哪里可以找到Build Your Own PC Game Using Visual Basic?

idleguy 2001-02-24 12:08:00
DX相关for VB的也可以。多谢。


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About the Book

Real-world developer training for results on the job—and on the exam.

Build real-world programming skills—and prepare for MCP Exams 70-305 and 70-315—with this official Microsoft study guide. Work at your own pace through the lessons and hands-on exercises to learn how to build Web applications using Visual Basic .NET and Visual C# .NET. Then extend your expertise through additional skill-building exercises. As you gain practical experience with essential Web development tasks, you’re also preparing for MCAD or MCSD certification for Microsoft .NET.
Learn how to:
•Use Microsoft ASP.NET to build Web Forms applications
•Create user services, including user input, localization features, and online help
•Access and modify data with Microsoft ADO.NET
Build and reuse custom Web controls
•Manage application appearance and behavior with style sheets and XML
•Configure security features for Web applications, including authentication and authorization
•Test and debug coding errors
•Deploy applications to your server or hosting service
•Maintain and optimize applications

Your kit includes:
•NEW—60-day evaluation version of Microsoft Visual Studio® .NET 2003 Professional Edition on DVD
•Comprehensive self-paced study guide that maps to the objectives of the final exams
•NEW—Expanded coverage on delegates, events, unmanaged code, COM, and installation programs, plus a new chapter on caching
•NEW—150 challenging practice questions on CD. Test yourself by exam (70-305 or 70-315) or by individual objective(s). Choose the number of questions and timed or untimed mode. You get automated scoring and detailed explanation for both correct and incorrect answers.
•NEW—20-question interactive game
•NEW—300+ revised and tested code samples and labs for Visual C# .NET and Visual Basic .NET
•Learn-by-doing exercises for skills you can apply to the job
•Fully searchable eBook

Related Books

MCAD/MCSD Self-Paced Training Kit: Implementing Security for Applications with Microsoft® Visual Basic® .NET and Microsoft Visual C#® .NET
MCAD/MCSD Self-Paced Training Kit: Developing Windows®-Based Applications with Microsoft® Visual Basic® .NET and Microsoft Visual C#® .NET, Second Ed
MCAD/MCSD Self-Paced Training Kit: Microsoft® .NET Core Requirements, Exams 70-305/70-315, 70-306/70-316, 70-310/70-320, and 70-300
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity. Table of Contents Chapter 1: It's Alive! It's Alive! – Setup and First Program Chapter 2: Give It Some Structure – Building the Game Framework Chapter 3: Get Your Hands Dirty – What You Need to Know Chapter 4: Grab That Joystick – Input and Event Management Chapter 5: Can I Pause This? – Application States Chapter 6: Set It in Motion! – Animating and Moving around Your World Chapter 7: Rediscovering Fire – Common Game Design Elements Chapter 8: The More You Know – Common Game Programming Patterns Chapter 9: A Breath of Fresh Air – Entity Component System Continued Chapter 10: Can I Click This? – GUI Fundamentals Chapter 11: Don't Touch the Red Button! – Implementing the GUI Chapter 12: Can You Hear Me Now? – Sound and Music Chapter 13: We Have Contact! – Networking Basics Chapter 14: Come Play with Us! – Multiplayer Subtleties

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