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分享#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_PointSize = 14.0;
gl_Position = vec4(inPosition.xy, 1.0, 1.0);
fragColor = inColor.rgb;
}
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
vec2 coord = gl_PointCoord - vec2(0.5);
outColor = vec4(fragColor, 0.5 - length(coord));
}
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#version 450
struct Particle {
vec2 position;
vec2 velocity;
vec4 color;
};
layout (binding = 0) uniform ParameterUBO {
float deltaTime;
} ubo;
layout(std140, binding = 1) readonly buffer ParticleSSBOIn {
Particle particlesIn[ ];
};
layout(std140, binding = 2) buffer ParticleSSBOOut {
Particle particlesOut[ ];
};
layout (local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
void main()
{
uint index = gl_GlobalInvocationID.x;
Particle particleIn = particlesIn[index];
particlesOut[index].position = particleIn.position + particleIn.velocity.xy * ubo.deltaTime;
particlesOut[index].velocity = particleIn.velocity;
// Flip movement at window border
if ((particlesOut[index].position.x <= -1.0) || (particlesOut[index].position.x >= 1.0)) {
particlesOut[index].velocity.x = -particlesOut[index].velocity.x;
}
if ((particlesOut[index].position.y <= -1.0) || (particlesOut[index].position.y >= 1.0)) {
particlesOut[index].velocity.y = -particlesOut[index].velocity.y;
}
}
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#define GLFW_INCLUDE_VULKAN // 让GLFW自动包含Vulkan头文件
#include <GLFW/glfw3.h> // GLFW窗口库
#include <glm/glm.hpp> // GLM数学库核心
#include <glm/gtc/matrix_transform.hpp> // GLM矩阵变换函数
#include <iostream> // 标准输入输出流
#include <fstream> // 文件读写
#include <stdexcept> // 标准异常类
#include <algorithm> // std::clamp等算法
#include <chrono> // 时间库
#include <vector> // 动态数组
#include <cstring> // memcpy/strcmp
#include <cstdlib> // EXIT_SUCCESS/EXIT_FAILURE
#include <cstdint> // 固定宽度整型
#include <limits> // std::numeric_limits
#include <array> // std::array
#include <optional> // std::optional
#include <set> // std::set
#include <random> // 随机数生成(粒子初始化)
const uint32_t WIDTH = 800; // 窗口宽度
const uint32_t HEIGHT = 600; // 窗口高度
const uint32_t PARTICLE_COUNT = 8192; // 粒子数量(必须是256的整数倍,计算着色器本地工作组大小)
const int MAX_FRAMES_IN_FLIGHT = 2; // 同时在途的帧数
const std::vector<const char*> validationLayers = { // 校验层列表
"VK_LAYER_KHRONOS_validation" // Khronos官方校验层
};
const std::vector<const char*> deviceExtensions = { // 需要的设备扩展
VK_KHR_SWAPCHAIN_EXTENSION_NAME // 交换链扩展
};
#ifdef NDEBUG
const bool enableValidationLayers = false; // Release关闭校验层
#else
const bool enableValidationLayers = true; // Debug开启校验层
#endif
VkResult CreateDebugUtilsMessengerEXT(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pDebugMessenger) { // 动态加载vkCreateDebugUtilsMessengerEXT
auto func = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT"); // 获取函数指针
if (func != nullptr) { // 若存在
return func(instance, pCreateInfo, pAllocator, pDebugMessenger); // 调用
}
else {
return VK_ERROR_EXTENSION_NOT_PRESENT; // 返回错误
}
}
void DestroyDebugUtilsMessengerEXT(VkInstance instance, VkDebugUtilsMessengerEXT debugMessenger, const VkAllocationCallbacks* pAllocator) { // 动态加载vkDestroyDebugUtilsMessengerEXT
auto func = (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkDestroyDebugUtilsMessengerEXT"); // 获取函数指针
if (func != nullptr) { // 若存在
func(instance, debugMessenger, pAllocator); // 调用
}
}
struct QueueFamilyIndices { // 队列族索引
std::optional<uint32_t> graphicsAndComputeFamily; // 图形+计算队列族(同一族)
std::optional<uint32_t> presentFamily; // 呈现队列族
bool isComplete() { // 是否都已找到
return graphicsAndComputeFamily.has_value() && presentFamily.has_value();
}
};
struct SwapChainSupportDetails { // 交换链支持详情
VkSurfaceCapabilitiesKHR capabilities; // 表面能力
std::vector<VkSurfaceFormatKHR> formats; // 支持的格式
std::vector<VkPresentModeKHR> presentModes; // 支持的呈现模式
};
struct UniformBufferObject { // Uniform缓冲对象(传给计算着色器)
float deltaTime = 1.0f; // 帧间隔时间(毫秒),用于帧率无关的动画
};
struct Particle { // 粒子结构体
glm::vec2 position; // 位置
glm::vec2 velocity; // 速度
glm::vec4 color; // 颜色
static VkVertexInputBindingDescription getBindingDescription() { // 顶点绑定描述
VkVertexInputBindingDescription bindingDescription{}; // 值初始化
bindingDescription.binding = 0; // 绑定索引0
bindingDescription.stride = sizeof(Particle); // 跨距(每个粒子字节数)
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; // 逐顶点
return bindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() { // 顶点属性描述(2个)
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
attributeDescriptions[0].binding = 0; // 绑定0
attributeDescriptions[0].location = 0; // location 0
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT; // vec2
attributeDescriptions[0].offset = offsetof(Particle, position); // position偏移
attributeDescriptions[1].binding = 0; // 绑定0
attributeDescriptions[1].location = 1; // location 1
attributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // vec4
attributeDescriptions[1].offset = offsetof(Particle, color); // color偏移
return attributeDescriptions;
}
};
class ComputeShaderApplication { // 应用主类(计算着色器粒子系统)
public:
void run() { // 入口
initWindow(); // 创建窗口
initVulkan(); // 初始化Vulkan
mainLoop(); // 主循环
cleanup(); // 清理
}
private:
GLFWwindow* window; // GLFW窗口
VkInstance instance; // Vulkan实例
VkDebugUtilsMessengerEXT debugMessenger; // 调试信使
VkSurfaceKHR surface; // 窗口表面
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE; // 物理设备
VkDevice device; // 逻辑设备
VkQueue graphicsQueue; // 图形队列
VkQueue computeQueue; // 计算队列(与图形同族)
VkQueue presentQueue; // 呈现队列
VkSwapchainKHR swapChain; // 交换链
std::vector<VkImage> swapChainImages; // 交换链图像
VkFormat swapChainImageFormat; // 交换链图像格式
VkExtent2D swapChainExtent; // 交换链图像尺寸
std::vector<VkImageView> swapChainImageViews; // 交换链图像视图
std::vector<VkFramebuffer> swapChainFramebuffers; // 帧缓冲
VkRenderPass renderPass; // 渲染通道
VkPipelineLayout pipelineLayout; // 图形管线布局
VkPipeline graphicsPipeline; // 图形管线
VkDescriptorSetLayout computeDescriptorSetLayout; // 计算描述符集布局
VkPipelineLayout computePipelineLayout; // 计算管线布局
VkPipeline computePipeline; // 计算管线
VkCommandPool commandPool; // 命令池(图形+计算共用)
std::vector<VkBuffer> shaderStorageBuffers; // 计算着色器存储缓冲(粒子数据)
std::vector<VkDeviceMemory> shaderStorageBuffersMemory; // 存储缓冲内存
std::vector<VkBuffer> uniformBuffers; // Uniform缓冲(deltaTime)
