MIN-roamer - Assignment 2 — Team Formation and Topic Selection
Assignment 2 — Team Formation and Topic Selection
| Item | Content |
|---|---|
| Course | Software Engineering (Fuzhou University · Maynooth International Engineering College) |
| Assignment Requirements | Class CSDN community: Second assignment — Team up and Topic selection |
| Team Name | MIN-roamer |
| Project Name | Travel Planning Social Platform (nickname: MIN) |
| CSDN Team Account | MIN-roamer Team Account |
| GitHub Organization | MIN-roamer-SoftwareEngineering-2026 |
| Assignment Objective | Complete team formation and topic selection; clarify the project plan, division of labor and performance assessment scheme; analyze the topic with the NABCD model |
| Other References | The Method of Construction (Zou Xin); TREK open-source travel planning project (github.com/mauriceboe/TREK) |
Contents
6. Requirements Specification Document
1. Team Introduction
1.1 Team Name & Meaning
Team Name: MIN-roamer (Min · Roamer)
MIN: "Min" (闽), the abbreviation for Fujian, echoing our positioning with Fuzhou (Fujian) as the demo city.
roamer: a wanderer, echoing our travel and roaming theme.
Our project is the Travel Planning Social Platform, nicknamed MIN — plan trips visually with maps + notes, and let users "find mates" to travel together. The team name MIN-roamer captures this positioning in one sentence: Roam Min, meet your mates.
Team Slogan: Roam Min, find your mates.
1.2 Team Members
14 members in total, with 1 team leader; divided into five development groups (A–E) plus an AI group by functional module.
Member 1 | Chen Hang(陈杭)— Team Lead
Student ID: 832401103
CSDN: Chen Hang's csdn
Personality: Introvert
Technical Expertise: Project progress control, backend development
Hobbies: Long-distance running, open source
Role: Project Management (Team Lead) / Backend
Slogan: Life is a long-term mean reversion.
Member 2 | Chen Kongzhou(陈孔舟)
Student ID: 832401104
CSDN: Chen Kongzhou's csdn
Personality: Patient, careful, gentle, easygoing and responsible
Technical Expertise: Use AI tools to assist frontend and backend coding, look up technical materials, debug simple code, write project documents
Hobbies: Listening to music, ball games, watching movies, FPS games, Go
Role: Backend Development
Slogan: Keep improving, learn by doing.
Member 3 | Qiu Yuqi(邱钰琪)
Student ID: 832401120
CSDN: Qiu Yuqi's csdn
Personality: Pragmatic and logical (ISTP)
Technical Expertise: Frontend development and UI visual design
Hobbies: Sleeping, playing games
Role: Frontend Developer & UI Designer
Slogan: Keep it simple, make it usable.
Member 4 | Zha Shi(查实)
Student ID: 832401102
CSDN: Zha Shi's csdn
Personality: Honest and straightforward
Technical Expertise: Frontend development
Hobbies: Basketball
Role: Frontend Developer
Slogan: Solve problems step by step.
Member 5 | An Liuzhi(安留智)
Student ID: 832401101
CSDN: An Liuzhi's csdn
Personality: Warm-hearted and approachable
Technical Expertise: Frontend page development and function realization
Hobbies: Listening to music
Role: Frontend Developer
Slogan: Small progress adds up.
Member 6 | Master Oogway(庄益君)
Student ID: 832401130
CSDN: Master Oogway's csdn
Personality: Hardworking, patient, eager to keep learning
Technical Expertise: Backend development
Hobbies: Coding, gaming, hiking
Role: Backend Developer
Slogan: Slow progress is still progress.
Member 7 | Wenjie Huang(黄文杰)
Student ID: 832401206
CSDN: Wenjie Huang's csdn
Personality: Hands-on and methodical; good at breaking down complex problems
Technical Expertise: Frontend development, UI/UX design, C++, Python
Hobbies: DIY electronics, hiking, competitive programming, video games
Role: Frontend & UI/UX Developer
Slogan: Measure twice, solder once.
