社区
黄栋的课程社区_NO_1
Unity商业项目案例精选《开心赛车》
帖子详情
第006课Unity架构师如何提升自己
Clank的游戏栈
企业官方账号
2024-04-16 10:12:54
课时名称
课时知识点
第006课Unity架构师如何提升自己
源码素材+扣 群 411 232 577
...全文
44
回复
打赏
收藏
第006课Unity架构师如何提升自己
课时名称课时知识点第006课Unity架构师如何提升自己源码素材+扣 群 411 232 577
复制链接
扫一扫
分享
转发到动态
举报
写回复
配置赞助广告
用AI写文章
回复
切换为时间正序
请发表友善的回复…
发表回复
打赏红包
Beginning 3D Game Development with
Unity
Beginning 3D Game Development with
Unity
992 pages Publisher: Apress; 1 edition (May 25, 2011) Language: English ISBN-10: 1430234229 ISBN-13: 978-1430234227 What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around
Unity
user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title (!), relegating the dream of creating your own 3D game to an unattainable fantasy. Times have changed. 3D has become affordable not only in the movie industry, as seen by the number of titles featuring CG (computer graphics), but also in the game industry where we’ve seen a shift in casual games from 2D to a 3D format. With
Unity
’s bold move to offer a robustly featured free version of their engine, a radical change in the pricing models of the high-end engines has rocked the industry. The cost of the engine is no longer a barrier to taking your game from a nebulous idea to a working prototype and even on to a marketable product. Whether your interest is in casual games or you have more ambitious aims, if you have no previous scripting experience but are eager to bring your art assets and story to life, this may be just the book to get you underway. In today’s modern game engines, the heavy programming is handled by the engine itself, so the logic and game play can be scripted by those with more creativity than traditional programming knowledge. In this book, I will approach game creation and design decisions from a 3D artist’s view, taking the logic and scripting in small pieces, while introducing artists, budding game designers, and novice programmers to real-time game engine concepts at the same time. This book is written in a project-based format so you will not only end up with a playable game and scripting resources you can reuse for other games, but you will experience typical design decisions that need to be addressed throughout the process. You will create your game by starting with the basics and refining it as you add functionality; I will explain the logic behind certain choices and real-time game concepts as you go along. The project for this book is based on a first person point and click adventure game, complete with inventory, state management, load/save functionality, and a strong emphasis on the visual aspects of game creation. Even if you are more of a first person shooter-type game enthusiast, you will be able to see how including entertaining or interesting tasks and features can enhance your favorite genre. The aim of this project is to introduce you to a logical progression of design decisions and problem solving that will be of value well beyond the scope of the adventure game genre. It provides a framework and a methodology for creating and, more importantly, finishing your own game. You will be going beyond the basic
Unity
functionality and use of standard assets to investigate topics rarely covered in online tutorials or books. All of the necessary art assets to complete the project are provided.
VR行业人才需求指南 (2).pdf
。
TheSixthSun:回合制、异步、太空战略游戏,发生在太空和行星表面
第六个太阳 十六进制空间中的十六进制行星。 概念艺术
苹果Vision Pro开发者调研问卷:游戏视频内容有望率先破圈,开发者长期保持乐观.pdf
电子元件 电子行业 行业分析 数据分析 数据报告 行业报告
Unity
主程成长避坑指南:从菜鸟到
架构师
的5个关键跃迁点
本文为
Unity
开发者梳理了从初级程序员成长为
架构师
的五个关键跃迁点,涵盖模块设计、性能优化、技术选型、团队协作与技术视野。文章结合实战案例与避坑指南,提供了从功能实现到系统架构的成长路径与实用干货,帮助开发者跨越认知陷阱,实现职业跃升。
黄栋的课程社区_NO_1
1
社区成员
71
社区内容
发帖
与我相关
我的任务
黄栋的课程社区_NO_1
精通各种游戏开发技术、C# JAVA C++ 底层架构技术。
复制链接
扫一扫
分享
社区描述
精通各种游戏开发技术、C# JAVA C++ 底层架构技术。
社区管理员
加入社区
获取链接或二维码
近7日
近30日
至今
加载中
查看更多榜单
社区公告
暂无公告
试试用AI创作助手写篇文章吧
+ 用AI写文章