为什么是非法指针运算在 main 函数中
void main()
{
float radius;
float PenCeCost,ConCreateCost;
//设定浮点数输出时只显示小数点后两位
cout.self(ios::fixed);
cout.self(ios::showpoint);
cout.precision(2);
//提示用户输入半径
cout << "Enter the radius of pool:";
cin >> radius;
//定义Circle对象
Circle Pool(radius);
Circle PoolRim(radius+3);
PenCeCost=PoolRim.Circumference()*FencerPrice;
cout << "Fencing cost is $" << PenCeCost << endl;
ConCreateCost=(PoolRim.Area()-Pool.Area())*ConCreatePrice;
cout << "ConCreate Cost is $" << ConCreateCost << endl;
}