Python库 | alike-0.1.0-py3-none-any.whl下载

weixin_39820835 2022-03-27 12:56:21
资源分类:Python库 所属语言:Python 资源全名:alike-0.1.0-py3-none-any.whl 资源来源:官方 安装方法:https://lanzao.blog.csdn.net/article/details/101784059 , 相关下载链接:https://download.csdn.net/download/qq_38161040/85042823?utm_source=bbsseo
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Book Description Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple’s iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new Objective-C features and technologies introduced with Xcode 5, iOS 7, and Mac OS X Mavericks. “The best book on any programming language that I’ve ever read. If you want to learn Objective-C, buy it.”–Calvin Wolcott “An excellent resource for a new programmer who wants to learn Objective-C as their first programming language–a woefully underserved market.”–Pat Hughes Table of Contents Chapter 1. Introduction Part I: The Objective-C Language Chapter 2. Programming in Objective-C Chapter 3. Classes, Objects, and Methods Chapter 4. Data Types and Expressions Chapter 5. Program Looping Chapter 6. Making Decisions Chapter 7. More on Classes Chapter 8. Inheritance Chapter 9. Polymorphism, Dynamic Typing, and Dynamic Binding Chapter 10. More on Variables and Data Types Chapter 11. Categories and Protocols Chapter 12. The Preprocessor Chapter 13. Underlying C Language Features Part II: The Foundation Framework Chapter 14. Introduction to the Foundation Framework Chapter 15. Numbers, Strings, and Collections Chapter 16. Working with Files Chapter 17. Memory Management and Automatic Reference Counting (ARC) Chapter 18. Copying Objects Chapter 19. Archiving Part III: Cocoa, Cocoa Touch, and the iOS SDK Chapter 20. Introduction to Cocoa and Cocoa Touch Chapter 21. Writing iOS Applications Appendixes Appendix A. Glossary Appendix B. Address Book Program Source Code Book Details Paperback: 576 pages Publisher: Addison-Wesley Professional; 6th Edition (December 2013) Language: English ISBN-10: 0321967607 ISBN-13: 978-0321967602
Hardcover: 586 pages Publisher: A K Peters/CRC Press (September 3, 2015) Language: English ISBN-10: 1482264617 ISBN-13: 978-1482264616 The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples. In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.
Hardcover: 320 pages Publisher: A K Peters/CRC Press (March 18, 2016) Language: English ISBN-10: 149874253X ISBN-13: 978-1498742535 The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 30 experts who cover the latest developments in graphics programming for games and movies. The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices. The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, lighting, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA and DirectCompute examples. In color throughout, GPU Pro 7 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.

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