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#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
void myInit(void)
{
glClearColor(1.0, 1.0, 1.0, 1.0);
glColor3f(0.0f, 0.0f, 0.0f);
glPointSize(0.4f);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, 640.0, 0.0, 480);
}
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POINTS);
glVertex2i(100, 50);
glVertex2i(100, 130);
glVertex2i(150, 130);
glEnd();
glFlush();
}
int main (int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(640, 480);
glutInitWindowPosition(100, 150);
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 0;
}
#include <gl/glut.h> // OpenGL toolkit
///////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT);
glutSolidCube(1.0);
// Flush drawing commands
glFlush();
}
///////////////////////////////////////////////////////////
// Setup the rendering state
void SetupRC(void)
{
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
}
///////////////////////////////////////////////////////////
// Main program entry point
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA);
glutCreateWindow("Simple");
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}