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使用Cocos2d-x 开发3D游戏
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2023-01-12 18:43:11
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Beginning 3D Game Development with Unity
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. * The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. * In the second part, you'll build the foundations of a point-and-click style first-person adventure game--including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. * With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you'll learn * How to build interactive games that work on a variety of platforms * Take the tour around Unity user interface fundamentals, scripting and more * Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more * What is inventory logic and how to manage it * How to handle 3D object visibility, effects and other special cases * How to handle variety of menus and levels in your games development * How to handle characters, scrollers, and more * How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents * Exploring the Genre * Unity UI--Basics and Getting Started * Scripting--Getting your Feet Wet * Terrain Generation--Creating a Test Environment * Navigation and Introduction to Functionality * Cursor Control * Action Objects * Managing State * Object Metadata * Message Text * Inventory Logic * Managing the Inventory * Finishing the Basic Functionality * Getting Down to the Game * Maze and Final Sequence * Menus and Levels * Beyond the Basics * Appendix A: Shader Graphs * Appendix B: Keyboard Key Names * Appendix C: Final Sequence Outline
火云开发课堂 - 《使用Cocos2d-x 开发3D游戏》系列 第二十一节:
拾取
地表
与
物体
《使用Cocos2d-x 开发3D游戏》系列在线课程 第二十一节:
拾取
地表
与
物体
视频地址:http://edu.csdn.net/course/detail/1330/20821?auto_start=1 交流论坛:http://www.firestonegames.com/bbs/forum.php 工程下载地址:请成为正式学员获取工程 课程截图: 项目实例:
webgl可视化平台ThingJS之查询并且控制
物体
移动
ThingJS中如何查询并控制3D场景中的
物体
? 使用query方法就可以查询到3D场景中的
物体
,并且对该
物体
进行控制,比如控制
物体
沿某一路径移动等等。但是,最好是在场景创建的时候就为每一个
物体
添加诸如id、name等属性,方便在ThingJS中查询到该
物体
,并且对该
物体
进行控制。 具体使用方法如下: // 查询 id 为 001 的对象集合 app.query('#001'); // 查询名称为...
099:vue+cesium 点击显示屏幕位置、笛卡尔坐标、地理坐标
本示例在 Vue + cesium 项目中展示点击球体的某点,显示屏幕位置、笛卡尔坐标、地理坐标。屏幕位置是指
物体
在二维屏幕上的位置,通常用像素单位表示,格式为 (x, y)。笛卡尔坐标是三维空间中的坐标,通常表示为 (x, y, z),它是以地球中心为原点的直角坐标系(Earth-Centered Earth-Fixed, ECEF)。地理坐标是基于地球表面的经纬度和高度表示的位置,通常表示为 (longitude, latitude, height)。
OpenAI版终结者降临!
地表
最强机器人Figure 02问世,进宝马狂飙20小时
号称OpenAI二代机器人「Figure 02」,真的来了!刚刚,Figure AI终于官宣了第二代人形机器人,完全换了一身新形象——黑色的外观,更加灵活的五指。创始人Brett Adcock表示,「这是『
地表
最强』的人形机器人」!值得一提的是,Figure 02的设计评审耗时18个月完成。据介绍,迭代后的Figure手部...
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2003年进入网络游戏公司,长期工作在开发一线,曾担任国产游戏引擎Cocos产品总监,开发过多款游戏引擎及相关编辑器~。
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2003年进入网络游戏公司,长期工作在开发一线,曾担任国产游戏引擎Cocos产品总监,开发过多款游戏引擎及相关编辑器~。
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