std::vector<VkDeviceMemory> uniformBuffersMemory; // Uniform缓冲内存
std::vector<void*> uniformBuffersMapped; // 映射后的Uniform缓冲指针
VkDescriptorPool descriptorPool; // 描述符池
std::vector<VkDescriptorSet> computeDescriptorSets; // 计算描述符集
std::vector<VkCommandBuffer> commandBuffers; // 图形命令缓冲
std::vector<VkCommandBuffer> computeCommandBuffers; // 计算命令缓冲
std::vector<VkSemaphore> imageAvailableSemaphores; // 图像可用信号量
std::vector<VkSemaphore> renderFinishedSemaphores; // 渲染完成信号量
std::vector<VkSemaphore> computeFinishedSemaphores; // 计算完成信号量(新增)
std::vector<VkFence> inFlightFences; // 图形在途围栏
std::vector<VkFence> computeInFlightFences; // 计算在途围栏(新增)
uint32_t currentFrame = 0; // 当前帧索引
float lastFrameTime = 0.0f; // 上一帧耗时(毫秒)
bool framebufferResized = false; // 帧缓冲是否改变大小
double lastTime = 0.0f; // 上一帧的时间戳(秒)
void initWindow() { // 初始化窗口
glfwInit(); // 初始化GLFW
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); // 不创建OpenGL上下文
window = glfwCreateWindow(WIDTH, HEIGHT, "Vulkan", nullptr, nullptr); // 创建窗口
glfwSetWindowUserPointer(window, this); // 保存this
glfwSetFramebufferSizeCallback(window, framebufferResizeCallback); // 注册回调
lastTime = glfwGetTime(); // 记录初始时间
}
static void framebufferResizeCallback(GLFWwindow* window, int width, int height) { // 窗口大小变化回调
auto app = reinterpret_cast<ComputeShaderApplication*>(glfwGetWindowUserPointer(window)); // 取回应用
app->framebufferResized = true; // 标记需重建
}
void initVulkan() { // 初始化Vulkan
createInstance(); // 创建实例
setupDebugMessenger(); // 设置调试信使
createSurface(); // 创建表面
pickPhysicalDevice(); // 选择物理设备
createLogicalDevice(); // 创建逻辑设备
createSwapChain(); // 创建交换链
createImageViews(); // 创建图像视图
createRenderPass(); // 创建渲染通道
createComputeDescriptorSetLayout(); // 创建计算描述符集布局
createGraphicsPipeline(); // 创建图形管线
createComputePipeline(); // 创建计算管线(新增)
createFramebuffers(); // 创建帧缓冲
createCommandPool(); // 创建命令池
createShaderStorageBuffers(); // 创建存储缓冲(粒子数据,新增)
createUniformBuffers(); // 创建Uniform缓冲
createDescriptorPool(); // 创建描述符池
createComputeDescriptorSets(); // 分配计算描述符集
createCommandBuffers(); // 创建图形命令缓冲
createComputeCommandBuffers(); // 创建计算命令缓冲(新增)
createSyncObjects(); // 创建同步对象
}
void mainLoop() { // 主循环
while (!glfwWindowShouldClose(window)) { // 窗口未关闭
glfwPollEvents(); // 处理事件
drawFrame(); // 绘制一帧
// 使用上一帧的时间来计算 deltaTime,实现帧率无关的平滑动画
double currentTime = glfwGetTime(); // 当前时间
lastFrameTime = (currentTime - lastTime) * 1000.0; // 毫秒
lastTime = currentTime; // 更新上次时间
}
vkDeviceWaitIdle(device); // 等待设备空闲
}
void cleanupSwapChain() { // 清理交换链资源
for (auto framebuffer : swapChainFramebuffers) { // 遍历帧缓冲
vkDestroyFramebuffer(device, framebuffer, nullptr); // 销毁
}
for (auto imageView : swapChainImageViews) { // 遍历图像视图
vkDestroyImageView(device, imageView, nullptr); // 销毁
}
vkDestroySwapchainKHR(device, swapChain, nullptr); // 销毁交换链
}
void cleanup() { // 清理所有资源
cleanupSwapChain(); // 清理交换链
vkDestroyPipeline(device, graphicsPipeline, nullptr); // 销毁图形管线
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); // 销毁图形管线布局
vkDestroyPipeline(device, computePipeline, nullptr); // 销毁计算管线
vkDestroyPipelineLayout(device, computePipelineLayout, nullptr); // 销毁计算管线布局
vkDestroyRenderPass(device, renderPass, nullptr); // 销毁渲染通道
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
vkDestroyBuffer(device, uniformBuffers[i], nullptr); // 销毁Uniform缓冲
vkFreeMemory(device, uniformBuffersMemory[i], nullptr); // 释放内存
}
vkDestroyDescriptorPool(device, descriptorPool, nullptr); // 销毁描述符池
vkDestroyDescriptorSetLayout(device, computeDescriptorSetLayout, nullptr); // 销毁计算描述符集布局
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
vkDestroyBuffer(device, shaderStorageBuffers[i], nullptr); // 销毁存储缓冲
vkFreeMemory(device, shaderStorageBuffersMemory[i], nullptr); // 释放内存
}
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr); // 销毁渲染完成信号量
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr); // 销毁图像可用信号量
vkDestroySemaphore(device, computeFinishedSemaphores[i], nullptr); // 销毁计算完成信号量
vkDestroyFence(device, inFlightFences[i], nullptr); // 销毁图形围栏
vkDestroyFence(device, computeInFlightFences[i], nullptr); // 销毁计算围栏
}
vkDestroyCommandPool(device, commandPool, nullptr); // 销毁命令池
vkDestroyDevice(device, nullptr); // 销毁设备
if (enableValidationLayers) { // 若启用校验层
DestroyDebugUtilsMessengerEXT(instance, debugMessenger, nullptr); // 销毁调试信使
}
vkDestroySurfaceKHR(instance, surface, nullptr); // 销毁表面
vkDestroyInstance(instance, nullptr); // 销毁实例
glfwDestroyWindow(window); // 销毁窗口
glfwTerminate(); // 终止GLFW
}
void recreateSwapChain() { // 重建交换链
int width = 0, height = 0; // 尺寸
glfwGetFramebufferSize(window, &width, &height); // 获取尺寸
while (width == 0 || height == 0) { // 最小化时等待
glfwGetFramebufferSize(window, &width, &height);
glfwWaitEvents();
}
vkDeviceWaitIdle(device); // 等待空闲
cleanupSwapChain(); // 清理旧资源
createSwapChain(); // 重建交换链
createImageViews(); // 重建图像视图
createFramebuffers(); // 重建帧缓冲
}
void createInstance() { // 创建实例
if (enableValidationLayers && !checkValidationLayerSupport()) { // 校验层不可用
throw std::runtime_error("validation layers requested, but not available!");
}
VkApplicationInfo appInfo{}; // 应用信息
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Hello Triangle"; // 应用名
appInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); // 应用版本
appInfo.pEngineName = "No Engine"; // 引擎名
appInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); // 引擎版本
appInfo.apiVersion = VK_API_VERSION_1_0; // API版本
VkInstanceCreateInfo createInfo{}; // 实例创建信息
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
auto extensions = getRequiredExtensions(); // 所需扩展
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size()); // 数量
createInfo.ppEnabledExtensionNames = extensions.data(); // 扩展名
VkDebugUtilsMessengerCreateInfoEXT debugCreateInfo{}; // 调试信使信息
if (enableValidationLayers) { // 启用校验层
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size()); // 层数量
createInfo.ppEnabledLayerNames = validationLayers.data(); // 层名
populateDebugMessengerCreateInfo(debugCreateInfo); // 填充
createInfo.pNext = (VkDebugUtilsMessengerCreateInfoEXT*)&debugCreateInfo; // 挂到pNext
}
else {
createInfo.enabledLayerCount = 0; // 不启用
createInfo.pNext = nullptr;
}
if (vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) { // 创建实例
throw std::runtime_error("failed to create instance!");
