144
社区成员




20222313 《Python程序设计》实验四报告
课程:《Python程序设计》
班级: 2223
姓名: 冉皓宁
学号:20222313
实验教师:王志强
实验日期:2022年5月6日
必修/选修: 公选课
1.关键代码讲解
创建Button类,Alien类,Ship类,Bullet类,Settings类并在alien_invasion中引入包
其中Settings中存放游戏的初始化设置
在alien_invasion中编写游戏运行的run_game函数
(代码过多,请看以下完整代码)
2.完整代码
1.alien_invasion.py
import sys
import pygame
from settings import Settings
from game_stats import GameStats
from ship import Ship
from alien import Alien
from button import Button
from pygame.sprite import Group
import game_functions as gf
def run_game():
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
play_button = Button(ai_settings,screen,"Play")
ship = Ship(ai_settings,screen)
bullets = Group()
aliens = Group()
alien = Alien(ai_settings,screen)
stats = GameStats(ai_settings)
gf.create_fleet(ai_settings,screen,ship,aliens)
while True:
gf.check_events(ai_settings,screen,stats,play_button,ship,aliens,bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,ship,aliens,bullets)
gf.update_aliens(ai_settings,stats,screen,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,stats,ship,aliens,bullets,play_button)
run_game()
2.button.py
import pygame.font
class Button():
def __init__(self,ai_settings,screen,msg):
"""初始化按钮的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.width,self.height = 200,50
self.button_color = (0,255,0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None,48)
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self,msg):
"""将msg渲染为图像,并使其在按钮上居中"""
self.msg_image = self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)
3.alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self,ai_settings,screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image,self.rect)
def check_edges(self):
"""如果外星人位于屏幕边缘,就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向左或向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
4.ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
"""初始化飞船并设置其初始位置"""
self.screen=screen
self.ai_settings=ai_settings
self.image=pygame.image.load('images/ship.bmp')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.center=float(self.rect.centerx)
self.moving_right = False
self.moving_left = False
def center_ship(self):
"""让飞船在屏幕上居中"""
self.center = self.screen_rect.centerx
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx=self.center
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
5.game_functions.py
import sys
import pygame
from bullet import Bullet
from alien import Alien
from time import sleep
def check_aliens_bottom(ai_settings,stats,screen,ship,aliens,bullets):
"""检查是否有外星人到达了屏幕底端"""
screen_rect = screen.get_rect()
for alien in aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
ship_hit(ai_settings,stats,screen,ship,aliens,bullets)
break
def get_number_rows(ai_settings,ship_height,alien_height):
"""计算屏幕可容纳多少外星人"""
available_space_y = (ai_settings.screen_height - (3*alien_height) - ship_height)
number_rows = int(available_space_y/(2*alien_height))
return number_rows
def get_number_aliens_x(ai_settings,alien_width):
"""计算每行可以容纳多少个外星人"""
available_space_x = ai_settings.screen_width - 2*alien_width
number_aliens_x = int(available_space_x/(2*alien_width))
return number_aliens_x
def create_alien(ai_settings,screen,aliens,alien_number,row_nmber):
"""创建一个外星人并将其放在当前行"""
alien = Alien(ai_settings,screen)
alien_width = alien.rect.width
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2*alien.rect.height * row_nmber
aliens.add(alien)
def create_fleet(ai_settings,screen,ship,aliens):
"""创建外星人群"""
alien = Alien(ai_settings,screen)
number_aliens_x = get_number_aliens_x(ai_settings,alien.rect.width)
number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
for row_number in range(number_rows):
for alien_number in range(number_aliens_x):
create_alien(ai_settings,screen,aliens,alien_number,row_number)
def check_keydown_events(event,ai_settings,screen,ship,bullets):
"""响应按键"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
def fire_bullet(ai_settings,screen,ship,bullets):
"""如果还没有到达限制,就发射一颗子弹"""
if len(bullets) < ai_settings.bullet_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
"""响应松开"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,stats,play_button,ship,aliens,bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = pygame.mouse.get_pos()
check_play_button(ai_settings,screen,stats,play_button,ship,aliens,bullets,mouse_x,mouse_y)
def check_play_button(ai_settings,screen,stats,play_button,ship,aliens,bullets,mouse_x,mouse_y):
"""玩家单击Play按钮时开始新游戏"""
button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
if button_clicked and not stats.game_active:
pygame.mouse.set_visible(False)
stats.reset_stats()
stats.game_active = True
aliens.empty()
bullets.empty()
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
def update_screen(ai_settings,screen,stats,ship,aliens,bullets,play_button):
"""更新屏幕上的图像,并切换到新屏幕"""
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
if not stats.game_active:
play_button.draw_button()
pygame.display.flip()
def update_bullets(ai_settings,screen,ship,aliens,bullets):
"""更新子弹的位置,并删除已消失的子弹"""
bullets.update()
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
check_bullet_alien_collisions(ai_settings,screen,ship,aliens,bullets)
def check_bullet_alien_collisions(ai_settings,screen,ship,aliens,bullets):
"""响应子弹和外星人的碰撞"""
collisions = pygame.sprite.groupcollide(bullets,aliens,True,True)
if len(aliens) == 0:
bullets.empty()
create_fleet(ai_settings,screen,ship,aliens)
def check_fleet_edges(ai_settings,aliens):
"""有外星人到达边缘时采取的措施"""
for alien in aliens.sprites():
if alien.check_edges():
change_fleet_direction(ai_settings,aliens)
break
def change_fleet_direction(ai_settings,aliens):
"""将整群外星人下移,并改变它们的方向"""
for alien in aliens.sprites():
alien.rect.y += ai_settings.fleet_drop_speed
ai_settings.fleet_direction *= -1
def ship_hit(ai_settings,stats,screen,ship,aliens,bullets):
"""响应被外星人撞到的飞船"""
if stats.ships_left > 0:
stats.ships_left -= 1
aliens.empty()
bullets.empty()
create_fleet(ai_settings,screen,ship,aliens)
ship.center_ship()
sleep(0.5)
else:
stats.game_active = False
pygame.mouse.set_visible(True)
def update_aliens(ai_settings,stats,screen,ship,aliens,bullets):
"""检查是否有外星人位于屏幕边缘,并更新整群外星人的位置"""
check_fleet_edges(ai_settings,aliens)
aliens.update()
if pygame.sprite.spritecollideany(ship,aliens):
ship_hit(ai_settings,stats,screen,ship,aliens,bullets)
check_aliens_bottom(ai_settings,stats,screen,ship,aliens,bullets)
6.settings.py
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
self.ship_speed_factor = 1
self.ship_limit = 3
self.bullet_speed_factor = 2
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60,60,60)
self.bullet_allowed = 3
self.alien_speed_factor = 0.5
self.fleet_drop_speed = 10
self.fleet_direction = 1
7.bullet.py
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一个对飞船发射的子弹进行管理的类"""
def __init__(self,ai_settings,screen,ship):
"""在飞船所处的位置创建一个子弹对象"""
super(Bullet,self).__init__()
self.screen = screen
self.rect = pygame.Rect(0,0,ai_settings.bullet_width,ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
self.y=float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
self.y -= self.speed_factor
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
3.运行视频
4.实验过程中遇到的问题和解决过程
问题1:函数封装不合理
解决方法:通过参考书籍,对各个函数和文件进行细化和分装
5.其他(感悟、思考等)
通过这一个学期的学习,我掌握了大部分python语法应用,已经可以写出中小型规模的py程序,并且使用模块化编程简化工作量。
虽然python公选课已经来到了尾声,但对于python的学习仍未停止。
6.参考资料
《Python编程:从入门到实践》