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Real Programmers Use Pascal(转自borland.com) [问题点数:0分]

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MIPS32™ Architecture For Programmers Volume II: The MIPS32™ Instruction Set
Linux for Programmers and Users
Linux for Programmers and Users http://ecx.images-amazon.com/images/I/51WXHN0M5KL._SL500_AA240_.jpg Product Details * Paperback: 656 pages * Publisher: Prentice Hall; illustrated edition edition (February 18, 2006) * Language: English * ISBN-10: 0131857487 * ISBN-13: 978-0131857483 Product Description Offering full coverage of Linux in one source, this book documents the most commonly needed topics for new and experienced Linux users and programmers - including over 100 utilities and their common options. Provides a good foundation of understanding for the most often-used Linux utilities. Devotes a chapter to helpful installation information for those who must install their own systems. Includes hundreds of command and code examples throughout. Provides approximately 50 diagrams throughout. Features FTP-able files; code used in the book will be made available on a website hosted by the publisher. A useful reference for anyone using a Linux platform, including programmers, system administrators, and any user who must understand the operating system outside of a specific application. About the Author Graham Glass is Chief Technology Officer of WebMethods. He has taught UNIX, C, assembly language, C++, Smalltalk, and other computer science topics at the University of Texas at Dallas, where he earned his M.S. in computer science. Glass co-founded ObjectSpace to deliver object-oriented training, consulting and products. He also founded The Mind Electric, which created the Glue web services platform and the Fabric shared SOA infrastructure platform. King Ables has developed UNIX/Linux product software and systems tools, delivered support and training services, and written product documentation. Now an independent consultant specializing in IT services and network security, he has worked with Unix technologies since 1979 as a user, developer, system administrator, and consultant. Glass and Ables co-authored UNIX for Programmers and Users.
GDC2015: Networking for Physics Programmers
物理模拟的问题 物理模拟需要是确定性的吗? 应该是发送物理对象的状态还是碰撞事件或者受力? 使用UCP还是TCP发送数据? 使用C/S还是P2P? 需要一个DS吗? 怎么隐藏玩家行为的延迟? 怎么防止作弊? 带宽 同步策略帧同步 只同步输入, 不同步状态 优点: 带宽需求很低, 跟对象多少无关 难点: 需要保证物理模拟是确定性的, 而浮点数很难保证确定性 随机数 操作系统 编译器 硬件 缺点: 需
第一章 简单程序 2 第一节  Pascal 程序结构和基本语句 2 第二节  顺序结构程序与基本数据类型 6 第二章 分支程序 10 第一节  条件语句与复合语句 10 第二节  情况语句与算术标准函数 12 第三章 循环程序 16 第一节 for 循环 16 第二节 repeat 循环 22 第三节 While 循环 27 第四章 函数与过程 32 第一节 函数 32
Computer Systems A Programmers Perspective(3rd)(ocr) 无水印pdf
Computer Systems A Programmers Perspective(3rd)(ocr) 英文无水印pdf 第3版 pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
Computer Systems, A Programmers Perspective 3rd
Computer Systems, A Programmers Perspective 3rd ,附上書籤,唯一找到的掃描本,有點不清楚,希望後續有人補強。
Shaders.for.Game.Programmers.and.Artists PDF + Source_Code.rar
世界著名的shader类书籍,这里奉上电子书(EN)和光盘代码, 网上很难找的哟 - - 学习shader GPU必备,受益非浅! Shaders.for.Game.Programmer.sand.Artists
# -------------------------------------------------------- # Fast R-CNN # Copyright (c) 2015 Microsoft # Licensed under The MIT License [see LICENSE for details] # Written by Ross Girshick # ----------
游戏开发中应用的数学和物理入门教程:Beginning Math and Physics For Game Programmers.pdf
《游戏开发中应用的数学和物理入门教程》,英文名《Beginning Math and Physics For Game Programmers》,作者 Wendy Stahler,大小 45 Mb,本书是为英文版。内容预览: Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user¿s gaming experience.