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//服务器线程
UINT thread(LPVOID p)
{
char buff[100];
memset(buff,0,100);
int s=1,msgcount,loop=1,flag=0;
CCSocketDlg *dlg=(CCSocketDlg*)AfxGetApp()->GetMainWnd();
//获得客户端数量
msgcount=dlg->getcount();
if (msgcount==-1)
loop=0;
if(loop)
{
s=1;
dlg->msgsock[msgcount]=accept(dlg->sock,(sockaddr*)&(dlg->serv),&(dlg->addlen));
if (dlg->msgsock[msgcount]==INVALID_SOCKET)
{
dlg->m_edit.SetWindowText("Error accept");
}
else
{
//启动线程
AfxBeginThread(thread,0);
dlg->m_list.InsertItem(dlg->count++,"连接成功");
dlg->m_list.InsertItem(dlg->count++,inet_ntoa(dlg->serv.sin_addr));
dlg->m_button.EnableWindow(TRUE);
while(s!=SOCKET_ERROR)
{
//循环接收数据
s=recv(dlg->msgsock[msgcount],buff,100,0);
dlg->SetForegroundWindow();
if (s!=SOCKET_ERROR)
{
dlg->m_list.InsertItem(dlg->count++,buff);
dlg->m_list.Scroll(size);
dlg->sendtoall(dlg->msgsock[msgcount],buff);
}
}
//如果发生错误,发送连接中断消息到客户端
send(dlg->msgsock[msgcount],"Disconnected",100,0);
dlg->m_list.InsertItem(dlg->count++,"luo"); //在服务器端消失信息
dlg->msgsock[msgcount]=NULL;//将该socket设定为NULL
for (int i=0;i<50;i++)
if (dlg->msgsock[i]!=NULL)
flag=1;
if (flag!=1)
dlg->m_button.EnableWindow(FALSE);
closesocket(dlg->msgsock[msgcount]);
}
}
//终止线程
AfxEndThread(0);
return 0;
}