Member 8 | Yuhe Jiang(江余赫)
Student ID: 832402107
CSDN: Yuhe Jiang's csdn
Personality: Curious, responsible, eager to learn new things
Technical Expertise: Python, Java, Deep Learning, frontend development
Hobbies: Doomscrolling
Role: Frontend Developer
Slogan: Never settle.
Member 9 | Chen Yibing(陈仪冰)
Student ID: 832401107
CSDN: Chen Yibing's csdn
Personality: Responsible, thoughtful, eager to learn and willing to take challenges
Technical Expertise: Basic programming, AI-assisted coding & debugging, web development, API interaction, project documentation
Hobbies: Listening to music, learning English, exploring new technologies
Role: Frontend Design
Slogan: Stay curious, keep learning, and grow through practice.
Member 10 | Wang Jingling(王婧菱)
Student ID: 832402119
CSDN: Wang Jingling's csdn
Personality: Introverted but glad to communicate with teammates
Technical Expertise: C/C++, UI design, video editing, technical document writing
Hobbies: Photography, writing, video editing
Role: UI Designer, Document Producer
Slogan: Design tells stories.
Member 11 | Qiyang Chen(陈启扬)
Student ID: 832401105
CSDN: Qiyang Chen's csdn
Personality: Curious, responsible, creative, eager to explore new technologies
Technical Expertise: C/C++, Python, embedded systems, basic web development
Hobbies: Coding, electronics, playing the piano, gaming
Role: Backend Developer
Slogan: Stay curious, keep learning, and never stop exploring.
Member 12 | Huang Qiwei(黄其威)
Student ID: 832401208
CSDN: Huang Qiwei's csdn
Personality: Quiet, dependable and detail-obsessed; thinks before speaking and always delivers on time
Technical Expertise: Frontend development, UI/UX design
Hobbies: Badminton and listening to music
Role: Frontend Developer & UI/UX Designer
Slogan: Design simple, build solid, deliver on time.
Member 13 | Zou Jiayu(邹佳妤)
Student ID: 832402130
CSDN: Zou Jiayu's csdn
Personality: Logical and pragmatic (ISTP)
Technical Expertise: Backend development
Hobbies: Playing games
Role: Backend Developer
Slogan: No more eight early.
Member 14 | Anson(康赐齐)
Student ID: 832401115
CSDN: Anson's csdn
Personality: Calm, steady, capable of completing tasks with precision
Technical Expertise: Frontend development, algorithm and mathematical-related work
Hobbies: Coding, Designing
Role: Frontend Developer
Slogan: Always believe that wonderful things are about to happen.
1.3 Team Vision
We chose the Travel Planning Social Platform because of a real pain point: planning a group trip means switching between maps, notes and chat records, and searching everywhere for "what's good to eat, how to get there".
We want to achieve three things:
1. Make planning intuitive: use "map + sticky notes" to drag a trip onto the map, with the route clear at a glance.
2. Make local info ready to use: do Fuzhou deep and well as the demo city, with curated attractions, food and transport guides ready out of the box.
3. Let travel have companions: through the community square and "find mates", let people heading to the same place find each other.
We don't pursue being large and all-inclusive; instead we do one city (Fuzhou) fully and well first, building a product that "really works and people want to use"; later, switch cities and pull local data via external APIs.
1.4 Team Photo

1.5 Team Logo
The logo uses a "map pin" outline, with a deep-blue "M" mountain and three water-blue ripples inside, symbolizing Min mountains and Min waters; the warm-orange dot on top represents the destination of a journey and the warmth of meeting mates. The palette is consistent with the PPT and requirements document (deep sea blue + warm orange).
2. Project Introduction
2.1 Background & Reasons
Existing travel products are "booking-heavy, planning-light": Ctrip and Fliggy focus on ticket/hotel booking with a weak planning experience; Mafengwo and Qyer are content communities with crude planning tools.
Collaborative trip planning is a real need but ignored: when traveling together, there is no lightweight, visual, multi-user editable trip tool.
The "find mates" demand is real: big platforms turn it into an info feed, lacking a lightweight solution tied to planning.
Insufficient local depth: generic platforms cover a single city's deep content (e.g., Fuzhou food, transport) poorly.
