呵呵,我最近也在看3D Graphics,完全就是数学
但套用André LaMothe的一句话:If you can understand how to write a texture mapper or a viewing system, you will have that much more of an advantage in using hardware.
所以我觉得还是很有研究价值的,如果你想作个真正的graphics programmer或game programmer
【André LaMothe】
A real game programmer can write a 3D engine from scratch with blood pouring out of his eyes, on fire, and with needles in his eardrums, as well as use 3D hardware, if available.