Fifth assignment of team Witness Paradox: Prototype Design
This is a blog about the Fifth Assignment made by team Witness Paradox for EE308.In this blog, we will publish our interface prototype design and interface prototype design defense presentation.
Content
- ①.Basic Information of this assignment
- ②.Links of documents
- ③.Team’s division of labor and the proportion of work for each team member
- ④.Prototype design
- ⑤.Result reporting
- ⑥.Team photograph, feeling and evaluations of teammates
①.Basic Information of this assignment
| Which course does this assignment belong to | EE308 |
|---|---|
| Where are the requirements for this assignment? | Requirement of this project |
| Team Name | Witness Paradox |
| The goal of this assignment | Prototype design |
②.Links of documents
| Documents | Links |
|---|---|
| interface prototype design | click here to download |
| interface prototype design defense presentation | click here to download |
③.Team’s division of labor and the proportion of work for each team member
| Student ID | Work Description | Contribution |
|---|---|---|
| 832101329 Junyi Teng | Report designer | 7.8% |
| 832101326 Binyu Lai | PPT designer | 7.8% |
| 832101304 Rundong Zhu | PPT designer | 7.8% |
| 832101322 Shutong Yao | Report designer | 7.8% |
| 832101330 Mingjiang Wei | Prototype Implementer | 7.8% |
| 832101302 Hongyu Deng | PPT designer | 7.8% |
| 832101309 Xiao Yang | Prototype Implementer | 7.8% |
| 832101308 Xingda Li | Prototype Implementer | 7.8% |
| 832101303 Weitao Lu | Prototype Implementer | 7.8% |
| 832101327 Wutong Lei | Blog designer | 7.8% |
| 832101306 Jiahong Sun | Presentation | 7.8% |
| 832101301 Xuebin Wang | PPT designer | 7.8% |
| 832101314 Xuqi Chen | Report designer | 7.8% |
④.Prototype design
Our team has chosen to use Unity as the tool for building and refining our prototype
For further details, include process and results of prototype design, please check the report of our prototype design report: click here to download
⑤.Result reporting
Possible key points and challenges:
In terms of art: the painting time is high, the difficulty factor is 2 points, and the key parts are patiently painted, and the key frames are inserted into the background part to automatically generate intermediate animation.
Difficulty in making the game: the orientation of the first-person camera in the scene does not match the walking direction of the character, the difficulty factor is three points, because the corresponding data can not be found on the Internet has been solved, by setting the rotation sensitivity of the camera and the rotation sensitivity of the character to the same data to solve the problem, if the sensitivity is different, the rotation Angle is different.
If you want to read the document of our presentation, please click here to download it.
⑥.Team photograph, feeling and evaluations of teammates
The following content does not originate from an individual within the team, but rather is the result of team discussions and summarization,
Feeling: We unanimously agree within our team that thanks to the experience of several members who have previously used the Unity engine to create projects, the process of creating our project prototype has been relatively smooth. However, even so, we still encountered difficulties and differences of opinion on certain details of the prototype, such as specific effects and technical challenges related to scene arrangement. Nevertheless, through democratic discussions within our team and by researching specific materials and tutorials online, we were able to resolve most of the disagreements and issues we encountered. We also acknowledge that only through teamwork and collaboration can we meet our set goals before the deadline.
Evaluation:Thank you to the team members who have previous experience with Unity. We appreciate their contributions and expertise in using the Unity engine / Reasonable division of labor plays a crucial role in promoting the progress of the team.
Several team members are discussing the issues encountered during the programming process:

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