EE308 lab2-1

m0_59646885 2022-11-04 23:36:37

The Link Your Class

https://bbs.csdn.net/forums/MUEE308FZU202201

The Link of Requirement of This Assignment

https://bbs.csdn.net/topics/608858956

The Aim of This Assignment

design a software prototype for Bobing

MU STU ID and FZU STU ID

20124317  832001313

MU STU ID and FZU STU ID(partner)

 

The Link Of Teammate’s Blog

 

  
  
  
  
  
  

PSP Form

Personal Software Process StagesEstimated Time/minutesCompleted Time/minutes
Planning--
Estimate2020
Development--
Analysis2020
Design Spec1515
Design Review1010
Coding Standard00
Design250240
Coding00
Code Review Planning00
Test1010
Reporting--
Test Report1010
Size Measurement1010
Postmortem&Process Improvement2020
Total365355

Demand Analysis
NABCD

Need
Brother Dong held a Mid-Autumn Festival event(Bobing) in the laboratory yesterday, but the rules need to be manually determined, the dice equipment is not complete, and remote students cannot participate in the epidemic prevention and control.
1.Need to have an interface, six dice, shake randomly to produce results.
2.The program allows multiple people to participate, and can automatically determine the results, it can be a stand-alone version or a network format.
3.The interface style is lively and generous in response to the scene, and lays the foundation for the second implementation of pair coding.

Approach
We choose wechat small program as our software platform, it has two modes:

  • Single player
    Each player plays with their own mini-program.
  • multiplayer
    Two to six players play with the same applet.
    Users can also click on Rules to see the Rules of the game.

Benefit

  • Using wechat mini program as a platform, users can use it anytime and anywhere as long as they have a mobile phone, which is very convenient.
  • Small program interface is simple and beautiful, so that players have comfortable and convenient intuitive feelings to use
  • Small procedures can directly view the rules, so that novice players can get started faster.

Competitors

  • Compared with online Bobing App
    Our small program can be played without network, even in the case of unstable network can also run normally.
  • Compared with traditional offline Bobing
    Compared with traditional bo Pie games, our online mini program games are safer and will not be affected by the current COVID-19 situation.
  • Compared with other Bobing Wechat applets
    Now many micro blog cake small programs have advertising implantation, our small program is completely simple without advertising, user experience is good.

Delivery
After the delivery of wechat small program, first share with teachers and students to collect the feelings of use, and then upgrade and update the small program according to user feedback, and then promote through wechat and QQ and other channels, and then upgrade and update, and finally cooperate with businesses to carry out large-scale publicity.


Design and UML display

img

Here is the Prototype link for this experiment:

https://modao.cc/app/aa5e3a6452a3b43e9e6af84289e9890138a8c2a9 《BobingGame》 

 Photo of Coorperation

Summary

  • In this group experiment I learned how to efficiently carry out group learning, improve my group cooperation ability.
  • In this experiment I learned how to use ink knife, learned how to design a small program, improved my innovation ability.

 

 

 

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内容概要:本文围绕“基于超局部模型与自抗扰ESO观测器的无模型预测电流控制改进策略”展开研究,提出一种结合超局部模型(ULM)与扩张状态观测器(ESO)的无模型预测电流控制(MFPCC)改进方法,旨在提升永磁同步电机(PMSM)电流环的动态响应性能与抗干扰能力。该策略利用超局部模型对系统行为进行局部逼近,避免依赖精确数学模型,同时引入自抗扰控制中的ESO实时观测并补偿系统内外部扰动,有效抑制参数摄动、负载变化及模型不确定性带来的影响。研究通过Simulink搭建完整的控制系统仿真模型,对传统MFPCC与所提改进策略进行对比分析,验证了新方法在电流跟踪精度、响应速度和鲁棒性方面的优越性。; 适合人群:具备电机控制、现代控制理论及Simulink仿真基础的电气工程、自动化及相关专业的研究生、科研人员及工程技术人员。; 使用场景及目标:①用于高性能电机驱动系统中电流环控制器的设计与优化;②为无模型控制与自抗扰控制的融合应用提供技术参考;③支撑相关课题的仿真验证、论文复现与创新方法研究。; 阅读建议:建议读者结合Simulink仿真模型深入理解控制结构与参数整定过程,重点关注ESO的观测性能与扰动补偿机制,并可通过改变负载条件、参数偏差等工况进行鲁棒性测试,进一步掌握该改进策略的核心优势与适用边界。

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