一个win32 SDK的程序
下面是一个win32 SDK的程序,就是画几个图
#include<windows.h>
#include<stdlib.h>
#include<string.h>
long WINAPI WndProc(HWND hWnd,UINT Message,UINT wParam,LONG lParam);
bool InitWindowsClass(HINSTANCE hInstance);
bool InitWindows(HINSTANCE hInstance);
bool InitWindows(HINSTANCE hInstance, int nCmdShow);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG Message;
if(!InitWindowsClass(hInstance))
return false;
if(!InitWindows(hInstance,nCmdShow))
return false;
while(GetMessage(&Message,0,0,0))
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
return Message.wParam;
}
long WINAPI WndProc(HWND hWnd,
UINT Message,
UINT wParam,
LONG lParam)
{
HDC hDC;
HBRUSH hBrush;
HPEN hPen;
PAINTSTRUCT PtStr;
switch(Message)
{
case WM_PAINT:
hDC=BeginPaint(hWnd,&PtStr);
SetMapMode(hDC,MM_ANISOTROPIC);
hPen=(HPEN)GetStockObject(BLACK_PEN);
hBrush=(HBRUSH)GetStockObject(DKGRAY_BRUSH);
SelectObject(hDC,hBrush);
SelectObject(hDC,hPen);
RoundRect(hDC,50,120,100,200,15,15);
hBrush=(HBRUSH)GetStockObject(LTGRAY_BRUSH);
SelectObject(hDC,hBrush);
Ellipse(hDC,150,50,200,150);
hBrush=(HBRUSH)GetStockObject(HOLLOW_BRUSH);
SelectObject(hDC,hBrush);
Pie(hDC,250,50,300,100,250,50,300,50);
EndPaint(hWnd,&PtStr);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0 ;
default:
return(DefWindowProc(hWnd,Message,wParam,lParam));
}
}
bool InitWindows(HINSTANCE hInstance , int nCmdShow)
{
HWND hWnd;
hWnd=CreateWindow("WinFill",
"填充示例程序",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
0,
CW_USEDEFAULT,
0,
NULL,
NULL,
hInstance,
NULL);
if(!hWnd)
return false;
ShowWindow(hWnd,nCmdShow);
UpdateWindow(hWnd);
return true;
}
bool InitWindowsClass(HINSTANCE hInstance)
{
WNDCLASS WndClass;
WndClass.cbClsExtra=0;
WndClass.cbWndExtra=0;
WndClass.hbrBackground=(HBRUSH)(GetStockObject(WHITE_BRUSH));
WndClass.hCursor=LoadCursor(NULL,IDC_ARROW);
WndClass.hIcon=LoadIcon(NULL,"END");
WndClass.hInstance=hInstance;
WndClass.lpfnWndProc=WndProc;
WndClass.lpszClassName="WinFill";
WndClass.lpszMenuName=NULL;
WndClass.style=CS_HREDRAW|CS_VREDRAW;
return RegisterClass(&WndClass);
}
我想问的问题是,在WndProc中有switch(Message)这个过程,而且按照结果可以知道,它的WM_PAINT是已经触发了的消息事件,因为我们已经得到了图形。我就想问,通篇只有MSG Message(定义)时涉及到了Message这个变量,后来是怎么Message=WM_PAINT的?
能不能告诉我怎么在debug的时候跟踪Message这个变量?我可以看看它到底是什么时候变的