}
}
void populateDebugMessengerCreateInfo(VkDebugUtilsMessengerCreateInfoEXT& createInfo) { // 填充调试信使信息
createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
createInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT; // 严重性
createInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT; // 类型
createInfo.pfnUserCallback = debugCallback; // 回调
}
void setupDebugMessenger() { // 设置调试信使
if (!enableValidationLayers) return; // 未启用则返回
VkDebugUtilsMessengerCreateInfoEXT createInfo;
populateDebugMessengerCreateInfo(createInfo); // 填充
if (CreateDebugUtilsMessengerEXT(instance, &createInfo, nullptr, &debugMessenger) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to set up debug messenger!");
}
}
void createSurface() { // 创建表面
if (glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) { // GLFW创建
throw std::runtime_error("failed to create window surface!");
}
}
void pickPhysicalDevice() { // 选择物理设备
uint32_t deviceCount = 0; // 数量
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr); // 查询
if (deviceCount == 0) { // 无GPU
throw std::runtime_error("failed to find GPUs with Vulkan support!");
}
std::vector<VkPhysicalDevice> devices(deviceCount); // 设备列表
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data()); // 获取
for (const auto& device : devices) { // 遍历
if (isDeviceSuitable(device)) { // 合适
physicalDevice = device; // 选中
break;
}
}
if (physicalDevice == VK_NULL_HANDLE) { // 未找到
throw std::runtime_error("failed to find a suitable GPU!");
}
}
void createLogicalDevice() { // 创建逻辑设备
QueueFamilyIndices indices = findQueueFamilies(physicalDevice); // 队列族
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos; // 队列创建信息
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsAndComputeFamily.value(), indices.presentFamily.value() }; // 去重
float queuePriority = 1.0f; // 优先级
for (uint32_t queueFamily : uniqueQueueFamilies) { // 遍历
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily; // 队列族
queueCreateInfo.queueCount = 1; // 数量
queueCreateInfo.pQueuePriorities = &queuePriority; // 优先级
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures{}; // 设备特性(本示例无需特殊特性)
VkDeviceCreateInfo createInfo{}; // 设备创建信息
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size()); // 队列数量
createInfo.pQueueCreateInfos = queueCreateInfos.data(); // 队列信息
createInfo.pEnabledFeatures = &deviceFeatures; // 特性
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size()); // 扩展数量
createInfo.ppEnabledExtensionNames = deviceExtensions.data(); // 扩展名
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create logical device!");
}
vkGetDeviceQueue(device, indices.graphicsAndComputeFamily.value(), 0, &graphicsQueue); // 获取图形队列
vkGetDeviceQueue(device, indices.graphicsAndComputeFamily.value(), 0, &computeQueue); // 获取计算队列(同族)
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue); // 获取呈现队列
}
void createSwapChain() { // 创建交换链
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice); // 查询支持
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats); // 选格式
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes); // 选模式
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities); // 选尺寸
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1; // 至少+1
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) { // 不超过最大
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{}; // 创建信息
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface; // 表面
createInfo.minImageCount = imageCount; // 图像数量
createInfo.imageFormat = surfaceFormat.format; // 格式
createInfo.imageColorSpace = surfaceFormat.colorSpace; // 颜色空间
createInfo.imageExtent = extent; // 尺寸
createInfo.imageArrayLayers = 1; // 层数
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; // 用途
QueueFamilyIndices indices = findQueueFamilies(physicalDevice); // 队列族
uint32_t queueFamilyIndices[] = { indices.graphicsAndComputeFamily.value(), indices.presentFamily.value() }; // 两族
if (indices.graphicsAndComputeFamily != indices.presentFamily) { // 不同族
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; // 并发
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // 独占
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform; // 变换
createInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; // 不透明
createInfo.presentMode = presentMode; // 呈现模式
createInfo.clipped = VK_TRUE; // 裁剪
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create swap chain!");
}
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr); // 查询数量
swapChainImages.resize(imageCount); // 调整大小
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data()); // 获取图像
swapChainImageFormat = surfaceFormat.format; // 保存格式
swapChainExtent = extent; // 保存尺寸
}
void createImageViews() { // 创建图像视图
swapChainImageViews.resize(swapChainImages.size()); // 调整
for (size_t i = 0; i < swapChainImages.size(); i++) { // 遍历
VkImageViewCreateInfo createInfo{}; // 视图创建信息
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages[i]; // 图像
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; // 2D
createInfo.format = swapChainImageFormat; // 格式
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; // R通道
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; // G通道
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; // B通道
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; // A通道
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; // 颜色
createInfo.subresourceRange.baseMipLevel = 0; // 基础mip
createInfo.subresourceRange.levelCount = 1; // mip数
createInfo.subresourceRange.baseArrayLayer = 0; // 基础层
createInfo.subresourceRange.layerCount = 1; // 层数
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create image views!");
}
}
}
void createRenderPass() { // 创建渲染通道
VkAttachmentDescription colorAttachment{}; // 颜色附件
colorAttachment.format = swapChainImageFormat; // 格式
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT; // 采样
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; // 清空
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; // 存储
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; // 模板不关心
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // 初始布局
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; // 最终布局
VkAttachmentReference colorAttachmentRef{}; // 颜色附件引用
colorAttachmentRef.attachment = 0; // 索引0
colorAttachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // 布局
