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【哈哈】有人玩Call of Juarez否?进来look look
flinymengw4u
2006-09-29 09:16:21
有人玩Call of Juarez否?用的什么显卡?有用FX5700的吗?怎么提速啊?太慢了
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【哈哈】有人玩Call of Juarez否?进来look look
有人玩Call of Juarez否?用的什么显卡?有用FX5700的吗?怎么提速啊?太慢了
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zhou24364625
2006-09-29
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想要游戏道具的请进来~~
还送千元现金大奖
要中秋大礼的进行来:http://www.xiaoi.cn/huodong/xiaoi/xiaoi.html
添加任何一款有趣的又实用的MSN机器人,即可使获得丰厚的中秋奖品
flinymengw4u
2006-09-29
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育碧的新大作
好久没上
2006-09-29
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没玩过,帮你顶
日总是我哥
2006-09-29
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GPU Pro 1 Advanced Rendering Techniques pdf 7z压缩
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The first book in the series wouldn’t have been possible without the help of many people. First of all I would like to thank the section editors for the fantastic job they did. The work of Wessam Bahnassi, Sebastien St. Laurent, Natalya Tatarchuk, Carsten Dachsbacher, Matthias Wloka, Christopher Oat, and Sam Martin ensures that the quality of the series stands up to the expectations of our readers. The great cover screenshots were taken from Call of
Jua
rez: Bound in Blood. I would like to thank Techland for allowing us to use those shots. You will also find a postmortem of this game in the book. The team at A K Peters made the whole project happen. I want to thank Alice and Klaus Peters, Charlotte Henderson, and the whole production team, who took the articles and made them into a book. Special thanks go out to our families and friends, who spent many evenings and weekends during the long book production cycle without us. I hope you have as much fun reading the book as we had creating it.
GPU pro1-5
《Gpu Pro1》Rendering Techniques in Call of
Jua
rez: Bound in Blood:Deferred Shading,后处理流程,SSAO,Depth Fog,RainEffect。 《Gpu Pro1》Making it Large, Beautiful, Fast, and Consistent: Lessons Learned Developing Just Cause 2:超多光源处理方式,Soft Shadow,Character Self Shadow,Soft Particle,Jitter Bug,精度连续等问题,Cloud Shading,若干渲染,内存优化项。 《Gpu Pro3》CryENGINE 3: Three Years of Work in Review:CE3大量经验分享。移植到多平台的优化经验,只关注最影响性能的问题,不要做重复工作,如多个后处理相同的内容,多次Clear,分帧做一部分工作,但是需要注意负载均衡。一个字就是Share。一定做好性能预算,预算是不能超的,要让项目内所
有人
都明白这个底线问题。
GPU Pro(2010)
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The first book in the series wouldn’t have been possible without the help of many people. First of all I would like to thank the section editors for the fantastic job they did. The work of Wessam Bahnassi, Sebastien St. Laurent, NatalyaTatarchuk,CarstenDachsbacher,MatthiasWloka, ChristopherOat, and Sam Martin ensuresthat the qualityof the seriesstands up to the expectations of ourreaders. ThegreatcoverscreenshotsweretakenfromCall of
Jua
rez: Bound in Blood. I would like to thank Techland for allowingus to use those shots. You will also find a postmortem of this game in the book. The team at A K Peters made the whole project happen. I want to thank Alice and Klaus Peters, Charlotte Henderson, andthe wholeproductionteam, whotookthe articlesandmadethem into a book. Special thanks go out to our families and friends, who spent many evenings and weekends during the long book production cycle without us. I hope you have as much fun reading the book as we had creating it. —Wolfgang Engel
ProgramacionIII_
Jua
rez
纲领III 统一计划TP3档案
Timing-based location estimation of OFDM signals with application in LTE
关于定位的经典文章,入门必看,入门必看,入门必看,入门必看
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