For these reasons, we chose a Fuzhou-first, visual planning + social companionship travel platform with a clear differentiation, technically within the course scope.
2.2 Project Description
Travel Planning Social Platform — a Web application (mobile-first) that combines trip planning, destination information and social sharing.
| Feature | Description |
|---|---|
| Planning | Visual trip planning with map + sticky notes |
| Destination Info | Fuzhou preset attractions/food/transport, city switching, weather |
| Collaboration | Multi-user trip editing (Owner / Member) |
| Budget | Expense records, budget control, charts |
| Community | Publish trips, browse/like/favorite others' trips |
| Find Mates | Publish/browse travel companion posts |
| AI Assistant | AI trip draft generation + travel Q&A |
Tech Stack: Frontend React + Vite + TypeScript + Tailwind CSS + Leaflet + Zustand; Backend Java + Spring Boot + Spring Data JPA; Database H2; Auth JWT; AI via Qwen API (Tongyi Qianwen).
2.3 NABCD Analysis
N — Need
Group travel lacks a visual, collaborhttps://i-blog.csdnimg.cn/communtity/4f9c316cd89d47eaaa6f4d2a9dccb562.png "#left") ative planning tool; local (Fuzhou) deep information is scattered and inefficient to gather; the "find mates" companion need is not well served by existing products.
A — Approach
Map + sticky notes visual planning: drag to edit, auto-connect routes; Fuzhou curated data, ready out of the box; multi-user collaboration on trips; an AI assistant generates drafts and answers questions; community square + find mates forms a social loop; built-in budget management.
B — Benefit
Lower the planning bar; save time (local data ready); AI boosts efficiency, social boosts stickiness; more "city-savvy" than generic tools, better at "planning" than content communities.
C — Competitors
| Competitor | Strength | Our difference |
|---|---|---|
| Ctrip / Fliggy | Booking | We focus on planning & social, not booking |
| Mafengwo / Qyer | Content | Our planning tool is stronger & visual |
| Amap | Routes | We add trip organization, collaboration, social |
| Notion / Mubu | Notes | We have maps, local data, find-mates |
D — Delivery
Course project: do Fuzhou deep and well first, mobile-first Web app; grow content via community UGC (review notes, mate posts); later expand to other cities (pull data via external APIs).
3. Team Project Plan
3.1 Development Milestones (4 Phases)
| Phase | Time | Main Tasks | Deliverable |
|---|---|---|---|
| Phase 1: Setup + User System | Weeks 7–8 | Init Git repo, scaffold frontend/backend, configure ESLint/Prettier, get register/login working | Register/login works, blank home page |
| Phase 2: Core Trip Features | Weeks 8–10 | Trip CRUD, map display, place search, sticky notes, basic weather/food, expense CRUD | Create trips, plan on map, add expenses, view weather/food |
| Phase 3: Community + AI + Polish | Weeks 11–12 | Route connection, AI trip generation, community, mate posts, collaboration, charts, UI polish | Feature-complete usable version |
| Phase 4: Testing & Finalize | Weeks 13–14 | Overall testing & bug fixing, docs, demo data, defense PPT/video | Final submission version |
P0/P1/P2 priorities are described in the Requirements Specification Document.
4. Project Division of Laborhttps://i-blog.csdnimg.cn/communtity/55d35b0b2b1d4c71a55ea6875ebad013.png "#left")
4.1 Division Diagram

Contribution is in two tiers: Lead / Architecture 8% · other members 7%, totaling 100%. This is an estimated ratio; the actual score will be adjusted based on each member's actual contribution.
5. Performance Assessment
5.1 Objective
Fairly and transparently measure each member's actual contribution, motivate members to take initiative, ensure on-time quality delivery, and provide an objective basis for the final defense and course grade.