VkSubpassDescription subpass{}; // 子通道
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; // 图形
subpass.colorAttachmentCount = 1; // 颜色附件数
subpass.pColorAttachments = &colorAttachmentRef; // 颜色附件
VkSubpassDependency dependency{}; // 依赖
dependency.srcSubpass = VK_SUBPASS_EXTERNAL; // 外部
dependency.dstSubpass = 0; // 子通道0
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // 源阶段
dependency.srcAccessMask = 0; // 无源访问
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; // 目标阶段
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; // 颜色写
VkRenderPassCreateInfo renderPassInfo{}; // 创建信息
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.attachmentCount = 1; // 附件数
renderPassInfo.pAttachments = &colorAttachment; // 附件
renderPassInfo.subpassCount = 1; // 子通道数
renderPassInfo.pSubpasses = &subpass; // 子通道
renderPassInfo.dependencyCount = 1; // 依赖数
renderPassInfo.pDependencies = &dependency; // 依赖
if (vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create render pass!");
}
}
void createComputeDescriptorSetLayout() { // 创建计算描述符集布局
std::array<VkDescriptorSetLayoutBinding, 3> layoutBindings{}; // 3个绑定
layoutBindings[0].binding = 0; // 绑定0
layoutBindings[0].descriptorCount = 1; // 数量
layoutBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; // Uniform缓冲(deltaTime)
layoutBindings[0].pImmutableSamplers = nullptr; // 无
layoutBindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; // 计算阶段
layoutBindings[1].binding = 1; // 绑定1
layoutBindings[1].descriptorCount = 1;
layoutBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; // 存储缓冲(上一帧粒子)
layoutBindings[1].pImmutableSamplers = nullptr;
layoutBindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
layoutBindings[2].binding = 2; // 绑定2
layoutBindings[2].descriptorCount = 1;
layoutBindings[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; // 存储缓冲(当前帧粒子)
layoutBindings[2].pImmutableSamplers = nullptr;
layoutBindings[2].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
VkDescriptorSetLayoutCreateInfo layoutInfo{}; // 布局创建信息
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
layoutInfo.bindingCount = 3; // 数量
layoutInfo.pBindings = layoutBindings.data(); // 绑定
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &computeDescriptorSetLayout) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create compute descriptor set layout!");
}
}
void createGraphicsPipeline() { // 创建图形管线
auto vertShaderCode = readFile("shaders/31_shader_compute.vert.spv"); // 读顶点SPIR-V
auto fragShaderCode = readFile("shaders/31_shader_compute.frag.spv"); // 读片段SPIR-V
VkShaderModule vertShaderModule = createShaderModule(vertShaderCode); // 顶点模块
VkShaderModule fragShaderModule = createShaderModule(fragShaderCode); // 片段模块
VkPipelineShaderStageCreateInfo vertShaderStageInfo{}; // 顶点阶段
vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT; // 顶点
vertShaderStageInfo.module = vertShaderModule; // 模块
vertShaderStageInfo.pName = "main"; // 入口
VkPipelineShaderStageCreateInfo fragShaderStageInfo{}; // 片段阶段
fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT; // 片段
fragShaderStageInfo.module = fragShaderModule;
fragShaderStageInfo.pName = "main";
VkPipelineShaderStageCreateInfo shaderStages[] = { vertShaderStageInfo, fragShaderStageInfo }; // 阶段数组
VkPipelineVertexInputStateCreateInfo vertexInputInfo{}; // 顶点输入
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
auto bindingDescription = Particle::getBindingDescription(); // 绑定描述
auto attributeDescriptions = Particle::getAttributeDescriptions(); // 属性描述
vertexInputInfo.vertexBindingDescriptionCount = 1; // 绑定数
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()); // 属性数
vertexInputInfo.pVertexBindingDescriptions = &bindingDescription; // 绑定
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data(); // 属性
VkPipelineInputAssemblyStateCreateInfo inputAssembly{}; // 输入装配
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; // 图元拓扑:点列表(粒子)
inputAssembly.primitiveRestartEnable = VK_FALSE; // 不重启
VkPipelineViewportStateCreateInfo viewportState{}; // 视口状态
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1; // 视口数
viewportState.scissorCount = 1; // 剪裁数
VkPipelineRasterizationStateCreateInfo rasterizer{}; // 光栅化
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE; // 不钳制
rasterizer.rasterizerDiscardEnable = VK_FALSE; // 不丢弃
rasterizer.polygonMode = VK_POLYGON_MODE_FILL; // 填充
rasterizer.lineWidth = 1.0f; // 线宽
rasterizer.cullMode = VK_CULL_MODE_BACK_BIT; // 背面剔除
rasterizer.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; // 逆时针正面
rasterizer.depthBiasEnable = VK_FALSE; // 不偏移
VkPipelineMultisampleStateCreateInfo multisampling{}; // 多重采样
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE; // 不启用
multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; // 1采样
VkPipelineColorBlendAttachmentState colorBlendAttachment{}; // 颜色混合附件
colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; // 写RGBA
colorBlendAttachment.blendEnable = VK_TRUE; // 启用混合(粒子需要alpha混合)
colorBlendAttachment.colorBlendOp = VK_BLEND_OP_ADD; // 颜色混合操作:相加
colorBlendAttachment.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; // 源因子:源alpha
colorBlendAttachment.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; // 目标因子:1-源alpha
colorBlendAttachment.alphaBlendOp = VK_BLEND_OP_ADD; // alpha混合操作:相加
colorBlendAttachment.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; // 源alpha因子
colorBlendAttachment.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; // 目标alpha因子
VkPipelineColorBlendStateCreateInfo colorBlending{}; // 颜色混合状态
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE; // 不启用逻辑操作
colorBlending.logicOp = VK_LOGIC_OP_COPY; // 逻辑操作
colorBlending.attachmentCount = 1; // 附件数
colorBlending.pAttachments = &colorBlendAttachment; // 附件
colorBlending.blendConstants[0] = 0.0f; // 常量
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
std::vector<VkDynamicState> dynamicStates = { // 动态状态
VK_DYNAMIC_STATE_VIEWPORT, // 视口
VK_DYNAMIC_STATE_SCISSOR // 剪裁
};
VkPipelineDynamicStateCreateInfo dynamicState{}; // 动态状态
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()); // 数量
dynamicState.pDynamicStates = dynamicStates.data(); // 数组
VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; // 图形管线布局
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 0; // 无描述符集
