资源文件怎么加入到程序中???????
对于sdk编程 我该把怎样能把yahoo.bmp图片加入其中.好象我把在insert->resource中载入后也没反应。对于我设置的比如IDM_SAVE还是找不到。大家告诉我资源文件怎么处理??
#include<windows.h>
#include<string.h>
#include<stdlib.h>
#include<stdio.h>
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
HDC hdc;
HDC hdcmem;
HBITMAP hBm;
BITMAP bm;
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
{
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
char lpszClassName[]="λͼ";
char lpszTitle[]="Exampe_for_BitMap";
wndclass.style=0;
wndclass.lpfnWndProc=WndProc;
wndclass.cbClsExtra=0;
wndclass.cbWndExtra=0;
wndclass.hInstance=hInstance;
wndclass.hIcon=LoadIcon(NULL,IDI_APPLICATION);
wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszClassName=lpszClassName;
wndclass.lpszMenuName=NULL;
if(!RegisterClass(&wndclass))
{
MessageBeep(0);
return false;
}
hwnd=CreateWindow(lpszClassName,lpszTitle,WS_OVERLAPPEDWINDOW,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,CW_USEDEFAULT,NULL,NULL,hInstance,NULL);
hBm=LoadBitmap(hInstance,"yahoo");
GetObject(hBm,sizeof(BITMAP),(LPVOID)&bm);
ShowWindow(hwnd,nCmdShow);
UpdateWindow(hwnd);
while(GetMessage(&msg,NULL,0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
PAINTSTRUCT ps;
switch(message)
{
case WM_CREATE:
hdc=GetDC(hwnd);
hdcmem=CreateCompatibleDC(hdc);
ReleaseDC(hwnd,hdc);
case WM_PAINT:
hdc=BeginPaint(hwnd,&ps);
SelectObject(hdcmem,hBm);
BitBlt(hdc,180,80,bm.bmWidth,bm.bmHeight,hdcmem,0,0,SRCCOPY);
EndPaint(hwnd,&ps);
break;
case WM_DESTROY:
DeleteObject(hBm);
PostQuitMessage(0);
break;
default:return DefWindowProc(hwnd,message,wParam,lParam);
}
return 0;
}
还有我的诸如menu......等等的资源文件应该放在哪儿,才能载入.