如何得到复杂区域!

Sime507 2005-08-05 10:54:39
通过贴图实现镂空图,如何得到镂空图的区域?
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goodboyws 2005-08-05
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HBITMAP hBitmap = (HBITMAP)::LoadImage(NULL,
szPath,IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION|LR_LOADFROMFILE);
Sime507 2005-08-05
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谢谢楼上的,有没有简单、快捷的算法得到镂空图的区域?
比如:通过路径!
goodboyws 2005-08-05
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HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010)
{
HRGN hRgn = NULL;

ASSERT(hBmp);
if (hBmp)
{
// Create a memory DC inside which we will scan the bitmap conten
HDC hMemDC = CreateCompatibleDC(NULL);
ASSERT(hMemDC);
if (hMemDC)
{
// Get bitmap siz
BITMAP bm;
GetObject(hBmp, sizeof(bm), &bm);

// Create a 32 bits depth bitmap and select it into the memory DC
BITMAPINFOHEADER RGB32BITSBITMAPINFO = {
sizeof(BITMAPINFOHEADER), // biSize
bm.bmWidth, // biWidth;
bm.bmHeight, // biHeight;
1, // biPlanes;
32, // biBitCount
BI_RGB, // biCompression;
0, // biSizeImage;
0, // biXPelsPerMeter;
0, // biYPelsPerMeter;
0, // biClrUsed;
0 // biClrImportant;
};
VOID * pbits32;
HBITMAP hbm32 = CreateDIBSection(hMemDC, (BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0);
ASSERT(hbm32);
if (hbm32)
{
HBITMAP holdBmp = (HBITMAP)SelectObject(hMemDC, hbm32);

// Create a DC just to copy the bitmap into the memory D
HDC hDC = CreateCompatibleDC(hMemDC);
ASSERT(hDC);
if (hDC)
{
// Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits
BITMAP bm32;
VERIFY(GetObject(hbm32, sizeof(bm32), &bm32));
while (bm32.bmWidthBytes % 4)
bm32.bmWidthBytes++;

// Copy the bitmap into the memory D
HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp);
VERIFY(BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY));

// For better performances, we will use the ExtCreateRegion() function to create th
// region. This function take a RGNDATA structure on entry. We will add rectangles b
// amount of ALLOC_UNIT number in this structure
#define ALLOC_UNIT 100
DWORD maxRects = ALLOC_UNIT;
HANDLE hData = GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects));
RGNDATA *pData = (RGNDATA *)GlobalLock(hData);
pData->rdh.dwSize = sizeof(RGNDATAHEADER);
pData->rdh.iType = RDH_RECTANGLES;
pData->rdh.nCount = pData->rdh.nRgnSize = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);

// Keep on hand highest and lowest values for the "transparent" pixel
BYTE lr = GetRValue(cTransparentColor);
BYTE lg = GetGValue(cTransparentColor);
BYTE lb = GetBValue(cTransparentColor);
BYTE hr = min(0xff, lr + GetRValue(cTolerance));
BYTE hg = min(0xff, lg + GetGValue(cTolerance));
BYTE hb = min(0xff, lb + GetBValue(cTolerance));

// Scan each bitmap row from bottom to top (the bitmap is inverted vertically
BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes;
for (int y = 0; y < bm.bmHeight; y++)
{
// Scan each bitmap pixel from left to righ
for (int x = 0; x < bm.bmWidth; x++)
{
// Search for a continuous range of "non transparent pixels"
int x0 = x;
LONG *p = (LONG *)p32 + x;
while (x < bm.bmWidth)
{
BYTE b = GetRValue(*p);
if (b >= lr && b <= hr)
{
b = GetGValue(*p);
if (b >= lg && b <= hg)
{
b = GetBValue(*p);
if (b >= lb && b <= hb)
// This pixel is "transparent"
break;
}
}
p++;
x++;
}

if (x > x0)
{
// Add the pixels (x0, y) to (x, y+1) as a new rectangle in the regio
if (pData->rdh.nCount >= maxRects)
{
GlobalUnlock(hData);
maxRects += ALLOC_UNIT;
VERIFY(hData = GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE));
pData = (RGNDATA *)GlobalLock(hData);
ASSERT(pData);
}
RECT *pr = (RECT *)&pData->Buffer;
SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
if (x0 < pData->rdh.rcBound.left)
pData->rdh.rcBound.left = x0;
if (y < pData->rdh.rcBound.top)
pData->rdh.rcBound.top = y;
if (x > pData->rdh.rcBound.right)
pData->rdh.rcBound.right = x;
if (y+1 > pData->rdh.rcBound.bottom)
pData->rdh.rcBound.bottom = y+1;
pData->rdh.nCount++;

// On Windows98, ExtCreateRegion() may fail if the number of rectangles is to
// large (ie: > 4000). Therefore, we have to create the region by multiple steps
if (pData->rdh.nCount == 2000)
{
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
ASSERT(h);
if (hRgn)
{
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
}
else
hRgn = h;
pData->rdh.nCount = 0;
SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
}
}
}

// Go to next row (remember, the bitmap is inverted vertically
p32 -= bm32.bmWidthBytes;
}

// Create or extend the region with the remaining rectangle
HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
ASSERT(h);
if (hRgn)
{
CombineRgn(hRgn, hRgn, h, RGN_OR);
DeleteObject(h);
}
else
hRgn = h;

// Clean u
SelectObject(hDC, holdBmp);
DeleteDC(hDC);
}

DeleteObject(SelectObject(hMemDC, holdBmp));
}

DeleteDC(hMemDC);
}
}

return hRgn;
}
ChenJF206 2005-08-05
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绘图的话可以用Mask图;
如果是要取得不规则Region的话需要逐点判断产生小Region,最后组合而成
dirdirdir3 2005-08-05
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通过黑白图,如需要镂空的为0,不需要的为1。

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