pipelineLayoutInfo.pSetLayouts = nullptr; // 无
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create pipeline layout!");
}
VkGraphicsPipelineCreateInfo pipelineInfo{}; // 管线信息
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = 2; // 阶段数
pipelineInfo.pStages = shaderStages; // 阶段
pipelineInfo.pVertexInputState = &vertexInputInfo; // 顶点输入
pipelineInfo.pInputAssemblyState = &inputAssembly; // 输入装配
pipelineInfo.pViewportState = &viewportState; // 视口
pipelineInfo.pRasterizationState = &rasterizer; // 光栅化
pipelineInfo.pMultisampleState = &multisampling; // 多重采样
pipelineInfo.pColorBlendState = &colorBlending; // 颜色混合
pipelineInfo.pDynamicState = &dynamicState; // 动态
pipelineInfo.layout = pipelineLayout; // 布局
pipelineInfo.renderPass = renderPass; // 渲染通道
pipelineInfo.subpass = 0; // 子通道
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; // 无基础管线
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create graphics pipeline!");
}
vkDestroyShaderModule(device, fragShaderModule, nullptr); // 销毁片段模块
vkDestroyShaderModule(device, vertShaderModule, nullptr); // 销毁顶点模块
}
void createComputePipeline() { // 创建计算管线(新增)
auto computeShaderCode = readFile("shaders/31_shader_compute.comp.spv"); // 读计算SPIR-V
VkShaderModule computeShaderModule = createShaderModule(computeShaderCode); // 计算模块
VkPipelineShaderStageCreateInfo computeShaderStageInfo{}; // 计算阶段
computeShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
computeShaderStageInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT; // 计算阶段
computeShaderStageInfo.module = computeShaderModule; // 模块
computeShaderStageInfo.pName = "main"; // 入口
VkPipelineLayoutCreateInfo pipelineLayoutInfo{}; // 计算管线布局
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutInfo.setLayoutCount = 1; // 1个描述符集布局
pipelineLayoutInfo.pSetLayouts = &computeDescriptorSetLayout; // 计算描述符集布局
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &computePipelineLayout) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create compute pipeline layout!");
}
VkComputePipelineCreateInfo pipelineInfo{}; // 计算管线创建信息
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
pipelineInfo.layout = computePipelineLayout; // 布局
pipelineInfo.stage = computeShaderStageInfo; // 计算阶段
if (vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &computePipeline) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create compute pipeline!");
}
vkDestroyShaderModule(device, computeShaderModule, nullptr); // 销毁计算模块
}
void createFramebuffers() { // 创建帧缓冲
swapChainFramebuffers.resize(swapChainImageViews.size()); // 调整
for (size_t i = 0; i < swapChainImageViews.size(); i++) { // 遍历
VkImageView attachments[] = {
swapChainImageViews[i] // 颜色附件
};
VkFramebufferCreateInfo framebufferInfo{}; // 创建信息
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = renderPass; // 渲染通道
framebufferInfo.attachmentCount = 1; // 附件数
framebufferInfo.pAttachments = attachments; // 附件
framebufferInfo.width = swapChainExtent.width; // 宽
framebufferInfo.height = swapChainExtent.height; // 高
framebufferInfo.layers = 1; // 层
if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create framebuffer!");
}
}
}
void createCommandPool() { // 创建命令池
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice); // 队列族
VkCommandPoolCreateInfo poolInfo{}; // 创建信息
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; // 允许重置
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsAndComputeFamily.value(); // 图形+计算队列族
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create graphics command pool!");
}
}
void createShaderStorageBuffers() { // 创建存储缓冲(粒子数据,新增)
// 初始化粒子
std::default_random_engine rndEngine((unsigned)time(nullptr)); // 随机数引擎(以时间为种子)
std::uniform_real_distribution<float> rndDist(0.0f, 1.0f); // 均匀分布[0,1]
// 粒子初始位置分布在一个圆内
std::vector<Particle> particles(PARTICLE_COUNT); // 粒子数组
for (auto& particle : particles) { // 遍历粒子
float r = 0.25f * sqrt(rndDist(rndEngine)); // 半径(sqrt使其面积均匀)
float theta = rndDist(rndEngine) * 2.0f * 3.14159265358979323846f; // 角度
float x = r * cos(theta) * HEIGHT / WIDTH; // x(按宽高比缩放)
float y = r * sin(theta); // y
particle.position = glm::vec2(x, y); // 位置
particle.velocity = glm::normalize(glm::vec2(x, y)) * 0.00025f; // 速度(沿径向)
particle.color = glm::vec4(rndDist(rndEngine), rndDist(rndEngine), rndDist(rndEngine), 1.0f); // 随机颜色
}
VkDeviceSize bufferSize = sizeof(Particle) * PARTICLE_COUNT; // 缓冲大小
// 创建暂存缓冲用于上传数据到GPU
VkBuffer stagingBuffer; // 暂存缓冲
VkDeviceMemory stagingBufferMemory; // 暂存缓冲内存
createBuffer(bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); // 创建
void* data; // 映射指针
vkMapMemory(device, stagingBufferMemory, 0, bufferSize, 0, &data); // 映射
memcpy(data, particles.data(), (size_t)bufferSize); // 拷贝粒子数据
vkUnmapMemory(device, stagingBufferMemory); // 取消映射
shaderStorageBuffers.resize(MAX_FRAMES_IN_FLIGHT); // 每帧一个
shaderStorageBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT); // 每帧一个
// 把初始粒子数据拷贝到所有存储缓冲
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
createBuffer(bufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, shaderStorageBuffers[i], shaderStorageBuffersMemory[i]); // 创建(存储+顶点+传输目标)
copyBuffer(stagingBuffer, shaderStorageBuffers[i], bufferSize); // 拷贝初始数据
}
vkDestroyBuffer(device, stagingBuffer, nullptr); // 销毁暂存
vkFreeMemory(device, stagingBufferMemory, nullptr); // 释放
}
void createUniformBuffers() { // 创建Uniform缓冲
VkDeviceSize bufferSize = sizeof(UniformBufferObject); // 大小
uniformBuffers.resize(MAX_FRAMES_IN_FLIGHT); // 每帧
uniformBuffersMemory.resize(MAX_FRAMES_IN_FLIGHT);
uniformBuffersMapped.resize(MAX_FRAMES_IN_FLIGHT);
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历
createBuffer(bufferSize, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, uniformBuffers[i], uniformBuffersMemory[i]); // 创建
vkMapMemory(device, uniformBuffersMemory[i], 0, bufferSize, 0, &uniformBuffersMapped[i]); // 持久映射
}
}
void createDescriptorPool() { // 创建描述符池
std::array<VkDescriptorPoolSize, 2> poolSizes{}; // 池大小
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; // Uniform缓冲
poolSizes[0].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT); // 每帧
poolSizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; // 存储缓冲
poolSizes[1].descriptorCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT) * 2; // 每帧两个(上一帧+当前帧)
