Scrum敏捷开发团队成员不在一起办公,如何应对?

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Scrum敏捷开发团队成员不在一起办公,如何应对?Scrum敏捷开发团队成员不在一起办公,如何应对?
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很经典的Agile教程,2007版的 Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii Part I. Getting Started 1. Why Agile? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Understanding Success 4 Beyond Deadlines 4 The Importance of Organizational Success 5 Enter Agility 6 2. How to Be Agile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Agile Methods 9 Don’t Make Your Own Method 10 The Road to Mastery 11 Find a Mentor 12 3. Understanding XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 The XP Lifecycle 18 The XP Team 27 XP Concepts 39 4. Adopting XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Is XP Right for Us? 43 Go! 51 Assess Your Agility 62 Part II. Practicing XP 5. Thinking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Pair Programming 71 Energized Work 79 Informative Workspace 83 IX Root-Cause Analysis 88 Retrospectives 91 6. Collaborating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 Trust 102 Sit Together 112 Real Customer Involvement 120 Ubiquitous Language 124 Stand-Up Meetings 129 Coding Standards 133 Iteration Demo 138 Reporting 144 7. Releasing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 “Done Done” 156 No Bugs 160 Version Control 169 Ten-Minute Build 177 Continuous Integration 183 Collective Code Ownership 191 Documentation 195 8. Planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 Vision 201 Release Planning 206 The Planning Game 219 Risk Management 224 Iteration Planning 233 Slack 246 Stories 253 Estimating 260 9. Developing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271 Incremental Requirements 273 Customer Tests 278 Test-Driven Development 285 Refactoring 303 Simple Design 314 Incremental Design and Architecture 321 Spike Solutions 331 Performance Optimization 335 Exploratory Testing 341 X T A B L E O F C O N T E N T S Part III. Mastering Agility 10. Values and Principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353 Commonalities 353 About Values, Principles, and Practices 354 Further Reading 354 11. Improve the Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 Understand Your Project 357 Tune and Adapt 358 Break the Rules 359 12. Rely on People . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 Build Effective Relationships 361 Let the Right People Do the Right Things 363 Build the Process for the People 364 13. Eliminate Waste . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367 Work in Small, Reversible Steps 367 Fail Fast 369 Maximize Work Not Done 370 Pursue Throughput 371 14. Deliver Value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 375 Exploit Your Agility 375 Only Releasable Code Has Value 376 Deliver Business Results 378 Deliver Frequently 379 15. Seek Technical Excellence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381 Software Doesn’t Exist 381 Design Is for Understanding 382 Design Trade-offs 383 Quality with a Name 383 Great Design 383 Universal Design Principles 384 Principles in Practice 387 Pursue Mastery 388 References

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