MicroSplat Integration! * MegaSplat Shader Integration! * Lux Shader Integration! * Photon Network Integration! * Mirror Network Integration! * Pegasus Integration! Requirements: * Support gamma and linear color space. * Support forward and deferred rendering. * Working on DX9, DX11, DX12, OpenGlCore, Metal and Vulkan. * Volumetric Lighting requires at least shader-model 3.5+ and will be deactivated on DX9 Current limitation: * Volumetric clouds are currently not suitable for fly-throughs! Will be worked on in later updates!
CSS3 is the latest version of Cascading Style Sheets, the language that in the hands of a skilled designer turns the ugly duckling of unadorned HTML into the gracious swan of a sophisticated web page. Some web designers will tell you dismissively that CSS3 won’t be ready for years. In one sense, they’re right. Instead of one massive speci cation, CSS3 has been broken up into more than 40 modules, some of which are unlikely to gain formal approval for a long time. But the rst modules are already complete, while others have reached a high level of stability and are widely implemented by browsers. What’s more, CSS3 embraces the whole of the previous version, CSS2.1, a formal standard that’s supported by all browsers in widespread use. is book covers not only the new parts of CSS3, but also those inherited from CSS2.1. Even ancient browsers, such as Internet Explorer (IE) 6 and 7, support most of CSS2.1. So, you’ll nd large parts of this book relevant even if you still need to support older browsers. Because CSS is constantly evolving, this book inevitably represents a snapshot in time (August 2012). But I’ve tried to structure the content in such a way that it will remain relevant even when new modules begin to mature. New modules will add extra features rather than supersede what’s covered in this book. In addition to all the visual properties of CSS2.1, it covers stable features from the following CSS3 modules: CSS3 Selectors CSS3 Color CSS3 Values and Units Media Queries (for responsive web design) CSS3 Backgrounds and Borders CSS3 Text CSS3 Fonts CSS3 Image Values and Replaced Content (gradients) CSS Multi-column Layout CSS Transforms CSS Transitions CSS Animations CSS Flexible Box Layout
Add advanced charting to your ASP.NET applications. Dundas Chart ASP.NET Enterprise Edition is a fully managed, CLR (Common Language Runtime) compliant charting component designed for ASP.NET development. Included is support for all standard and many advanced chart types, drilldown functionality, full Visual Studio Integrated help, a variety of different image formats and intuitive samples and examples to speed up development time. Graphics take full advantage of GDI+ and the use of transparency, anti-aliasing, gradients and more. Dundas Chart for ASP.NET Enterprise Edition includes many advanced features including: formula support, data grouping, data filtering and advanced chart types. Dundas Chart for .NET is the industry leader in .NET Charting Solutions. Providing you with the most comprehensive features, the most complete sample framework, and the best live technical support available. From start to finish, our team is dedicated to providing what you need to make your project successful. Whether you are implementing charting into internal projects, or building applications for clients, Dundas Chart offers advanced, award-winning technology and advanced results to get the most out of data What’s new in Dundas Chart for ASP.NET? Now supports Visual Studio 2010 What’s new in Dundas Chart V7.1? - V7.1 fixes these issues: AlwaysRecreateHotregions="True" in WinForms templates or templates generated by Chart Builder causes the Exception Can't deserialize property. Unknown property name "AlwaysRecreateHotregions" in object Dundas.Charting.WebControl.Chart" when de-serialized in ASP.NET Chart. This property only exists in the WinForms Chart. The ASP.NET Chart ignores this property by default now. Chart .NET: Stacked Column + 3D throws an Index was out of range exception when series have a different number of data points The accumulation distribution formula is incorrect; if open and close are the same it will divide by zero. A friendlier exception message is th
http://www.mathworks.com/matlabcentral/fileexchange/25986-constrained-particle-swarm-optimization Description Previously titled "Another Particle Swarm Toolbox" Introduction Particle swarm optimization (PSO) is a derivative-free global optimum solver. It is inspired by the surprisingly organized behaviour of large groups of simple animals, such as flocks of birds, schools of fish, or swarms of locusts. The individual creatures, or "particles", in this algorithm are primitive, knowing only four simple things: 1 & 2) their own current location in the search space and fitness value, 3) their previous personal best location, and 4) the overall best location found by all the particles in the "swarm". There are no gradients or Hessians to calculate. Each particle continually adjusts its speed and trajectory in the search space based on this information, moving closer towards the global optimum with each iteration. As seen in nature, this computational swarm displays a remarkable level of coherence and coordination despite the simplicity of its individual particles. Ease of Use If you are already using the Genetic Algorithm (GA) included with MATLAB's Global Optimization Toolbox, then this PSO toolbox will save you a great deal of time. It can be called from the MATLAB command line using the same syntax as the GA, with some additional options specific to PSO. This will allow a high degree of code re-usability between the PSO toolbox and the GA toolbox. Certain GA-specific parameters such as cross-over and mutation functions will obviously not be applicable to the PSO algorithm. However, many of the commonly used options for the Genetic Algorithm Toolbox may be used interchangeably with PSO since they are both iterative population-based solvers. See >> help pso (from the ./psopt directory) for more details. Features * NEW: support for distributed computing using MATLAB's parallel computing toolbox. * Full support for bounded, linear, and nonlinear constraints. *

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