VkDescriptorPoolCreateInfo poolInfo{}; // 创建信息
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
poolInfo.poolSizeCount = 2; // 数量
poolInfo.pPoolSizes = poolSizes.data(); // 大小
poolInfo.maxSets = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT); // 最大集合
if (vkCreateDescriptorPool(device, &poolInfo, nullptr, &descriptorPool) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create descriptor pool!");
}
}
void createComputeDescriptorSets() { // 创建计算描述符集
std::vector<VkDescriptorSetLayout> layouts(MAX_FRAMES_IN_FLIGHT, computeDescriptorSetLayout); // 布局
VkDescriptorSetAllocateInfo allocInfo{}; // 分配信息
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocInfo.descriptorPool = descriptorPool; // 池
allocInfo.descriptorSetCount = static_cast<uint32_t>(MAX_FRAMES_IN_FLIGHT); // 数量
allocInfo.pSetLayouts = layouts.data(); // 布局
computeDescriptorSets.resize(MAX_FRAMES_IN_FLIGHT); // 调整
if (vkAllocateDescriptorSets(device, &allocInfo, computeDescriptorSets.data()) != VK_SUCCESS) { // 分配
throw std::runtime_error("failed to allocate descriptor sets!");
}
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
VkDescriptorBufferInfo uniformBufferInfo{}; // Uniform缓冲信息
uniformBufferInfo.buffer = uniformBuffers[i]; // 缓冲
uniformBufferInfo.offset = 0; // 偏移
uniformBufferInfo.range = sizeof(UniformBufferObject); // 范围
std::array<VkWriteDescriptorSet, 3> descriptorWrites{}; // 3个写入
descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[0].dstSet = computeDescriptorSets[i]; // 目标集合
descriptorWrites[0].dstBinding = 0; // 绑定0
descriptorWrites[0].dstArrayElement = 0;
descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrites[0].descriptorCount = 1;
descriptorWrites[0].pBufferInfo = &uniformBufferInfo; // 缓冲
VkDescriptorBufferInfo storageBufferInfoLastFrame{}; // 上一帧存储缓冲信息
storageBufferInfoLastFrame.buffer = shaderStorageBuffers[(i - 1) % MAX_FRAMES_IN_FLIGHT]; // 上一帧缓冲
storageBufferInfoLastFrame.offset = 0; // 偏移
storageBufferInfoLastFrame.range = sizeof(Particle) * PARTICLE_COUNT; // 范围
descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[1].dstSet = computeDescriptorSets[i]; // 目标集合
descriptorWrites[1].dstBinding = 1; // 绑定1(上一帧)
descriptorWrites[1].dstArrayElement = 0;
descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[1].descriptorCount = 1;
descriptorWrites[1].pBufferInfo = &storageBufferInfoLastFrame; // 缓冲
VkDescriptorBufferInfo storageBufferInfoCurrentFrame{}; // 当前帧存储缓冲信息
storageBufferInfoCurrentFrame.buffer = shaderStorageBuffers[i]; // 当前帧缓冲
storageBufferInfoCurrentFrame.offset = 0; // 偏移
storageBufferInfoCurrentFrame.range = sizeof(Particle) * PARTICLE_COUNT; // 范围
descriptorWrites[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrites[2].dstSet = computeDescriptorSets[i]; // 目标集合
descriptorWrites[2].dstBinding = 2; // 绑定2(当前帧)
descriptorWrites[2].dstArrayElement = 0;
descriptorWrites[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
descriptorWrites[2].descriptorCount = 1;
descriptorWrites[2].pBufferInfo = &storageBufferInfoCurrentFrame; // 缓冲
vkUpdateDescriptorSets(device, 3, descriptorWrites.data(), 0, nullptr); // 更新描述符集
}
}
void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) { // 创建缓冲
VkBufferCreateInfo bufferInfo{}; // 创建信息
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferInfo.size = size; // 大小
bufferInfo.usage = usage; // 用途
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; // 独占
if (vkCreateBuffer(device, &bufferInfo, nullptr, &buffer) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create buffer!");
}
VkMemoryRequirements memRequirements; // 内存需求
vkGetBufferMemoryRequirements(device, buffer, &memRequirements); // 查询
VkMemoryAllocateInfo allocInfo{}; // 分配信息
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.allocationSize = memRequirements.size; // 大小
allocInfo.memoryTypeIndex = findMemoryType(memRequirements.memoryTypeBits, properties); // 类型
if (vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory) != VK_SUCCESS) { // 分配
throw std::runtime_error("failed to allocate buffer memory!");
}
vkBindBufferMemory(device, buffer, bufferMemory, 0); // 绑定
}
void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) { // 拷贝缓冲(一次性命令)
VkCommandBufferAllocateInfo allocInfo{}; // 分配信息
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; // 主
allocInfo.commandPool = commandPool; // 池
allocInfo.commandBufferCount = 1; // 数量
VkCommandBuffer commandBuffer; // 命令缓冲
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer); // 分配
VkCommandBufferBeginInfo beginInfo{}; // 开始信息
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; // 一次提交
vkBeginCommandBuffer(commandBuffer, &beginInfo); // 开始
VkBufferCopy copyRegion{}; // 拷贝区域
copyRegion.size = size; // 大小
vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region); // 记录
vkEndCommandBuffer(commandBuffer); // 结束
VkSubmitInfo submitInfo{}; // 提交信息
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
vkQueueSubmit(graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE); // 提交到图形队列
vkQueueWaitIdle(graphicsQueue); // 等待
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); // 释放
}
uint32_t findMemoryType(uint32_t typeFilter, VkMemoryPropertyFlags properties) { // 查找内存类型
VkPhysicalDeviceMemoryProperties memProperties; // 内存属性
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties); // 查询
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) { // 遍历
if ((typeFilter & (1 << i)) && (memProperties.memoryTypes[i].propertyFlags & properties) == properties) { // 匹配
return i;
}
}
throw std::runtime_error("failed to find suitable memory type!");
}
void createCommandBuffers() { // 创建图形命令缓冲
commandBuffers.resize(MAX_FRAMES_IN_FLIGHT); // 每帧
VkCommandBufferAllocateInfo allocInfo{}; // 分配信息
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool; // 池
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; // 主
allocInfo.commandBufferCount = (uint32_t)commandBuffers.size(); // 数量
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) { // 分配
throw std::runtime_error("failed to allocate command buffers!");
}
}
void createComputeCommandBuffers() { // 创建计算命令缓冲(新增)
computeCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT); // 每帧
VkCommandBufferAllocateInfo allocInfo{}; // 分配信息
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool; // 池