5.2 Dimensions & Weights
| Dimension | Weight | Description |
|---|---|---|
| Code & Features | 40% | Quantity, quality and acceptance of completed modules |
| Docs & Design | 15% | Writing and maintaining requirements / API / database docs |
| Collaboration & Process | 20% | Code review, task response, meeting attendance, Git discipline |
| Defense & Demo | 15% | Ability to explain one's module and answer questions |
| Peer Review | 10% | Anonymous peer scoring, reflecting real collaboration |
Total = Code×40% + Docs×15% + Collaboration×20% + Defense×15% + Peer×10% (out of 100)
5.3 Quantitative Criteria
① Codehttps://i-blog.csdnimg.cn/communtity/cbe237bff13b4dcd9e0ae78f46527c04.png "#left") & Features (40 pts)
| Indicator | Scoring | Data source |
|---|---|---|
| Feature completion | Whether assigned P0/P1 features are all done and accepted | Milestone acceptance records |
| Code quality | Whether passing Code Review, following ESLint/Prettier | Git PR records |
| Commit activity | Whether pushing daily without long gaps | Git commit records |
| Difficulty | Extra points for core modules (map/sticky notes/AI) | Team lead evaluation |
② Docs & Design (15 pts)
Whether submitting the module's requirements / API / database design on time; whether the API docs are well-formatted and usable for other groups.
③ Collaboration & Process (20 pts)
| Indicator | Description |
|---|---|
| Code Review | Actively review others' PRs, follow the PR flow |
| Responsiveness | Response speed in the group chat / on tasks |
| Meeting attendance | Attending group meetings and milestone reviews |
| Punctuality | Finishing self-claimed tasks on time |
④ Familiarity with One's Own Work (15 pts)
Whether able to explain the design, technical difficulties and solutions of one's module.
⑤ Peer Review (10 pts)
Anonymous peer scoring (1–10) at the end of each stage, averaged, to avoid "free-riding".
5.4 Bonus & Penalty
| Type | Item | Points |
|---|---|---|
| Bonus | Finishing early and proactively helping other groups | +5 |
| Bonus | Solving key technical difficulties (e.g., map drag, AI proxy) | +5 |
| Bonus | Improving project infrastructure (i18n, CI, deployment) | +5 |
| Penalty | Repeatedly missing self-claimed tasks without explanation | −10 |
| Penalty | Pushing directly to protected branches / breaking main | −10 |
| Penalty | Plagiarizing code or faking contributions | Veto (0 pts) |
5.5 Process
1. Task claiming: at the start of each milestone, members claim tasks on the task board.
2. Stage self-review: at the end of each milestone, members submit self-reviews.
3. Team lead scoring: the lead scores each dimension based on Git records + acceptance results.
4. Peer review: members anonymously score each other.
5. Announcement & appeal: results are announced; members can appeal for a review.
5.6 Application of Results
The performance score is an important basis for the final course grade.
6. Requirements Specification Document
The Requirements Specification Document is submitted as an attachment to this blog, including: project overview, tech stack selection, detailed requirements for the functional modules (with acceptance criteria), database design, API design, Git collaboration rules, and development milestones.
相关推荐
高校技术转移办公室人员如何提升技术成果评价的客观性与效率?.docx
科易网基于AI模型+行业大数据,在技术转移、成果转化、技术经纪、知识产权、产业创新、科技招商等垂直领域的多样化应用场景,推出科技创新领域的AI+工具与数智化解决方案,推动科技创新与产业创新智能化发展。
高校技术转移办公室人员如何高效完成科技成果评价与转化推荐?.docx
高校技术转移办公室人员如何高效完成科技成果评价与转化推荐?
Delphi 13.2控件之扫描大师PRO-推广介绍.zip
Delphi 13.2控件之扫描大师PRO-推广介绍.zip
基于MIT-BIH数据评估的FIR与IIR带通滤波在心电图信号去噪中的比较研究.zip
1.版本:matlab2014a/2019b/2024b 2.附赠案例数据可直接运行。 3.代码特点:参数化编程、参数可方便更改、代码编程思路清晰、注释明细。 4.适用对象:计算机,电子信息工程、数学等专业的大学生课程设计、期末大作业和毕业设计。
网络存储技术应用项目教程(微课视频版)教学大纲+课程标准+PPT课件+教案+习题
网络存储技术应用项目教程(微课视频版)教学大纲+课程标准+PPT课件+教案+习题