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; // 主
allocInfo.commandBufferCount = (uint32_t)computeCommandBuffers.size(); // 数量
if (vkAllocateCommandBuffers(device, &allocInfo, computeCommandBuffers.data()) != VK_SUCCESS) { // 分配
throw std::runtime_error("failed to allocate compute command buffers!");
}
}
void recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex) { // 记录图形命令
VkCommandBufferBeginInfo beginInfo{}; // 开始信息
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { // 开始
throw std::runtime_error("failed to begin recording command buffer!");
}
VkRenderPassBeginInfo renderPassInfo{}; // 渲染通道开始信息
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass; // 渲染通道
renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex]; // 帧缓冲
renderPassInfo.renderArea.offset = { 0, 0 }; // 偏移
renderPassInfo.renderArea.extent = swapChainExtent; // 尺寸
VkClearValue clearColor = { {{0.0f, 0.0f, 0.0f, 1.0f}} }; // 清空颜色:黑色
renderPassInfo.clearValueCount = 1; // 数量
renderPassInfo.pClearValues = &clearColor; // 值
vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE); // 开始
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); // 绑定管线
VkViewport viewport{}; // 视口
viewport.x = 0.0f; // x
viewport.y = 0.0f; // y
viewport.width = (float)swapChainExtent.width; // 宽
viewport.height = (float)swapChainExtent.height; // 高
viewport.minDepth = 0.0f; // 最小深度
viewport.maxDepth = 1.0f; // 最大深度
vkCmdSetViewport(commandBuffer, 0, 1, &viewport); // 设置
VkRect2D scissor{}; // 剪裁
scissor.offset = { 0, 0 }; // 偏移
scissor.extent = swapChainExtent; // 尺寸
vkCmdSetScissor(commandBuffer, 0, 1, &scissor); // 设置
VkDeviceSize offsets[] = { 0 }; // 偏移
vkCmdBindVertexBuffers(commandBuffer, 0, 1, &shaderStorageBuffers[currentFrame], offsets); // 绑定存储缓冲作为顶点缓冲
vkCmdDraw(commandBuffer, PARTICLE_COUNT, 1, 0, 0); // 绘制所有粒子(点)
vkCmdEndRenderPass(commandBuffer); // 结束
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { // 结束记录
throw std::runtime_error("failed to record command buffer!");
}
}
void recordComputeCommandBuffer(VkCommandBuffer commandBuffer) { // 记录计算命令(新增)
VkCommandBufferBeginInfo beginInfo{}; // 开始信息
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) { // 开始
throw std::runtime_error("failed to begin recording compute command buffer!");
}
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline); // 绑定计算管线
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSets[currentFrame], 0, nullptr); // 绑定计算描述符集
vkCmdDispatch(commandBuffer, PARTICLE_COUNT / 256, 1, 1); // 分派计算:每256个一组
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) { // 结束记录
throw std::runtime_error("failed to record compute command buffer!");
}
}
void createSyncObjects() { // 创建同步对象
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT); // 图像可用信号量
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT); // 渲染完成信号量
computeFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT); // 计算完成信号量
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT); // 图形在途围栏
computeInFlightFences.resize(MAX_FRAMES_IN_FLIGHT); // 计算在途围栏
VkSemaphoreCreateInfo semaphoreInfo{}; // 信号量信息
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{}; // 围栏信息
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; // 初始已触发
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) { // 遍历每帧
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores[i]) != VK_SUCCESS || // 创建
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores[i]) != VK_SUCCESS ||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences[i]) != VK_SUCCESS) {
throw std::runtime_error("failed to create graphics synchronization objects for a frame!");
}
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &computeFinishedSemaphores[i]) != VK_SUCCESS || // 计算完成信号量
vkCreateFence(device, &fenceInfo, nullptr, &computeInFlightFences[i]) != VK_SUCCESS) { // 计算围栏
throw std::runtime_error("failed to create compute synchronization objects for a frame!");
}
}
}
void updateUniformBuffer(uint32_t currentImage) { // 更新Uniform(deltaTime)
UniformBufferObject ubo{}; // UBO
ubo.deltaTime = lastFrameTime * 2.0f; // 帧间隔时间(乘2放大运动幅度)
memcpy(uniformBuffersMapped[currentImage], &ubo, sizeof(ubo)); // 拷贝到映射内存
}
void drawFrame() { // 绘制一帧
VkSubmitInfo submitInfo{}; // 提交信息
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
// ===== 计算提交 =====
vkWaitForFences(device, 1, &computeInFlightFences[currentFrame], VK_TRUE, UINT64_MAX); // 等待计算围栏
updateUniformBuffer(currentFrame); // 更新UBO(deltaTime)
vkResetFences(device, 1, &computeInFlightFences[currentFrame]); // 重置计算围栏
vkResetCommandBuffer(computeCommandBuffers[currentFrame], /*VkCommandBufferResetFlagBits*/ 0); // 重置计算命令
recordComputeCommandBuffer(computeCommandBuffers[currentFrame]); // 记录计算命令
submitInfo.commandBufferCount = 1; // 命令数量
submitInfo.pCommandBuffers = &computeCommandBuffers[currentFrame]; // 计算命令
submitInfo.signalSemaphoreCount = 1; // 信号数量
submitInfo.pSignalSemaphores = &computeFinishedSemaphores[currentFrame]; // 计算完成信号量
if (vkQueueSubmit(computeQueue, 1, &submitInfo, computeInFlightFences[currentFrame]) != VK_SUCCESS) { // 提交到计算队列
throw std::runtime_error("failed to submit compute command buffer!");
};
// ===== 图形提交 =====
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX); // 等待图形围栏
uint32_t imageIndex; // 图像索引
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex); // 获取图像
if (result == VK_ERROR_OUT_OF_DATE_KHR) { // 交换链过期
recreateSwapChain(); // 重建
return;
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { // 错误
throw std::runtime_error("failed to acquire swap chain image!");
}
vkResetFences(device, 1, &inFlightFences[currentFrame]); // 重置图形围栏
vkResetCommandBuffer(commandBuffers[currentFrame], /*VkCommandBufferResetFlagBits*/ 0); // 重置命令
recordCommandBuffer(commandBuffers[currentFrame], imageIndex); // 记录命令
VkSemaphore waitSemaphores[] = { computeFinishedSemaphores[currentFrame], imageAvailableSemaphores[currentFrame] }; // 等待两个信号量:计算完成+图像可用
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; // 等待阶段:顶点输入+颜色输出
submitInfo = {}; // 清空提交信息
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 2; // 等待数量
submitInfo.pWaitSemaphores = waitSemaphores; // 等待
submitInfo.pWaitDstStageMask = waitStages; // 阶段
submitInfo.commandBufferCount = 1; // 命令数量
submitInfo.pCommandBuffers = &commandBuffers[currentFrame]; // 图形命令
submitInfo.signalSemaphoreCount = 1; // 信号数量
submitInfo.pSignalSemaphores = &renderFinishedSemaphores[currentFrame]; // 渲染完成信号量
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences[currentFrame]) != VK_SUCCESS) { // 提交
throw std::runtime_error("failed to submit draw command buffer!");
}
VkPresentInfoKHR presentInfo{}; // 呈现信息
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1; // 数量
presentInfo.pWaitSemaphores = &renderFinishedSemaphores[currentFrame]; // 等待
VkSwapchainKHR swapChains[] = { swapChain }; // 交换链
presentInfo.swapchainCount = 1; // 数量
presentInfo.pSwapchains = swapChains; // 交换链
presentInfo.pImageIndices = &imageIndex; // 索引
result = vkQueuePresentKHR(presentQueue, &presentInfo); // 呈现
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) { // 需重建
framebufferResized = false;
recreateSwapChain();
}
else if (result != VK_SUCCESS) { // 错误
throw std::runtime_error("failed to present swap chain image!");
}
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT; // 下一帧
}
VkShaderModule createShaderModule(const std::vector<char>& code) { // 创建着色器模块
VkShaderModuleCreateInfo createInfo{}; // 信息
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.codeSize = code.size(); // 大小
createInfo.pCode = reinterpret_cast<const uint32_t*>(code.data()); // 代码
VkShaderModule shaderModule; // 模块
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS) { // 创建
throw std::runtime_error("failed to create shader module!");
}
return shaderModule;
}
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) { // 选表面格式
for (const auto& availableFormat : availableFormats) { // 遍历
if (availableFormat.format == VK_FORMAT_B8G8R8A8_SRGB && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { // 优选
return availableFormat;
}
}
return availableFormats[0]; // 否则第一个
}
VkPresentModeKHR chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) { // 选呈现模式
for (const auto& availablePresentMode : availablePresentModes) { // 遍历
if (availablePresentMode == VK_PRESENT_MODE_MAILBOX_KHR) { // 优选Mailbox
return availablePresentMode;
}
}
return VK_PRESENT_MODE_FIFO_KHR; // 否则FIFO
}
VkExtent2D chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) { // 选交换范围
if (capabilities.currentExtent.width != std::numeric_limits<uint32_t>::max()) { // 已指定
return capabilities.currentExtent;
}
else {
int width, height;
glfwGetFramebufferSize(window, &width, &height); // 尺寸
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width); // 钳制
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) { // 查询交换链支持
SwapChainSupportDetails details; // 详情
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities); // 能力
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr); // 格式数
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data()); // 获取
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr); // 模式数
if (presentModeCount != 0) {
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data()); // 获取
}
return details;
}
bool isDeviceSuitable(VkPhysicalDevice device) { // 设备是否合适
QueueFamilyIndices indices = findQueueFamilies(device); // 队列族
bool extensionsSupported = checkDeviceExtensionSupport(device); // 扩展
bool swapChainAdequate = false;
if (extensionsSupported) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(device); // 查询
swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty(); // 非空
}
return indices.isComplete() && extensionsSupported && swapChainAdequate; // 全部满足
}
bool checkDeviceExtensionSupport(VkPhysicalDevice device) { // 检查扩展
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr); // 数量
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data()); // 获取
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end()); // 需要的
for (const auto& extension : availableExtensions) { // 遍历
requiredExtensions.erase(extension.extensionName); // 移除已满足
}
return requiredExtensions.empty(); // 全部满足
}
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) { // 查找队列族
QueueFamilyIndices indices; // 索引
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr); // 数量
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data()); // 获取
int i = 0;
for (const auto& queueFamily : queueFamilies) { // 遍历
if ((queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) && (queueFamily.queueFlags & VK_QUEUE_COMPUTE_BIT)) { // 同时支持图形+计算
indices.graphicsAndComputeFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport); // 呈现
if (presentSupport) { // 支持
indices.presentFamily = i;
}
if (indices.isComplete()) { // 都找到
break;
}
i++;
}
return indices;
}
std::vector<const char*> getRequiredExtensions() { // 所需扩展
uint32_t glfwExtensionCount = 0;
const char** glfwExtensions;
glfwExtensions = glfwGetRequiredInstanceExtensions(&glfwExtensionCount); // GLFW需要
std::vector<const char*> extensions(glfwExtensions, glfwExtensions + glfwExtensionCount); // 拷贝
if (enableValidationLayers) { // 启用校验层
extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME); // 添加调试扩展
}
return extensions;
}
bool checkValidationLayerSupport() { // 检查校验层
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr); // 数量
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data()); // 获取
for (const char* layerName : validationLayers) { // 遍历
bool layerFound = false;
for (const auto& layerProperties : availableLayers) { // 遍历
if (strcmp(layerName, layerProperties.layerName) == 0) { // 匹配
layerFound = true;
break;
}
}
if (!layerFound) { // 未找到
return false;
}
}
return true;
}
static std::vector<char> readFile(const std::string& filename) { // 读取文件
std::ifstream file(filename, std::ios::ate | std::ios::binary); // 打开
if (!file.is_open()) { // 失败
throw std::runtime_error("failed to open file!");
}
size_t fileSize = (size_t)file.tellg(); // 大小
std::vector<char> buffer(fileSize); // 缓冲
file.seekg(0); // 回到开头
file.read(buffer.data(), fileSize); // 读取
file.close(); // 关闭
return buffer;
}
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageType, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, void* pUserData) { // 调试回调
std::cerr << "validation layer: " << pCallbackData->pMessage << std::endl; // 打印
return VK_FALSE; // 不中止
}
};
int main() { // 入口
ComputeShaderApplication app; // 应用
try {
app.run(); // 运行
}
catch (const std::exception& e) { // 捕获
std::cerr << e.what() << std::endl; // 打印
return EXIT_FAILURE; // 失败
}
return EXIT_SUCCESS; // 成功
}